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» Forum threads: 11,771
» Forum posts: 58,602
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There are currently 331 online users. » 4 Member(s) | 325 Guest(s) Bing, Google, Rendar, Sailor Ryu
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Detogate / Blackbolt |
Posted by: Rendar - 08-16-2017, 12:06 PM - Forum: Balance Fu
- Replies (2)
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Currently, Detogate and Blackbolt are both considered spells. This makes them susceptible to silence, which isn't the issue here.
The issue here is that most VA's won't really want to build a tome into their kit, due to dagger dance main.
Could DAGGERS be counted as valid casting tools for this skill?
(Similar to how the bonder spell and Ghostwind work with their respective weapons / Axe) ?
It's not much, but it is a small QoL for VA's
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SL2 Version 1.86 |
Posted by: Neus - 08-16-2017, 11:58 AM - Forum: Announcements
- No Replies
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Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
1.86
New Potentials - Added potentials for Firthrower, Hunting Bow, Shine Sword, and Claw Gauntlet.
- Glykin's Golden Blood HP regen changed to 1 + 1 per 2 Scaled SAN (with a maximum of half your character level).
- Mechanation's Mechanical Strength now also gives a bonus to Physical and Mental Stamina maximums equal to half of your character level.
- Demon Hunter's Chaser and Bellowing Stag now apply the airborne removal and knockdown effect after the knockback.
- Void Assassin's Fray changed; now reduces Phys. Def instead of DEF. If under the effect of Veil Off when used, it also reduces Mag. Def by the same amount.
- Void Assassin's Cutthroat changed; now costs 20 FP at all ranks. Silence infliction is now a chance-based effect (under the normal status infliction formula). If under the effect of Veil Off, the effect is guaranteed (as it worked previously).
- Void Assassin's Black Bolt changed; it can now be used with Veil Off active. Doing so will consume the status and use its LV as the value for Void Energy.
- Trade windows now use your current face icon state.
- Piercing Blade now changes the damage type of the Sword it is customizing into Piercing damage.
* Bug Reports
- Charge Order's description was incorrect.
- The Open Chest verb for chests was not working.
- Weapon power was being applied twice in some instances.
- Hidden Cut's damage was not being calculated correctly.
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SHINING DEATH KNIGHTS |
Posted by: Rendar - 08-16-2017, 03:21 AM - Forum: Balance Fu
- Replies (12)
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You can Shine Knight and Death Knight at the same time for +15 to all stats.
Yes. It takes time to set up.
No, this isn't a fun and unique interaction, it shouldn't even happen.
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Afflicted Spectres |
Posted by: Rendar - 08-16-2017, 01:21 AM - Forum: Balance Fu
- Replies (3)
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Afflicted Spectre (Ghost skill) gives you an extra 5% MAX HP per negative affliction you have. Normally, this would not be a bad idea, however it gives rise to certain... issues whenever things that are either Percentage based heals (Malmelo), or Percentage based damage (Poison, Etacof, Enma's Summons, Execute).
Instead of giving 5% extra HP, could it act as if your HP is 5% lower for... Kaelensian's instinct and Rising Game? Right now it's just really bad and will absolutely get you killed if you have 1000 HP base, and 400 left with 6 afflictions. (1300-400 = 900/4 = 225. 160% SWA + 225 damage)
This isn't to say that it's just bad overall, but it's a class skill. It should have more benefits to it than downsides.
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Winged Serpent |
Posted by: Rendar - 08-16-2017, 12:04 AM - Forum: Balance Fu
- Replies (4)
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This skill, currently, is kind of overbearing.
For 0-1M you get to move in a huge line. Meaning that if someone knocks you down? You can just burn up > Winged Serpent and still be able to attack this. Which is, frankly, ridiculous. They can give chase to someone who double moved, and still keep good pace with them too.
I'd like to see either the range on this beaten a bit, Burn up actually do damage to you instead of the paltry 0-5 damage it does right now...
Or a 2 round C/D so you can't just spam the shit out of this, and have to think actually tactically when to use it.
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Crafting queue |
Posted by: Shujin - 08-15-2017, 10:42 PM - Forum: Suggestions
- Replies (3)
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Can we please have an option to finally have queue for mass producing items like potions and stuff to save us some hundred clicks?
you can still make each item individually, since it´s rolling per item, but atleast we don´t have to click Craft->Yes->Ok Everytime for each item, which quickly becomes a pain when you have to do it litterally 500 times in a row.
Also an option to abort the queue would be nice, yes.
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[Board] Caccia Rossa Now Hiring |
Posted by: GSM - 08-15-2017, 09:22 PM - Forum: Sigrogana
- Replies (1)
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Caccia Rossa
An advertisement of an organization with a peculiar symbol, lined red with a black background, appears to have made its way onto the notice board.
![[Image: 3111.jpg]](http://emblemsbf.com/img/3111.jpg)
In big and fanciful letters at the top, in Common, Alstalsian, Chataran, and Onigan writing, the name "Caccia Rossa" is scrawled to head the paper.
There is writing underneath the large branding...
To those interested in glory, thrills, danger, and a taste of Alstalsian beast slaying, the Caccia Rossa are now open. But who exactly are we?
We are an Alstalsian group of monster hunters, native to the wondrous lands and dangerous hunts. Having departed from Alstalsia recently to take base in Sigrogana, we seek your aid and skills in hunting and fighting, clearing Black Door Phenomena for those unable to fight. Pay is appropriate to one's work.
If a job such as this interests you, do not hesitate to contact us.
-Odin of Redgate (Founder)
-Jaque of Redgate (Co-Founder)
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Unreal Estate |
Posted by: Ryuzaki - 08-15-2017, 05:11 PM - Forum: Suggestions
- Replies (16)
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Straight to the point, we need more houses.
Alright, now I agree that right now mapping isn't a top priority as we have players that work on such for us (See: The amazing Cellsvich revamp in process) But housing still feels like a serious limitation in my eyes.
Now, I'd be a hypocrite if I went and said something along the lines of hurr durr ah can't find a house for muh family Because I have one, problem is because of this there are others who can't find a house, and I'm taking a slot up in a city where I'd rather not have one. Now, owning a property has become somewhat important to my character, for those of you who know who I mean then you know what it's used for (For those of you who don't, I play Barra and since he's a Martial arts instructor, he owns a Dojo in Cellsvich.) Anyway, I appear to be going off on a tangent here so I'll cut to the chase.
The only places with a substantial amount of houses is Cellsvich, Oniga and Chaturanga. Cellsvich is full, all 3 districts were completely tapped out last time I checked. Oniga has most of its east side available sure and that isn't a problem (unless you have IC reasons to not wanna live there. See: Racism against Onigans and all they stand for) and of course Chaturanga comes and goes with its housing. The problem is, for those of us that would rather not live in one of the major cities, or would prefer to freeze their IC asses off constantly places like Lispool (Which is a major city that severly lacks housing) and Voilegard (Not a major city, but a decent size village at least). These two specific places really lack in the housing department, and I know we have the ability to cover up our home's location with The house is a carriage ride away or It's there, but somewhere else ICly (Something I wanted to do with my own place, but haven't got around to.)
Anyway, to the suggestion itself,
Please for the love of whichever of the armada of gods we're following this week, can we see more housing introduced, or even add a limit to how many homes someone on the same IP can own over their keys (I know there's a few people who are basically real estate tycoons when you look at how much they own over their characters) This way, we'd have room for more individuals to own more properties instead of it being a select few buying up everything and leaving it to rot.
I know this sounds ranty as all hell, but someone had to bring it up. Ah thank you.
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Haunted Ba-- Leader |
Posted by: Rendar - 08-15-2017, 02:54 PM - Forum: Bug Reports
- Replies (2)
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Haunted Armor's Barghest Buddy, in a party, can only be controlled by the leader (or maybe the first person with total control, who knows).
The wearer of the armour should PROBABLY be the one controlling the Barghy.
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Banned for pic |
Posted by: Anderious - 08-15-2017, 07:52 AM - Forum: Unban Requests
- Replies (1)
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I was recently banned for my profile picture. Apparantly it doesn't look like it could pass for a 13 year old, which it does. I don't see why I would get band for this picture. I request an appeal
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