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Skullprayer |
Posted by: Soapy - 11-07-2016, 07:00 PM - Forum: Balance Fu
- Replies (8)
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tl;dr Stun is a bullshit status effect to get hit by, and Skullcaver is by far the worst instance of it since the only requirement is RNG.
I propose changing Skullcaver's effect to:
Quote:On Hit: Inflicts Flatfoot LV(UL/2).
On Critical: If target is flatfoot, inflict Knockdown.
This would keep the whole 'knocked silly' theme without it being too strong (or random).
(Knockdown on crit isn't as crazy as it sounds, Hands of the Giant/Cutthroat/Haunted Soul Deadly Smile all do the same thing.)
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Geist's Strict |
Posted by: Autumn - 11-06-2016, 05:55 PM - Forum: Balance Fu
- Replies (4)
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Geist's Schritt is probably the most overpowering part of boxer, its supposed to instill a whole mind game aspect of the skill but honestly there's no risk reward factor, and gaining 3m back is so powerful that you can just force someone to use a specific instance of skills against you and then use the opposite when the pattern persists, it's not a mind game but rather just "Ok I know what skills are your most powerful, good luck getting past this nerdlord"
I think adding a downside to these skills is a necessary to keep them healthy, and not have facing a boxer be controlled entirely by said boxer, not to mention boxer vs boxer fights are hilariously stalemate-y.
What I propose is that when you are hit by a skill not elligable to be negated (getting basic attacked during Geist's Schritt(Zwei) for example) then you will lose the Geist Schritt status, allowing someone to be able to punch through(heh) and be rewarded for out-predicting a boxer, instead of being walled out of basic attacks or autohits entirely.
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Regrowable Herb spots |
Posted by: Autumn - 11-06-2016, 09:21 AM - Forum: Suggestions
- Replies (8)
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Is it possible to add a feature to be able to grow herbs in a house or through farming or something? Something like creating a specific herb you can harvest every in game day, like zelegrand leaves or wellwart since they're so scarce and yet essential to alchemy.
My only gripe with herb collecting at the moment is the RNG involved, and I don't get the materials I need like 90% of the time and it gets really annoying when I don't have enough herbs for specific potions that people need on a daily basis pretty much.
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Darkwood Castles |
Posted by: Autumn - 11-05-2016, 07:11 PM - Forum: Bug Reports
- Replies (1)
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Quote:- Darkwood monsters now spawn in Castle themed dungeons.
Despite this, darkwood monsters do not seem to spawn in the castle dungeons, and undead still remain.
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The Dark Hour |
Posted by: Trexmaster - 11-05-2016, 07:04 PM - Forum: Bug Reports
- Replies (4)
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Hour 24/0 doesn't exist, as days go from hour 23 to hour 1 of the next day.
Hour 24 -used- to exist, so...can we get that back?
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