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  Protect me not
Posted by: Kameron8 - 06-11-2017, 09:28 AM - Forum: Bug Reports - Replies (2)

Protect is having some janky interactions with autohit skills. As far as I'm aware, it's supposed to function on abilities so long as the person with Protect is counted as a 'viable' target (this means positionals like Cutthroat and requirements like Ether Invitation). However, Protect isn't stopping Hanging, projectiles, or Bash. I don't know what else isn't being stopped, but some or all of those seem like they should be blocked.

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  An Age Old Request
Posted by: Poptartu - 06-11-2017, 03:16 AM - Forum: Suggestions - Replies (3)

We all agree ten stars can be pretty neat right? I'm sure this has been said time and time again, but I think the remaining mobs to not have ten stars should have them added. Unique bosses excluded. Since things of level 55 and higher can drop ten stars, that means once the player is high enough level the monsters of the Shrine of Bai Kai, the monsters of the Argentyle Caverns, and even the Black Beasts should have a ten star they can drop. The chances will be regrettably low, but that'll make them some of the rarest ten stars.

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  Art Commissions by Sawrock
Posted by: Sawrock - 06-10-2017, 09:46 AM - Forum: General Discussion - No Replies

Hello. I'm doing art commissions, for payment in Asagorians. How it'lll work is that I'll draw some art on paper in pencil, scan it into my computer, and then show it to you. If you like it so far, then I'll color it digitally, and show you the colors, to which you can ask me to change the colors as needed. After such, the art will be resized to fit SL2's profiles, and given a background. You'll be given the full-size art photoshop file, and the finished product for the profile as well, in the end.

If you ask for a very specific design, I'm willing to draw the art on line up to three times. If you don't like any of the three, then I'm probably not the artist for you, and the commission will end (but I will not charge you Asagorians). If you DO like any of the three, you can pick one, and I'll charge you the Asagorians, and finish/color the art. If you have a concept in mind, but not specifics, I can draw that as well, but only up to two times. Here's the services/prices I specifically offer:

Specific Idea, One Character, Colored: 500 Asagorians
Generic Concept, One Character, Colored: 350 Asagorians
Face Icon Set of Finished Specific Idea Character (up to 10): 150 Asagorians per Face Icon State
Face Icon Set of Finished Generic Concept Character (up to 10): 100 Asagorians per Face Icon State

Here is some examples of the art I draw. Keep this in mind when ordering art.

[Image: zYefM7j.png]

[Image: w51DTGN.png]

[Image: l9b4S7d.png]

To order art, contact me on Discord. I'm Sawrock @1201.

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  Re: Raid Time
Posted by: Joseph Jostar - 06-10-2017, 03:54 AM - Forum: Suggestions - Replies (3)

Would it be possible at all to have the length of time the 'Raid Event' from the Black Beasts is available for extended? It's already rather hit or miss to get people focused enough on the beasts to start it, depending on time of day, but at the moment it doesn't seem like there's enough time for anyone to actually make it through the events without being EXTREMELY FOCUSED or building specifically on huge fire AoEs.

Unless the timer is randomly decided or dependent on the first group to defeat Seto which is... Even worse.

Case in point: We had a group including two fire users, one of whom was AoE cinders with Force Move, a healer, and a non-fire caster who IMMEDIATELY transitioned from participating in a black beast attack to taking part in the raid. Very efficient at killing beasts, and even had teleports all around to get up the mountain, but we got denied at the last second when the beasts vanished immediately before we could initiate the Seto fight...

Now, we certainly weren't immediately taking all our turns and preparing our tactics beforehand and granted, if we'd been even a LITTLE faster we could've made it, but that's asking an awful lot on an event that's basically multiplayer mandatory (to say nothing of the BYOND platform)...

Moreover, it makes the event basically impossible for characters who are slower-paced or focused on outlasting opponents instead of bursting them down with DPS, and there's no doubt it turns a lot of people away to have to be 100% completely focused in your computer chair with a mountain dew energy drink just to scrape by the deadline...

EDIT: I've only participated in a handful of raids myself, so if there's other factors like whether reboot is imminent or not, please point that out for consideration.

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  Reaper's weird game-breaking poledance!!! [Reaper's Affinity bug]
Posted by: Snake - 06-10-2017, 02:29 AM - Forum: Bug Reports - Replies (1)

[Image: vS6z6EDWQ3GNAblih4O2HA.png]

Reaper's Affinity have two bugs that I could figure out recently:

Quote:1- It's (probably) using any type of material, for the condition. Instead of only Dragon Remains (or Carapace, maybe it counts? It's not clarified and I don't have every means for testing it, since my Reaper is a new character that's not capped yet).

2- Reaper's Affinity is doing it's rarity check like this: ''Rarity is lesser than 1+(Scaled SAN)''. Instead of ''Rarity is lesser or equal to 1+(Scaled SAN)''.

Everything was done by testing it with a 1* Iron Spear, against a 4* Dragon Remains Voidcut. The former was not being accepted as a casting tool for some reason. My Scaled SAN is 22.

22/7 = 3.14 + 1 = "4.14"

Voidcut is exactly 4*, so what do you think is the problem?
In my opinion it is either that the racial is only counting with 'lesser than (equation result)' instead of 'lesser or equal than (equation result)', or, because the racial is probably trying to match a round number (for the rarity count) with another full of decimals (the result of dividing by 7).

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  Giga Spatial Core
Posted by: Autumn - 06-09-2017, 11:05 PM - Forum: Suggestions - Replies (8)

An idea that popped up, frankly it doesn't feel like clearing out a lvl 70 dungeon feels very worth it, you get the same end reward as any other high level dungeon, a massive spatial core.


What if a dungeon's core floor is at lvl 80, it drops a new spatial core type that gives you the same rewards as the massive spatial core, BUT, in every giga core would be a random 10 star equipment piece, I figure that due to how many 10 stars there are, the chance of pulling out a boss 10 star is low, but its a good enough chance to crack open these cores and hunt for them in super high leveled dungeons.

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  Kounenjin Resistance
Posted by: Autumn - 06-08-2017, 11:25 PM - Forum: Suggestions - Replies (7)

Straight forwards and simple, Kounenjin is the only elemental katana not to offer 10% elemental resistance to its attuned element, do you think it'd be possible to add 10% fire resistance to Kounenjin?

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  Ether Overloadtation
Posted by: PantherPrincess - 06-08-2017, 11:23 PM - Forum: Balance Fu - Replies (6)

I haven't really seen any posts about this so excuse me if I didn't catch it but its become increasingly popular for most evokers to just charge mind rank 5 overload and zap you for 900-1k lightning damage. I don't know how this hasn't made it on here yet but this has happened to me on a bunch of different characters as well as other peoples, one of them holding a 35% beldam aegis and packing resistance with sayakana and CoMC took 500 lightning damage while guarding. In my opinion it needs a major change in either how many bonuses it takes into account or change its damage scaling. That or charge mind is the problem. Its literally just as bad as EI is currently but instead of marking someone you just have to simply charge mind and hop on over.

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  Sancti-lies
Posted by: Nanovelich - 06-08-2017, 08:03 PM - Forum: Bug Reports - Replies (2)

[Image: 427f87a5a0e66350b165637544387f64.png]

Monk-Priest Staff's potential does not behave as described. It's as simple as that, and here is as thorough an example as I can give.

[Image: 7eef22107011ca2848d33ed4cd3dd3c9.png]
Clearly more than 2 Durability.

[Image: 9838eaf9e1fcb249ab57af79f6b302b1.png]
[Image: 8b1d3c2b0ac3ec6cd4aaf5b9370d8611.png]
No inconsistencies between item and battle descriptions, but it's only targeting the user and cannot be upped to the described size by tapping + nor can it be otherwise moved. Follows the behavior of Guard/End Turn/etc.

[Image: 151473f51920210cb3c137043b5d4eb9.png]
Skill is used. 20 FP is deducted. Sanctuary tiles are not created. (And for reference: cinder tiles are not removed in earlier cases I dealt with this, so I'd imagine that functionality is broken as well.)

However: Sanctuary - 3 Duration / 1 LV
Sanctuary status effect is applied to the user. This can be carried with a Movement away from where Sanctify was used but will disappear the following turn even if you remain in place. (Because there's no Sanctuary tile to stand on.)

Quote:Debug: Before Use Skill called. Half-baked Hero, Half-baked Hero, Sanctify, 1
Debug: Before Use Skill called. Half-baked Hero, Half-baked Hero, Sanctify, 1
This is all that debug provides on the whole issue, with one use.

Additionally, for reference, this is the power of my Monk-Priest Staff:
[Image: 1f2543a1a2e24a914e65b18d85fc0d7e.png]
So the LV is not correct either.


That's as much as I know right now. If you need more testing, I can do that.

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  Cactus, I don't think we're in Kansas anymore
Posted by: Nanovelich - 06-08-2017, 04:58 AM - Forum: Bug Reports - Replies (24)

This seems to be a bug with Desert's generation I actually haven't seen until recently, though that might just be me. Regardless.
[Image: eb37eacfc71020a6cde997edb972dc55.png]
[Image: aaa71c79a6fc1dcd3d62b880964eb5e3.png]

Things like this occurred on every floor of this dungeon. The bug: Map generation is using tiles other than plain desert walls, ones that are dense yet see-through, like the cacti. This allows you to catch glimpses of tile space not yet recycled for new use yet.


It's harmless enough, but like I said, I don't remember ever seeing this before. I'm a bit of a goof, but I feel certain I've dove into enough Deserts in the months I have played to have noticed this sooner. It may have come from something else added with the Reaper update.


Edit: Confirmed this happened in one of the static Deserts as well, so it wasn't that one dungeon.

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