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Battle for What, Battle for Who |
Posted by: Sarah54321 - 05-31-2017, 04:38 AM - Forum: Adventure Log
- Replies (4)
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"I have never seen a war where it was a win for both sides."
(An AU, For a time where things were never peaceful.)
The battle was wearing on and on. It was difficult. Blood was everywhere, both golden and red. As Glykins and Kaelensians, Humans and Zerans, all of them fought, fought to obtain the last remnants of their gods. In order to gain the blessing of those that died and abandoned them, they would ravage the world that the gods made superior for them. If it were, the gods would most likely shake their heads, but it was not to be. Instead, it was simply a bloodbath, where no one would ever look back and realize this was the correct choice. However, when has war ever been 'correct' to the normal mind? For a god, perhaps it might be best for the world, but for a mere mortal...
Squelch!
A Heron was shot down, landing onto the ground with a thud. Crumpled and beaten, the angelic figure's once white uniform was now dyed completely red. He cursed quietly to himself, trying to push himself back up. He couldn't die here, not now. He had someone waiting for him, someone who was probably fighting just as he was! Slowly rising to his feet, he grasped at the things that impaled his chest and knee. Yanking them out, he gasped in pain, but decided to ignore it. Slowly, the injuries began to heal on their own, whether through a blessing, or through some other magic, but he continued onwards.
Declan, that was his name. His love, his life, she was separated from him. She was a Zeran, and he a Heron. Though, he masqueraded as a corbie. With one eye already taken from him, he couldn't stand to lose anything more. Collecting his sword that dropped down with him, he stretched his wings and took to the skies once more, hoping that he wasn't too late.
He hoped that, wherever she was, she was safe.
![[Image: 395c417cf0.png]](https://puu.sh/w6fgR/395c417cf0.png)
Slice!
She lethally swung her great sword, the one covered in coppery liquids. Cutting down yet another human who dared stand in her way, she took a moment to pause, a mad grin on her face. When she was like this, she entered a sort of battle-lust. Where, and when, she was like this, she would attack anyone who was nearby. A berserker, in the most simplest of terms. Yet, she was here to fight, as well. Even if many called her mad, even if many called her insane, she still fought for something, just as everyone did in the war.
She fought for power, the power to be with the one she loved. If it was wrong, so be it. Why would they be taken away from each other, just because of their race? She couldn't fathom such a problem. Even still, she continued to fight, on and on. Everything became a blur, long ago. Her injuries were nothing to her; her body's fatigue a mere whisper or suggestion to her mind. If it was true, that they should never be together, why would they allow themselves to be brought before each other in the first place? She had no idea, no idea whatsoever.
She knew she was becoming tired. The humans were 'weak' in comparison to her, but they were numerous, and very smart.
STAB!
![[Image: a2c5b43c97.png]](https://puu.sh/w6fsj/a2c5b43c97.png)
She paused, staring downwards at her chest. Something was protruding from it. How strange. Slowly lowering her sword, she glanced backwards, to see who her attacker was.
What stared back at her was either a Heron or a Corbie, perhaps even a Phenex. Yet, in her dazed mind, she swore she saw someone else. The grey hair, the white wings, the sword itself. She just smiled at the person, laughing quietly and bringing herself away from the sword with an intense amount of effort. Turning around, she dropped her sword and suddenly embraced that person.
"I miss you...,"She murmured, as blood poured from her injury, her mouth. She ignored as the woman gasped and commanded her off. She ignored when she was stabbed, over and over.
"I'm... Sorry."
"I broke the promise..."
....
"Why are they fighting? It hurts... Ow! Ow ow, please not like that!"
The grimalkin let out a whining noise as her injuries were tended to. The Grimalkin nurse that was taking care of her just shook his head, continuing to wet and wash the injuries each one carefully.
"I couldn't tell you, really,"Spoke the Grimalkin, his golden eyes scanning through the several people who were waiting to also be looked over. The small hospital was flooded, due to the patients coming more and more from the battlefield, some even coming from being caught in cross-fire. Cease fire would never come, it felt like. He sighed, going to wrap the injuries, next,"They fight for something they don't even understand, I feel... But what am I supposed to know, huh?" He chuckled a little bit, his droopy, tired eyes staring upwards.
He felt desperate, desperate for the battle to end. Desperate, for the world to stop coming to chaos. Yet, he knew that it wouldn't end, no matter how much he prayed to Long Tail.
"...I shall pray once more,"He calmly murmured, before standing up and leaving.
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Hey, that's my face you've got there! |
Posted by: Poptartu - 05-31-2017, 04:26 AM - Forum: Bug Reports
- Replies (2)
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This is a pretty simple thing. Some bugs with the UI happen when you're in a party and open up the Win Quotes you can get your icons replaces by a friend's who is also using the interface in your party. You'll see both overlap. I can repeat this indefinitely, but I asked ooc to test and it was silent. So I dunno if it happens to others or on other keys. But it happens for both people in the UI
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Geist Schritt vs AoEs |
Posted by: Autumn - 05-30-2017, 04:49 PM - Forum: Balance Fu
- Replies (6)
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Geist Schritt (Zwei) seems to be vastly inconsistent when it comes to AoEs, some it blocks while others it does not block, such as Crystal Rose, it will not block Crystal Rose, but it will Block something such as Isendo and Lantern Bearer AoEs, and very recently, now it blocks Wretched Oil too.
Perhaps Geist Schritt (Zwei) should receive the same treatment that Spell Snatch received, both being very similar in what they do, but Geist Schritt serves as a very large momentum shift instead.
So here's what I propose, similar to Spell Snatch, Geist Schritt (Zwei) should not block AoE attacks anymore, both to keep it consistent, and not make Geist Schritt (Zwei) the end all be all GS Skill.
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Dark Calling |
Posted by: Ranylyn - 05-28-2017, 10:43 PM - Forum: Balance Fu
- Replies (11)
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In SL2, there is one thing, one hideous thing, that completely forces all characters to have at least 30 defense, if not much more. Between softcaps destroying glass cannons and this other thing destroying glass cannons, even magic gunners or evokers are god damn space marines in their builds, simply because the alternative means being completely shredded to pieces the absolute second you step foot anywhere near Tannis or Dormeho.
I am of course talking about Dark F****** Calling, which I will refer to as DFC for the rest of this post. A skill that needs a very, VERY important change to be made to it, for reasons I'll be getting into. The "DFC" is to differentiate it between disconnecting, which is a very different problem, and to troll people who are into loli characters. Yeah, I went there. Come at me.
Scenario: Steadfast Black Knight and his partner, Glass Cannon Gunner/Rogue are in a party and go to Tannis to fight beasts, spawning on the opposite ends of the battlefield. The two begin by moving closer together so they can concentrate their attacks and drop the beasts quickly, but due to the terrain are not yet beside one another by the time DFC begins. While ordinarily, Incognito would mean they'd charge towards the Black Knight, Dark Calling is an action with a range spanning the entire battlefield, allowing the three beasts so teleport straight towards the gunner/rogue and spam Black Roar. "Okay, fine, Roar doesn't do all that much damage, even a glass cannon can take a few roars." Except Roar jacks their attack up, and DOES NOT COUNT AS AN ATTACK, MEANING THEY CAN IMMEDIATELY DFC TO THE GUNNER AGAIN, EVEN IF IT RUNS AWAY AND HIDES BEHIND IT'S FRIEND. Without fleeing as an option, the gunner has one choice: "Do I sit here and attack twice, and die, or do I run and die tired?"
There's no defense besides raw numbers. There's no kiting, there's no keep away, there's no strategy at all. You either tank or you die, end of story, goodbye, see you. And I'm seeing it more and more with the mountain raid. There'll be that one utility/support character or maybe someone lower levelled, etc. DFC ganking. No keepaway, no kiting, just raw numbers or death.
The change: Obviously, Dark Calling was added as a failsafe - if the town terrain made the battle impossible to resolve, the beasts would teleport. The problem is, they can teleport successively since a basic attack is the only thing that counts towards "If it hasn't done X in X many turns." Dark Calling is important, and can't be removed. But what absolutely NEEDS to happen is that Black Roar needs to count as an attack towards preventing DFC Spam. It also needs to prioritize characters without Incognito if someone DOES have it.
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Afterlife for more serious RP situations |
Posted by: Snake - 05-28-2017, 07:14 PM - Forum: Suggestions
- Replies (2)
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((Moved my post to Suggestions.))
I still think the easiest solution to this would be an fantasy afterlife system for this. The game was made on the rule of thumb in consent, why can't it apply to the game mechanics itself?
Fights are separated between Lethal, Serious, Spar and Training.
Whenever you are defeated in a Lethal fight, a bleeding skull icon appears above you to symbolize that you are dying. Main Class curates can click this skull to attempt a revival on you. While you are dying, you get 'frozen in place' and they have 5 minutes to revive you. (This is mostly so you can RP your death or something before parting ways to the otherworld, or to give people time to save you.)
If you are a Vampire or Lich, you're sent to the Oblivion, where you should wait 7 in-game days to resurrect at the Nameless Shrine's cavern. Or 1 in-game hour, if you are a Lich. Vampires defeated with their Essence at 0 will be killed normally and will have to go through the same ordeal as mortals.
After the time runs out, you get a message prompt asking if you are ready to be sent to limbo yet (I have SL1 in mind here, and I still love the concept behind it), if you press 'no', five more minutes of wait are added, but if you press 'yes', you'll be off to the otherworld, where you have to work your way, as a Soul, to restore your body back and return to the Living Realm of Sigrogana, trying to convince Enma that you shouldn't be dead yet.
You start your journey back to the living realm in the depths of the underworld, all fucked up for short. While you are dead, you'll be permanently cursed by every Curse skill available for a Hexer, upon entering combat. And your equipment will be temporarily locked as you have to walk through Lazarus, fighting some other corrupted spirits (or fleeing from them, if you can't fight) to restore your condition by finding the Devil Trees, and stealing one fruit from each of them. Each fruit will restore one slot of your equipment and cure you from one curse. This part I would suggest to make it a big nuisance that depends on extreme RNG. Such as a lot of 10% chances or something unfun like this.
Once everything is done and cured, you'll have Enma's appreciation and he 'might' give your body back for amusing him. (Maybe after fighting a pretty hardcore boss of some sort?) and once the body is back, you can walk your way out of Lazarus, towards the only accessible part for the whole populace of Sigrogana, as it's hinted, that is protected by Reapers. And from there onwards, those Reapers might be either IC or just more NPCs trying to keep you from going out of where you belong. (Reaper race when.)
If everything is done right, you'd be back to the living realm in no time. (Just being optimistic. Of course there should be some pretty hardcore difficulties to go back to life like this.)
This could make death be semi-serious, in a way, while being consensual.
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The State of the Community |
Posted by: Trexmaster - 05-27-2017, 09:58 PM - Forum: General Discussion
- Replies (20)
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For a long time now, I've felt myself drifting further and further away from the majority of the community. What I see as silly or immersion breaking, they welcome with open arms and take genuine joy in doing. Some of my issues I've taken up with the appropriate parties, but confronting -everyone- about how they play the game would likely just be seen as hostile, so I've left it alone for the most part, until now.
I would point to the 'funny quotes' thread, but it seems most of the images that would be relevant to my case are dead now. Instead, I'll provide a few text based samples of what I'm talking about. Yes, these are all real examples. I've censored names.
EXAMPLE A: Taking Game Mechanics Literally.
Quote:Person 1 says "Think they commonly go by Raijin."
Person 1 says "And then the enhancement--uhhh...I'unno what it's called. But apparently it hits even harder when you hit weak sots. Or some fancy shit like that."
Person 2 says "Harder when you hit weak spots....Vorpal? "
Person 1 says "--Yeeeah, that's it."
Person 1 says "Then it's made outa' that material that makes it a good uh, castin' tool."
Person 3 says "...Conduiz."
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Person A says "Naturally the one that seems 'strongest' is often the most basic and tried techniques."
Person B says "You mean the dark magicians?"
Person A says "Practioners of dark magic and pain specificly yes."
Person A says "Channeling pain, hatred and anger. Extremely effective."
Person B chuckles. "Yeah, those tend to be a pain. I just know a little bit of dark magic and fulgurmancy, but the rest... I just kinda suck at."
Person A says "Yet with how often the tactic is utilized, becomes predictable."
Person B says "Have you gotten used to it in a way that helps you?"
Person A says "Of course. But it will do me no good in 'true' battles."
Person B says "-- You mean how in a 'real' battle the opponent might do something entirely different?"
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Person A says "I've gotten to the point in my cooking training where somehow... for some reason... my general lack thereof of physical ability is somehow hindering my advancement in the culinary arts."
Person A says "Don't ask me how, I just know that's how it is."
Local OOC Person B: I really hate people who take game mechanics literally
Local OOC Person A: Oh we are probably not gonna get along that well then.
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Person 1 says "Divine Shower?"
Person 2 says "Yep."
Person 1 says "Quite the Invocation."
Person 2 says "Unfortunate that there's a huggesoan spell that does it better."
Person 3 says "I promised not to use dark magic."
Person 1 says "It is not for him.... I ask he not learn it."
Person 1 has a serious tone to his voice....
Person 1 says "Are you referring to Wretched Oil?"
Person 3 says "I-I have a idea..."
Person 1 says "Yes.....?"
Person 3 says "Healers in the back use that spell rescue and then Mages use Blink. to get out of there."
Person 1 says "Yes. I mean out of combat though..."
Referring to game mechanics in character verbatim, or so closely you might as well be. This has become a commonly accepted thing with the majority of the community, as far as I can tell. It's fine if everyone's on the same page, but it can become an issue when suddenly a player is applying game mechanic logic to another person's character who -isn't- using such logic. It stifles creativity.
Personally I think this should be kept to a minimum. Discussion about the meta ICly shouldn't even be done at all, it's only really understandable if your character is standing in the arena all day doing nothing but sparri--oh, wait. (this is a joke). Seriously though. This also applies to suddenly gaining understanding of things like Lore Question thread answers ICly (without proper IC logic behind why they'd know that), or ICly discussing update changes (things like new areas are understandable, new weapons are iffy, balance changes should really not be discussed IC). I don't have relevant examples for these two points, but I've personally witnessed it.
EXAMPLE B: Inserting OOC references into IC.
Quote:Person A says "How old 're ya?"
Person B she's su-yung.
Person C waves idly at the Shaitan.
Person A ikr
Local OOC Person Su-Yung: jesus christ i almost spat out my drink
Person A says "... Guess you could say."
Person A says "You're Su-Yung."
Person Su-Yung says "...What?"
Person Su-Yung says "Yes, that's my surname."
Person A says "Otherworldly puns, don't mind me."
Person Su-Yung stares blankly.
Person C what's this, stupid jokes make her laugh.
Person A says ".. See? She gets it."
Person A says "I mea-- oh, I'm sorry."
Local OOC Person Su-Yung: Can we ban Person A for stealing a joke from OOC? This is permaban material
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Person 1 says "I mean, I remember reading this series once... actually no wait I'm currently following it. Basic premise is, there are these two teens, one male, one female. They're both in the student council for this school for prestigious people and are both sorta geniuses that like each other. Thing is, they're oblivious to that fact, and because of the hyper competative nature of their life style, they both share a mutual belief that whoever confesses first is essentially relegated to a non-controlling roll in the relationship."
Person 1 says "So the entire series is just about these two trying to play intense high level mind games in otherwise average day to day situations to try and get the other to confess first."
Incidents like this happen every so often, but it's aggravating every time I see it. The Fourth Wall has suffered too much abuse. Please don't break it more than you have to. A cheap joke every now and then with friends is fine, but disrupting the public RP scene with things like this will throw people right out of the pool and make it very difficult to regain their immersion. I never saw Person Su-Yung ever again after this, so. A bit disheartening.
And it should go without saying, for the love of all that's holy, don't reference real life media, or anything from real life that doesn't translate into SL2 at all by lore.
EXAMPLE C: Ridiculous GM Events.
Quote:A duckneck neck extends out of the sky, going down to grab a sandwich with its duck-teeth. "Weh." It then extends its neck back into the sky.
To give this context, this was a GM Narrate broadcasted into Cellsvich. I can't really censor who did it, but I won't name names anyways.
I'd provide more examples, but one of the ones I was looking for is missing at the moment, if it even exists. There's been more than one, you'll just have to take my word on it. And no it's not just involving Ducknecks.
Whether one thinks "ha, this is funny, I like it" or "I find this to be immersion breaking and ridiculous" has been a dividing line between the community, where thus far the former is seems to either far surpass or be far louder than the latter. I fall into the latter--I believe that while it is understandable that GM's have creative license to do as they please with the setting bar some major plot points, I find cases like this to be questionable.
Where do we draw the line with what GM's are allowed to introduce into the game? It's upsetting that I as a player am forced to either ignore the public entirely, or accept the fact that this is canon. Before I go on further, I want to point out this isn't entirely about Ducknecks. They're just the prime example and what most of the community will recognize /especially/ since now they're included in the Pet Kit.
Not really much to be done if the majority supports it, but if anyone else shares similar views about 'goofy' GM injected events, now's the time to share your feelings. (or if you love them that's okay too).
Ultimately, it all seems to boil down to there being two groups of people. One side that embraces fourth-wall breaking humor and RP or are simply neutral/accepting of it, and another that detests it entirely. This thread is to bring this issue to light, because it's been fairly obvious to me that the community has had a silent divide over this. I've been content until now to simply let people have their fun, but I didn't want to let this stew any longer.
Do we try to reach a compromise? Do we tell the minority 'suck it up and deal with it'? I personally think it's impossible to please everyone, but some kind of compromise where the public RP isn't as prone to turning away potential players or attracting less-than-savory ones would be nice.
At the very least, word on how tolerable the first two examples should be--should it be expected to take mechanics at face value? Should the Fourth Wall be liberally broken at every opportunity? A word from the GM team or Dev himself would be nice, otherwise this is a topic for debate.
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Unphased Fang |
Posted by: Raigen.Convict - 05-27-2017, 06:49 PM - Forum: Bug Reports
- Replies (3)
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Phase Fang is not performing one of its listed effects.
Performs a basic attack on an enemy within 1 Range that deals bonus damage equal to Phase Python's level/3. If it hits, it may inflict Poison LV X (X = Level/2, min. 3), and if you're in the tile the enemy is facing, you teleport back to the tile you began the round on. If you are on any other tile, if any other enemies are in the battle, you are teleported behind a random one.
The underlined portion is not functioning. Though it was under the effects of fast offense, it might be because of that.
EDIT:It's only with fast offense that this part does not function.
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