Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 779
» Latest member: Zogan
» Forum threads: 10,590
» Forum posts: 54,065
Full Statistics
|
Online Users |
There are currently 125 online users. » 0 Member(s) | 124 Guest(s) Google
|
|
|
Bloody Palms + Rampaging |
Posted by: Akame - 09-30-2016, 03:37 AM - Forum: Bug Reports
- Replies (1)
|
|
While using the Evil Club enchanted with rampaging, and using a 12 UL bloody palms in the off-hand, the rampaging effect isn't inflicted on the receiver on hit, only Hunted and Claret Call are. Perhaps it's being overwritten by Claret Call and Hunted being inflicted at the same time? Or is there a limit of On Hit effects able to be inflicted by a single attack?
|
|
|
Wild Grass |
Posted by: Autumn - 09-29-2016, 08:38 PM - Forum: Balance Fu
- Replies (1)
|
|
Straight up, due to the immobilzation buffs, this skill lasts a little bit too long for a status effect that is so powerful now, could it be possible to cap the duration of the immobilization to 3 rounds?(4 rounds if slower) and for the skill to have a 3 or 4 round cooldown to prevent permanent immobilization?
|
|
|
Ambidexterity and Mixed Martial Arts |
Posted by: Trexmaster - 09-29-2016, 08:23 PM - Forum: Suggestions
- No Replies
|
|
After testing and going over the wording of Mixed Martial Arts, it seems intentional that it doesn't function for universal skills like Repel, Hanging, etc, not letting you use Ambidexterity to use your Bare Fist weapon instead.
So, could Mixed Martial Arts allow you to use Bare Fists for skills that allow any weapon type as well?
|
|
|
Thousand years of death. |
Posted by: Snake - 09-28-2016, 11:34 PM - Forum: Balance Fu
- No Replies
|
|
Any problems if it gets changed to this?
Quote:10 FP, 50% Scaled WPN ATK, 40% X ATK, 2 attacks.
11 FP, 60% Scaled WPN ATK, 45% X ATK, 3 attacks.
12 FP, 70% Scaled WPN ATK, 50% X ATK, 4 attacks.
13 FP, 80% Scaled WPN ATK, 55% X ATK, 5 attacks.
14 FP, 90% Scaled WPN ATK, 60% X ATK, 6 attacks.
X = Elemental Attack; Scaled STR is used if no elemental augments are equipped, by default. (I think.)
My opinion about it:
>We have enough counterplay for multi-hitting skills, such as Wraithguard/Evasion/Matador/Ensui. And they can stack with each other, making the counterplay even more counterplay-ey. (If this word ever exists, lol. But you get me. :U)
>The damage in the end gets a giant and significant fall-off because each hit checks the enemy's DEF.
So, why not a little bit of extra damage? And also make it look more like 'thousand stabs'-ish while at it? I remember Thousand Stabs being used more often pre-GR, nowadays it's just like the nerfed Madchop, forgotten and buried under low damage scalings.
|
|
|
Astral Millenia. |
Posted by: Autumn - 09-28-2016, 07:28 PM - Forum: Balance Fu
- Replies (7)
|
|
Astral belt lasts a very long time, Normally I have no problem with this, but for classes that don't have access to this skill and get it from a buddy or pre-belt themself, they'll keep it as well.
Is it possible for Astral Belt to expire at the first round if it isn't equipped in your skill pool?
|
|
|
Just shoot the lock. |
Posted by: Raigen.Convict - 09-28-2016, 06:39 PM - Forum: Suggestions
- Replies (7)
|
|
For locked treasure chests how about we have like, depending on your weapon and damage type, ways to break locks on chests without lockpicks? An imperfect method that risks durability (or in the case of bare hands, hp) for a chance at breaking the lock, but you can also mess it up and ruin some of the chest's contents?
|
|
|
|