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False Advertising |
Posted by: Yashatari - 05-07-2018, 02:36 AM - Forum: Bug Reports
- Replies (1)
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http://prntscr.com/jemfwn
At the top you'll see a 58 castle near the party hub.
At the bottom left, You'll see this is a level 58 castle.
In the Lapnet, 3rd from the top you'll see it says Mixed castle near Jammer Cave.
Idk bout you, But lispool isn't near the jammer cave as it's on a different island.
Minor bug if anything, Still here you go.
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Captured Jammer Delta loses spells, and Alpha's loses passives. |
Posted by: Macblazer - 05-06-2018, 07:51 PM - Forum: Bug Reports
- Replies (3)
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I notice that when I capture a Jammer Delta which had rye, explosion, and Ryemei. Then, I go into the prisoners tab all those spells that the Delta had are gone, and I am wondering if this is a bug, or are captured mobs suppose to not obtain the skills they had, before they are captured. Also, Jammer Alpha passives are gone too, leaving them with no skills in the prisoner window.
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Seekers in Sigrogana |
Posted by: TheLoneWolfer - 05-04-2018, 07:53 PM - Forum: laplaceNET
- No Replies
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Sender : Thecursedone@Laplace.Net
Message Reads
We are a guild of specialized men and women, often called as Monster Hunters or Seekers of Contracts.
The guild is new and we would appreciate for others with talents and their hearts in the right spot to join.
We require no payment of any members nor any fights, this guild had been created to help the people around us, the rich and poor alike. we don't judge, even if you're different or not welcomed by the community, we are here to aid and help.
Nothing more, nothing less.
Sincerely, School of the Crystal
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[Protect] me squire! |
Posted by: K Peculier - 05-03-2018, 11:58 AM - Forum: Bug Reports
- Replies (1)
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Protect used to be able to tank hits from most autohits but now it can only tank specifically from basic attacks only.
Is this a bug or a revert back to old protect? I honestly thought the new change to protect was a fantastic addition and had or saw no complains personally.
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Denial of the Night's Lord |
Posted by: Lewdcifer - 04-28-2018, 03:53 PM - Forum: Bug Reports
- Replies (5)
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Recently, something strange has happened to me while trying to use the Mask of the Night's Lord.
I had transferred it from another character through the Global Bank (it was working before this), and once I got it on the character I wanted, I went ahead and killed a few mobs for the sake of having forms.
To my surprise, once I changed forms and tried to toggle the mask on, nothing happened.
When I tried to use the mask again, the menu was no longer appearing.
I've tried relogging, and putting the mask back on Global Bank and then taking it out again (this causes the menu to appear once using the mask, but the same happens where trying to toggle the mask on doesn't work, and the menu doesn't appear), but nothing seems to work.
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Blinks and Vision |
Posted by: Autumn - 04-27-2018, 02:59 AM - Forum: Balance Fu
- Replies (7)
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Following the rules of blink and haunting, where you need to be able to see your destination, is there any possibility to add a visual requirement to tiles you can teleport to?
IE: Say Team A puts up a smokescreen or a white prison wall, blocking vision for the enemy team, then a mage simply blinks past it, mechanically it works, ICly it should not, as blink has a requirement for the caster to actually see where they are blinking to, according to lore anyways.
My question, is to ask if there can actually be a requirement when using blink to not be able to select tiles your character cannot see, is that actually possible? Is there a trigger for it? If its a hassle to put in I can understand fully.
But if its possible, I for one would very much like this feature.
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New DISCers from Cells Revamp |
Posted by: Blissey - 04-27-2018, 12:31 AM - Forum: Suggestions
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Now, I'm not asking for the entirety of the tilset from the new Cellsvich revamp, but items of interest (everything from the new bakery, everything from the new Cellsvich Church) would be appreciated. I'm sure more will pop up with increased popularity, but the furniture sets/tile sets of these locations for new DISCers would be highly appreciated.
If there are any more people want, feel free to post below. I don't think we can expect this to happen any time soon, but maybe somewhere down the line (hopefully before or after supreme update 2.00).
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Banks and Prices |
Posted by: Rendar - 04-26-2018, 10:14 PM - Forum: Suggestions
- Replies (8)
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Let's have a talk about bank storage prices (and the ludicrous cost therein to raise the price)... as opposed to just buying a house. A house gives you 1400 storage slots, though realistically you might use 26 or so for A-Z sorting... So lets just assume you do use the 174 for crates... 1218...
That isn't including any floor planners (which will give you more storage than the bank expansion will, for the most part. Though it has been a bit since I last checked!) This type of system also allows for numerous other things that the current bank just doesn't provide.. such as...
Actual sorting of items
Communal banking (if you trust in that shit)
WAY more storage (provided you don't want/care to have a house)
Rightnow I have 392 bank slots... 14 asago cards (350 storage capacity) + 10 base... meaning I've bought 32 slots.. and my 33rd slot will cost 5000 murai.
A bank card costs 125 asagos for 25 slots...
A house ticket costs 500 asagos for 1218 (and if you want a house, you can literally have this bank on an alt, etc.)
Something really needs to give here. Either with Banking getting an overhaul and prices adjusted (seriously, 5k murai for 1 slot? That will only exponentially get higher.)
I don't exactly have a good idea on how to fix this issue.. but we should at least discuss what to do about it, because for some older players.. sneezing out 50k+ murai might not be awful, but for someone new to the game, just spending 20k+ to get 10~ extra bank slots (up to 20 now!) is kind of.. well. Ridiculous. Especially considering house storage exists and is just outright better if you can trust folks, or just drop money.
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Tile Breaker |
Posted by: Autumn - 04-26-2018, 06:57 AM - Forum: Bug Reports
- Replies (4)
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Piercing Shinken (Wind enchant) seems to create dense tiles at random when it hits an enemy, usually in the 4 diagonal squares next to them.
How to replicate:
1) Face off against an enemy.
2) Use Piercing Shinken to push them back (Any range could trigger it)
3) Replicate until dense tiles are created.
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