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Ogata vs. Indomitable |
Posted by: Sawrock - 08-10-2017, 04:09 PM - Forum: Balance Fu
- Replies (11)
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Ogata's Waraji (+2 CEL, +10% Physical Damage Reduction) only works when wearing unarmored armor.
Black Knight's Indomitable (+10% Physical Damage Reduction, doubles if Black Wind is used and if Black Knight is your main class) only works when wearing heavy armor.
In my opinion, this makes Ogata clearly more useful- you can be dodgy, and get tankiness as well. While Intomitable is situationally more useful, it's just that- situational, and otherwise the same bonus. It also, mind, doesn't provide the +2 CEL boost that Ogata does, and while that may seem a small stat boost, it it still an advantage none-the-less.
These are some suggestions that could be used to fix the situation, in my opinion:
1. Changing how Indomitable works
Make Indomitable start with 10% damage reduction, add 10% if you used the Black Wind (without requiring Black Knight to be your main class), and then, if Black Knight is your main class, add 10% more damage reduction as well. This leads to the following scenarios:
10%: Heavy Armor, BK Subclass, No Black Wind
20%: Heavy Armor, BK Subclass, Black Wind
20%: Heavy Armor, BK Mainclass, No Black Wind
30%: Heavy Armor, BK Mainclass, Black Wind
2. Changing how Ogata works
Make the physical damage reduction on Ogata work like Evasion from Rogue: it works only on autohits if you would pass an evade check to reduce the damage.
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One time belt |
Posted by: Autumn - 08-10-2017, 01:24 PM - Forum: Bug Reports
- No Replies
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You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
Utility belt does not show up after you put it back on, after it has been toggled off.
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Titanic Failure |
Posted by: Rendar - 08-10-2017, 10:23 AM - Forum: Balance Fu
- Replies (7)
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Titan Gale, if used to kill a target unmarked by it, will not grant the Titan Gale effect to yourself.
Person A has 50 health and is unmarked by Titan gale
Person B fires a titan gale at them and KOs Person A.
Person A is now dead, but the titan gale effect does not transfer to the person.
Is it possible for the effect to happen before the damage?
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Yokai Greyed out (Full HP) |
Posted by: Zeke - 08-09-2017, 08:32 PM - Forum: Bug Reports
- Replies (10)
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So after discussing this bug in the Discord I was told to make a post here.
Discord message:
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So I'm having this super annoying issue with my Yokai. I was training in the arena with my Yukionna last night and suddenly the name greyed out and wouldn't let me summon it. I went to bed (So I assume the server rebooted since then). So this morning it's still greyed out in my list. But in my companion list it shows it has full HP. I still tried resting at an inn and using a bleeding heart. Greyed out.
So I tried swapping the Yokai order. Dismissing my other Yokai. (My Yukionna was my only leveled one) And restarting the game. Still greyed out. So I finally released my Yukionna and got a new one in the summoner door. Level 1 fresh Yukionna. It's still greyed out in my Yukai list (in combat). I released that one and tried again. Still greyed out.
So I have no idea.
Oh, and I tried changing my class multiple times. Didn't work either.
I should also mention that my other yokai can be summoned fine. I even picked up a Chun and it lets me summon it just fine at level 1. But the Yukionna is still greyed out.
https://i.gyazo.com/b1099ec0ff6ed6413042...9f5805.png
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After releasing Chun to make sure it's not a yokai limit issue: https://i.gyazo.com/671f71fc04e8afd62a3d...797274.png
Not sure what's wrong.
For debugging purposes, my key is: Eziekieal
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Demon Burning |
Posted by: Autumn - 08-09-2017, 06:26 PM - Forum: Bug Reports
- Replies (1)
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Bellowing Stag and Chaser when performed on airborne enemies seems to end their airborne status before the knockback is complete.
Normally this isn't much issue, except that when you're airborne, you're supposed to be immune to tile effects such as cinders, so when you get hit by bellowing stag or chaser from the air, you also take cinder damage as the cinders from Blazing Bellowing Stag form.
For the record most knockbacks while enemies are airborne such as Typhur, Sharenzan and Cold Front do not behave this way, so I reported this as a bug.
Tested via using these skills against players and prinnies.
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I'mma Chargin muh-- |
Posted by: Rendar - 08-09-2017, 01:55 AM - Forum: Bug Reports
- Replies (1)
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Charging Order says that it gives +MOV = TACTICS RANK + SKILL RANK (1/2/3/4/5). In reality, it appears to be doing (TACT RANK/2) + SKILL RANK.
D = 5
C = 6
B = 6
A = 7
S = 7
SS = 8
SSS = 8
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FP Bandage |
Posted by: Rendar - 08-08-2017, 09:04 AM - Forum: Suggestions
- Replies (8)
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Bandages, currently, heal the entire party for 15% of their HP when used.
Is it possible for something similar to be made for FP? It can be less FP % regained, but it would be interesting and rather nice. Some sort of incense mixed with a plant that we can farm, or something (Shy Snow Flower seems to be what is used in blue potions, but no current way to get them outside of dungeoning)
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SL Version 1.85 |
Posted by: Neus - 08-08-2017, 07:40 AM - Forum: Announcements
- No Replies
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Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
1.85
New Preference - Info Text Scaling. Controls the size of the text displayed in the bottom left corner of the game screen.
New Race Variations - Added 3 new variations for the Human race; Dormehan, Alstalain, and Hyoyan.
- Marksman sub-points per level changed to 1.5 from 1.
- Made effects that increase HP behave more consistently.
- Utility Belt has a new verb that lets you toggle whether or not the utility belt displays on the map.
- Attack forecast display text made slightly larger.
- Crazy dungeon core fights will now always spawn 2 bosses.
* Bug Reports
- Blessing of Huggessoa was not giving the bonus to essence gained from Banquet.
- Dark Eye was consuming all of your Momentum.
- Good Materials was applying even when not equipped.
- Sheath Sword could trigger Geist Schritt if it targetted a location the Boxer was occupying.
- Retreating Swipe was getting bonus damage per rank.
- Prinny could spawn as minibosses.
- Sayakensa's bonus critical wasn't functioning properly.
- Dungeons could spawn missing a fully functional wall.
- Arena mobs were spawning enemies in different battles in some cases.
- Dragon Gale was using the improper attacker when using the ranged version.
- The tutorial jammer could spawn parasites.
- Hope's shop was giving reputation with Cellsvich instead of Lispool.
- Changing a sign's name or swinging a door wasn't causing furniture to be saved in player homes.
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