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Soldier Lovin |
Posted by: Rendar - 08-11-2017, 01:24 AM - Forum: Suggestions
- Replies (2)
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Right now Soldier is mostly just.. auto-hit central. All of it's skills, bar shinken (the melee part), hanging (BK), Lead storm (DH [Desperado]), Wild Ride (DH [Desperado]), are all just... autohits. Literally every portion of it's kit makes it auto-hit central, and it's really only just for SPEAR/AXE/SWORD (with incise getting a small benefit for knifing a bitch).
I'd like to see Soldier, in the future, get some more... generic weapon attacks, and more support overall for each weapon type so that it isn't just 'meh'. The Tannite Militia is, what I'd assume Arbalest/Something... but despite being in the military, SOLDIER just doesn't fit for them at all unless they run demon hunter to just fucking fling their bow at their enemy like a god damn boomerang.
If there was a way to just swap out SPECIAL ATTACK 1 and give the skills as a passive of some sort to Soldier, that'd be a step in the right direction.
I don't exactly have any ideas of my own, but I know a number of lovely people who likely have their own ideas for making soldier less auto-hitty and adding a bit more cross-class benefits with it that isn't just straight up +stats because DH ur way 2 victory.
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Trade Icons |
Posted by: Rendar - 08-10-2017, 05:37 PM - Forum: Bug Reports
- Replies (2)
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Currently, in the trade window your DEFAULT face icon state will be shown, even if you are, currently, in a different face icon state.
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Ogata vs. Indomitable |
Posted by: Sawrock - 08-10-2017, 04:09 PM - Forum: Balance Fu
- Replies (11)
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Ogata's Waraji (+2 CEL, +10% Physical Damage Reduction) only works when wearing unarmored armor.
Black Knight's Indomitable (+10% Physical Damage Reduction, doubles if Black Wind is used and if Black Knight is your main class) only works when wearing heavy armor.
In my opinion, this makes Ogata clearly more useful- you can be dodgy, and get tankiness as well. While Intomitable is situationally more useful, it's just that- situational, and otherwise the same bonus. It also, mind, doesn't provide the +2 CEL boost that Ogata does, and while that may seem a small stat boost, it it still an advantage none-the-less.
These are some suggestions that could be used to fix the situation, in my opinion:
1. Changing how Indomitable works
Make Indomitable start with 10% damage reduction, add 10% if you used the Black Wind (without requiring Black Knight to be your main class), and then, if Black Knight is your main class, add 10% more damage reduction as well. This leads to the following scenarios:
10%: Heavy Armor, BK Subclass, No Black Wind
20%: Heavy Armor, BK Subclass, Black Wind
20%: Heavy Armor, BK Mainclass, No Black Wind
30%: Heavy Armor, BK Mainclass, Black Wind
2. Changing how Ogata works
Make the physical damage reduction on Ogata work like Evasion from Rogue: it works only on autohits if you would pass an evade check to reduce the damage.
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One time belt |
Posted by: Autumn - 08-10-2017, 01:24 PM - Forum: Bug Reports
- No Replies
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You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
You put on the utility belt.
You take off the utility belt.
Utility belt does not show up after you put it back on, after it has been toggled off.
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Titanic Failure |
Posted by: Rendar - 08-10-2017, 10:23 AM - Forum: Balance Fu
- Replies (7)
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Titan Gale, if used to kill a target unmarked by it, will not grant the Titan Gale effect to yourself.
Person A has 50 health and is unmarked by Titan gale
Person B fires a titan gale at them and KOs Person A.
Person A is now dead, but the titan gale effect does not transfer to the person.
Is it possible for the effect to happen before the damage?
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Yokai Greyed out (Full HP) |
Posted by: Zeke - 08-09-2017, 08:32 PM - Forum: Bug Reports
- Replies (10)
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So after discussing this bug in the Discord I was told to make a post here.
Discord message:
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So I'm having this super annoying issue with my Yokai. I was training in the arena with my Yukionna last night and suddenly the name greyed out and wouldn't let me summon it. I went to bed (So I assume the server rebooted since then). So this morning it's still greyed out in my list. But in my companion list it shows it has full HP. I still tried resting at an inn and using a bleeding heart. Greyed out.
So I tried swapping the Yokai order. Dismissing my other Yokai. (My Yukionna was my only leveled one) And restarting the game. Still greyed out. So I finally released my Yukionna and got a new one in the summoner door. Level 1 fresh Yukionna. It's still greyed out in my Yukai list (in combat). I released that one and tried again. Still greyed out.
So I have no idea.
Oh, and I tried changing my class multiple times. Didn't work either.
I should also mention that my other yokai can be summoned fine. I even picked up a Chun and it lets me summon it just fine at level 1. But the Yukionna is still greyed out.
https://i.gyazo.com/b1099ec0ff6ed6413042...9f5805.png
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After releasing Chun to make sure it's not a yokai limit issue: https://i.gyazo.com/671f71fc04e8afd62a3d...797274.png
Not sure what's wrong.
For debugging purposes, my key is: Eziekieal
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Demon Burning |
Posted by: Autumn - 08-09-2017, 06:26 PM - Forum: Bug Reports
- Replies (1)
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Bellowing Stag and Chaser when performed on airborne enemies seems to end their airborne status before the knockback is complete.
Normally this isn't much issue, except that when you're airborne, you're supposed to be immune to tile effects such as cinders, so when you get hit by bellowing stag or chaser from the air, you also take cinder damage as the cinders from Blazing Bellowing Stag form.
For the record most knockbacks while enemies are airborne such as Typhur, Sharenzan and Cold Front do not behave this way, so I reported this as a bug.
Tested via using these skills against players and prinnies.
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I'mma Chargin muh-- |
Posted by: Rendar - 08-09-2017, 01:55 AM - Forum: Bug Reports
- Replies (1)
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Charging Order says that it gives +MOV = TACTICS RANK + SKILL RANK (1/2/3/4/5). In reality, it appears to be doing (TACT RANK/2) + SKILL RANK.
D = 5
C = 6
B = 6
A = 7
S = 7
SS = 8
SSS = 8
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