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Skill slot hubris

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renowner
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  Shael's Dilemma
Posted by: Nanovelich - 05-26-2017, 08:03 PM - Forum: Bug Reports - Replies (1)

[Image: 0094efa3231bcad5d258c4671783c22b.png]

So I returned to SL2 about a week or two ago, starting with a new character, and this is where I found Shael, just glued to that spot. At first, I thought he had been glued there for it to be easier to talk to him, especially given that this lets you hookshot back up one island to find the shortcut for him.

He's been in that spot since, reboots, updates, and all.

Eventually, I noticed he still says this while you're passing him:
[Image: a8b181c59e080082bf8f5312119daa66.png]

So either Shael's pathfinding is bugged, or this message should be removed from his AI.

Side note (If he is meant to stay there):

Given that he still triggers this message, he must still be processing his pathfinding for it to trigger. Sounds like wasted CPU?

Edit: So in whichever case, he also spams this message even in error. Writing the original post, I placed my character in this spot, out of his way, but he still repeated the message endlessly:
[Image: 8391857a3ca8eda90eec7a1b528fd3f4.png]

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  bare fists,
Posted by: Lolzytripd - 05-26-2017, 06:33 PM - Forum: Balance Fu - Replies (12)

Okay so we all know that bare fists gain crit momentum every time they crit, this allows martial artists with bare fists some fun times with mixed martial arts.

Problem, styx shout allows bare fists to produce 1-9 momentum per use ( depending on number of enemies)

This works with fluer allowing the first styx shout to grant a crazy amount of momentum.


Now this isn't an issue pvp, except maybe as a counter to a grand summoner papillion...

This does however trivialize pve, but pve is already trivial, also bare fists are weak without martial artist, which for this to be gross needs fluer......



Attached Files
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  As fast as they came...
Posted by: Nanovelich - 05-25-2017, 11:30 PM - Forum: Bug Reports - Replies (4)

[Image: c24d786cd24098b899ef5d22c7a728e1.png]

Apparently, this can happen. The disappearing message is immediately following the spotted message, and the black beasts never spawned on the mountain.

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  Engagement
Posted by: Neus - 05-23-2017, 09:59 PM - Forum: Balance Fu - Replies (37)

* Engagement
- While an enemy is in melee range and facing the tile you are in, you are considered 'engaged'.
- While engaged, your Move is halved.
- Furthermore, when you use Movement, the unit(s) engaging you will get an attack of opportunity if they have a melee weapon equipped, before you move. This only applies to the first step of your Movement unless otherwise noted. (Enemies who can attack you in this fashion will be marked by a red ! above their heads while you're planning your movement.)

---

A slightly random idea. Wouldn't apply to skills that move you like Sidecut/Backflip/etc. Not sure if it's necessary but I thought it would introduce a little more tactical decision making, especially if you're a ranged character (it becomes more important to not let the enemy get too close since escaping is harder), and make certain skills more useful.

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  Spooky scary battles [New changes to HUD's overall oddities]
Posted by: Snake - 05-23-2017, 04:57 PM - Forum: Bug Reports - Replies (7)

Also, the new changes are affecting the combat, once you do your first move, the upper HUD disappears, as well as the one for the battle order. And when the battle is concluded, everything is gone forever until you relog.

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  Rabbit's loose ears [Leporidae racial ears icon bug]
Posted by: Snake - 05-23-2017, 02:54 PM - Forum: Bug Reports - Replies (3)

Leporidae's racial ears are being displaced/misplaced upwards when doing the south walk animation. It's clearly disproportional when you check it. Also, this seems to be happening to all of Leporidae's ears available, but only towards the south state.

[Image: ce4821efc6fa4826b541f09ab793ac1f.png]
[Image: 6f8b80390b384359a134356037910064.png]

Example of how far it seems to be displaced when walking south, it should be stationary on this line I put, but the ear icon goes up instead of following the head motion forward.
[Image: 5f09900e264d453287fab503fa610ee2.png]
[Image: e322b4e7619e47bcb62e9118058fd219.png]

Also, added to it, there seems to have a 'ribbon' in the middle of the icon that makes the ears look fake. Can this pixel be removed too?

[Image: 9258747e98c44976bf6bc12c8e74e50d.png]
[Image: 4061597f325641bd84314495cb6f0739.png]
[Image: 9a5682270b824e598d94b8b35e77aca8.png]

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  [QUE] Partial Clears are bugged?
Posted by: Snake - 05-23-2017, 07:00 AM - Forum: Bug Reports - Replies (7)

So, mainly, how does Partial Clears work?

I've been to a LV60 Cavern and tried to full-clear it, normally, full-clearing a high level dungeon gives over 250'000-300'000 bonus exp as a 'Full Clear'. But in the end I was wrong and scored a Partial Clear for overlooking one single floor and all my time spent in the dungeon was for a mere...
[Image: 102189f7c2cd4de9b611e267da7b9176.png]

... Even though I was sure I had more than one floor cleared, if not all but one left. Is this supposed to reward so little Exp? I think Partial Clears are only considering the core floor for their 'partial' bonuses.

So! For a counter-measure, can the core give you a warning if the dungeon is not full-cleared and you need to confirm with a 'yes' or 'no', or something like it? (Pretty much similar to the pop-ups that appear you interact with Beast Raids.)

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  What do you think destroys civilization and its citizens?
Posted by: GSM - 05-23-2017, 05:32 AM - Forum: General Discussion - Replies (1)

Hot new meme template from the newer chapters from Tokyo Ghoul:re. Go crazy, everyone

[Image: 1495517230828.jpg]

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  Macro Overload!
Posted by: Selfish Gene - 05-22-2017, 10:40 PM - Forum: Suggestions - Replies (4)

Hello, it's me again!

This is another idea that the aforementioned friend and I have brainstormed after the entire pawn shop thing. Would it also be possible to add in the following verbs in order to alleviate the struggle of using a mouse? These include:

open-chest: To open chests without needing to use a mouse.
harvest: To harvest rocks, plants, coral, and anything else without the need of a mouse either.

Seeing as there are so many verbs as is, I think these would be easy fixes and would help alleviate some of the performance issues people encounter when going through dungeons. With that said, if anyone has any other interesting verbs, feel free to toss them in replies here! We can all collaborate to try and make SL2 as convenient as possible!

Edit: And if it isn't too much to ask, could this possibly be pinned? I think adding more verbs would be a constant effort.

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  Pawn Shop Woes
Posted by: Selfish Gene - 05-22-2017, 10:16 PM - Forum: Suggestions - Replies (6)

Hello hello,

A friend of mine brought an interesting idea up to me and I was wondering if other people would like to see it implemented. The way that the current pawn shop or any form of purchasing/selling service works in the game is a tedious click and drag action that tends to take far more time than necessary.

Would it be possible to add an option in the game where you Ctrl + Click to purchase or sell an item? That way you have the liberty of either doing what's comfortable and familiar by clicking and dragging or if you're in a rush or have plenty of junk to sell, save yourself the time and Ctrl + Click it all away and move on with your day.

A side note to this as well is that they mentioned if it would be possible to remove Donor Items from these pawn shop situations? Just the anxiety of skimming through the list and seeing these Donor Items is frightening enough as is. I think this would be a simple fix to keep from the tedium of the current system but also keeping it as is for those who are more comfortable with it.

Thoughts?

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