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  Resistant Macabre
Posted by: Grandpa - 06-27-2017, 05:23 PM - Forum: Suggestions - No Replies

Could remains on accessories give resistances according to their macabre? (I.e. dragon into fire resist.) Or we could try that suggestion from way back when about giving various pluses to armor and magical armor, but the resists are probably a better idea for now.

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  Corpse Gathering
Posted by: Neus - 06-27-2017, 03:43 AM - Forum: Suggestions - Replies (4)

I advised people to compile ideas in a thread for items that monsters should have as part of their corpse collectibles. For example, having some of the beast monsters capable of dropping a beast fang in there.

They're set up on a specific monster basis, so if you have any ideas/requests for collectibles from corpses for them, please list them in this thread, and I'll see about adding the ones I like.

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  One way mirror
Posted by: Autumn - 06-27-2017, 01:39 AM - Forum: Suggestions - Replies (5)

Is it possible for spirit mirror to have a visual indicator? Such as a shine on the player's chest or something, as there are certain passives like Mysterious which hide the usual check for spirit mirror.

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  That's the kicker
Posted by: Autumn - 06-27-2017, 01:27 AM - Forum: Balance Fu - Replies (4)

Kick currently does Flat STR as damage, not even counting for your scaled stat either, it really doesn't compare in damage to much else, while I realize it costs no FP, Defense really makes this skill meaningless, and usually forms of DR like Evasion stunt it too.

Perhaps it could be Character LV + Scaled STR as damage, I think that'd help a lot.

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  Gun Smithing Upgrades
Posted by: Pharmy - 06-26-2017, 10:06 PM - Forum: Bug Reports - Replies (2)

Soo, I have noticed a small thing that I'm not 100% sure if it is a bug or perhaps meant to be like this, but when I am in my inventory menu, the displayed Power of gun weapons does not seem to take into account any form of upgrade (up to +6) from the Blacksmith for some reason. When I double-click the weapon for more details, it does display the proper power level. However, the issue with this is that certain skills (For example, the Volcanic Seed enchant on weapons) does seem to use the Power that is used within the Inventory menu, rather than the actual power that the weapon has itself. I noticed that when I was trying the enchant out earlier on a different Quickdraw, and while the Power on the gun itself was 13, it was only displaying it as 8 in the menu (I only upgraded it to +5 so far), and the enchant was only using said 8 power when doing it's damage scaling. (Which should be = to the weapons full power, according to the description at least.)

[Image: b8962ece59c1935cc23de504af211720.png]

As far as I can tell, the other upgrades to power (Material and Weapon Parts) are taken into account in the Inventory screen, just the blacksmith Power upgrades don't seem to display. This issue also doesn't seem to appear with melee weapons, as they were displaying everything the way they should when I checked.

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  Regarding Remains..
Posted by: FiresTFS - 06-26-2017, 05:45 PM - Forum: Suggestions - Replies (11)

The new update is out, introducing different types of Remains to be used. I have been scrolling through them and found something interesting.

Fireblood Remains' Macabre is Earth?
Dragon Remains' Macabre is Fire?

Why not swap them? It makes no sense. Seeing as we all know Dragon Remains come from Gigas Rex and it more resembles a T-Rex. Whileas Fireblood Remains serve better as a Fire Macabre in my opinion.

Just swap them when you have the time if you agree with my opinion, that's all.
Aside from that, thoughts anyone?

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  My trusty Saw- God damm it!
Posted by: Shujin - 06-26-2017, 03:46 PM - Forum: Bug Reports - Replies (8)

You can currently only have one bonesaw, if you have two it´s going to let you choose which to pick but you can´t use any of them so you have to keep on and everytime it breaks run to get a new one.

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  SL2 Version 1.81
Posted by: Neus - 06-26-2017, 09:43 AM - Forum: Announcements - No Replies

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.81
New Item Materials - Added several new item materials of the Remains type.
New Material Kit Recipes - Added several new material kits to be crafted.
New Tool Creation Recipe (Bonesaw) - Added a new tool that is used with a new system.
New Cooking Subpath (Butcher) - Added a new subpath that is used with a new system.
Enemy Corpses - Enemies will spawn a corpse when defeated. You can use Bonesaws to collect remains from these corpses. (There will also be some thematic items added for each monster in a hotfix/next update.)
- Curate's Holy Arrow is now a 4-8 Range line that can be resized.
* Bug Reports
- Alchemy plants had an invisible stage in their growth.
- Tarnell's Power would not show up in item descriptions in some cases.
- Stylish mode's damage reduction modifier was incorrect.
- Fast Offense was applying its bonus momentum for Bonded Youkai to non-Bonded Youkai in some cases.
- Dinosaur Graveyard had a few mapping errors on the bottom level.
- Leporidae ear positioning when facing south has been adjusted a little.

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  It's a TRAP!! [Overcharged traps bug]
Posted by: Snake - 06-26-2017, 02:56 AM - Forum: Bug Reports - No Replies

Overcharged traps are not getting any bonus damage. They also don't proc as 'Lightning critical', receive bonus critical damage from Guile or whatever they're supposed to do but to look fancy with the spark overlay.

Tested by comparing one Overcharged trap's damage with another. Trap used was Ice Trap at SkillLV 5.

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  Holy Arrow
Posted by: Autumn - 06-26-2017, 02:42 AM - Forum: Balance Fu - Replies (7)

Holy Arrow seems to be indiscriminately worse than shine ray, a priest spell, and focused beam, a multi-purpose LB spell, which both pull off the same job but with farther range, diagonal targetting and more damage.

So here's an idea, lets put the holy in holy arrow, at rank 5, Holy Arrow will deal 1.5x damage to possessed/vampire/undead races, which is further increased by the talent from Devotion: Divine Sign

The reason I bring this up is because the Holy enchant for weapons vastly overshadows anything that priest itself could hope to do in terms of damage to the occult, thoughts?

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