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Duo-Destiny |
Posted by: Shujin - 04-08-2017, 01:19 PM - Forum: Suggestions
- Replies (7)
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Most people love the concept of Destiny, for good reasons. It´s a fun concept that certainly still has room for improvements but while Destiny is great, sometimes character concepts just dont´work out as great as you would like them to, since a second class outside of your destiny is needed to make it go more smoothly.
So I was thinking if we maybe can get a "Duo-destiny" which is basically just half Destiny for two classes.
aka +8 levels +3 Skillpool size, locked down those two classes of your choosing.
But if we ever going to have Destiny only skills, Duo-Destiny would not have acess to those. That would probably be the tradeoff for having acess to another base class.
Might be asked to much, but I feel like certain classes really need a lot of Skillpoints to be used in a cool way. For example Kensei, has 99 skillpoints you would need to actually max it out, So you wouldn´t be able to no matter what(which is fine), but if you play Kensei normally you try and get the passives since they are just so good, so you end up with maybe just 2 offensive/active skills at best, and you have to leave out many of the cool things that aren´t OP but just fun or very situational. (Looking at you Toiken, my favorite skill with your awkward rangeQ.Q) or Sheath sword/hiddencut. A huge part of why you can´t really get them is because you need to max it out to be useful in most cases, so instead of getting the cool/situational stuff you rather pick the stuff thats reliable overall but less cool.
I feel this would be great and a candy for people that stick to their guns instead of Multiclassing whenever it fits to them.
Or alternatively, could we get a Legend Extension for each class that raises the max level of the Class itself?(Base+promotion classes I mean) Not really a to big fan of this idea cause no one likes to grind, but eh...Some ways to increase the skill points would most people probably appriciate. I think atleast.
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Martial Monks |
Posted by: Snake - 04-08-2017, 01:56 AM - Forum: Balance Fu
- Replies (1)
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Can Monk's skills, Dragon Gale and Terra Strike, actually be more impactful in melee than what they are right now?
Here's what I suggest:
Quote:- Dragon Gale's melee combo, the first hit is Blunt and lifts the enemy Airborne, the second is Wind physical damage (Normal Damage + 50% Wind ATK).
- Terra Strike's can target yourself (or the tile below the Monk), if you do so, you'll punch the ground releasing a shockwave of Earth physical damage (Normal Damage + 50% Earth ATK) in a 2 tile ranged circle around the Monk, applying the slow to all targets hit and breaking the tile under you.
In addition to this:
Quote:Can the dragons both have 80% (+10% Scaled Weapon Attack, to a total of 130% Scaled Weapon Attack at Rank 5) as their damage, instead of this being Terra Strike only?
As for why I'm suggesting this, is just because Terra Strike/Dragon Gale's melee hits are too much of a lackluster and flashy the way they are right now, different from what they used to be, so why not something extra for Monks who don't like throwing Dragons at people?
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[QUE] Robber's Eye (Thieving enchant) |
Posted by: Autumn - 04-07-2017, 10:15 PM - Forum: Bug Reports
- Replies (1)
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Currently, I cannot for sure tell if the thieving enchant effects the following skills in addition to steal: Spell Snatch, Blue Steal.
Can debug messages be added when stealing? More so related to what the chance of your steal actually is, due to the random chance nature of these skills? Or can you state if you're sure they do? I vaguely recall Blue Steal/Steal/Snatch Spell all being 'steal' skills and thus effected by the enchant.
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Win Quotes Feature |
Posted by: Sawrock - 04-07-2017, 08:26 AM - Forum: Suggestions
- Replies (1)
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Can we get a checkbox in the Win Quotes for spars and serious battles? I don't quite want to threaten people I'm in a spar with.
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Shuriken Dancing |
Posted by: Autumn - 04-07-2017, 04:55 AM - Forum: Balance Fu
- Replies (5)
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Last balance thread for a while (sorry for so many.), but this would just be a nice change for shuriken users, Is it possible for Dagger Dance to work at any range when using the weapon sub-type Shuriken in both hands? It would also create a difference between regular daggers and Shuriken, as there is no difference between the two atm.
Due to the low scaling of shuriken weapons in general, and their likeness for staying afar, I think this would be a balanced change.
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Lets shoot gunners |
Posted by: Lolzytripd - 04-06-2017, 09:44 PM - Forum: Balance Fu
- Replies (5)
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We should remove the 25% bonus will scaling to guns.
simple.
this way in the future we can add new classes and options to guns, without them being magically over powered because of magic gunner, this way we can make gun classes and gun passives that don't need to be toned down because magic gunner.
HELL make future passives for guns "disables shell effects if main classed/turned on"
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you too |
Posted by: Lolzytripd - 04-06-2017, 05:54 PM - Forum: Fruity Rumpus General
- No Replies
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happy birthday other person born to day
Lordeeee
ELARDO
LORRRRRRRRRRRD
LAWDIE
yangplaybyguy
you fun
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