Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 779
» Latest member: Zogan
» Forum threads: 10,590
» Forum posts: 54,065

Full Statistics

Online Users
There are currently 125 online users.
» 0 Member(s) | 124 Guest(s)
Google

Latest Threads
Soul_Hacker
not a drama thread this t...

Forum: General Discussion
Last Post: Soul_Hacker
3 hours ago
» Replies: 0
» Views: 15
Flun
Archer destiny could be s...

Forum: Suggestions
Last Post: Flun
5 hours ago
» Replies: 0
» Views: 9
Rendar
[2.87] Such Deforestation...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 09:52 PM
» Replies: 0
» Views: 18
Rendar
[2.87] Unsanctified Round...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 08:13 PM
» Replies: 0
» Views: 13
Rendar
[2.87] Sassy Beast

Forum: Bug Reports
Last Post: Rendar
Yesterday, 07:14 PM
» Replies: 0
» Views: 15
Rendar
[2.87] Quaking Roundtrip

Forum: Bug Reports
Last Post: Rendar
Yesterday, 06:05 PM
» Replies: 0
» Views: 9
Rendar
[2.87] Dark Shardn't

Forum: Bug Reports
Last Post: Rendar
Yesterday, 04:17 PM
» Replies: 0
» Views: 11
Rendar
[2.87] Locked Relog

Forum: Bug Reports
Last Post: Rendar
Yesterday, 03:49 PM
» Replies: 0
» Views: 20
Cogster
[Character] To See More

Forum: Character Applications
Last Post: Cogster
Yesterday, 04:15 AM
» Replies: 0
» Views: 40
Neus
Couldn't Come Up With A C...

Forum: Bug Reports
Last Post: Neus
Yesterday, 03:09 AM
» Replies: 1
» Views: 66

 
  Overcharging mah lazor!! [Critical 'Swift' Trap bug]
Posted by: Snake - 09-30-2016, 05:22 PM - Forum: Bug Reports - Replies (1)

[Image: dcf09fdda4ee40fbac9a743e83d0750b.png]

Overcharged Traps don't do critical damage or any sorts of increased damage (when comparing to the non-overcharged aka normal ones), don't increase explosion ratio (idk do they?) and activates after a weird-ass delay when stepped on, SHARPLY lagging the fight.

Print this item

  I want to get off of Ashe's Wild Ride!
Posted by: Ardratz - 09-30-2016, 04:26 PM - Forum: Bug Reports - Replies (3)

[Image: vVIFqji.png]

The ride never ends

EDIT: To clarify, this is the fight against Seto with Ashe on your side.

Print this item

  Bloody Palms + Rampaging
Posted by: Akame - 09-30-2016, 03:37 AM - Forum: Bug Reports - Replies (1)

While using the Evil Club enchanted with rampaging, and using a 12 UL bloody palms in the off-hand, the rampaging effect isn't inflicted on the receiver on hit, only Hunted and Claret Call are. Perhaps it's being overwritten by Claret Call and Hunted being inflicted at the same time? Or is there a limit of On Hit effects able to be inflicted by a single attack?

Print this item

  Wild Grass
Posted by: Autumn - 09-29-2016, 08:38 PM - Forum: Balance Fu - Replies (1)

Straight up, due to the immobilzation buffs, this skill lasts a little bit too long for a status effect that is so powerful now, could it be possible to cap the duration of the immobilization to 3 rounds?(4 rounds if slower) and for the skill to have a 3 or 4 round cooldown to prevent permanent immobilization?

Print this item

  Ambidexterity and Mixed Martial Arts
Posted by: Trexmaster - 09-29-2016, 08:23 PM - Forum: Suggestions - No Replies

After testing and going over the wording of Mixed Martial Arts, it seems intentional that it doesn't function for universal skills like Repel, Hanging, etc, not letting you use Ambidexterity to use your Bare Fist weapon instead.

So, could Mixed Martial Arts allow you to use Bare Fists for skills that allow any weapon type as well?

Print this item

  Cold whirlwind cinders. [Cyclone Spear cinder bug]
Posted by: Snake - 09-29-2016, 12:57 AM - Forum: Bug Reports - Replies (3)

Moving on cinders (via KB):
[Image: 9d1c4c5dabea4a208c37a9c0f55a9594.png]
Standing on cinders:
[Image: 940227513b994a9e9fadd7978984de78.png]
Fire ATK:
[Image: 177c24cc4e194fe98070543051ecdf04.png]

Something wrong is not right with the Fire ATK% on Cyclone Spear's cinders, yes.

Print this item

  Thousand years of death.
Posted by: Snake - 09-28-2016, 11:34 PM - Forum: Balance Fu - No Replies

[Image: 43a64e67d351402fa2a3c69439ca2f68.png]

Any problems if it gets changed to this?

Quote:10 FP, 50% Scaled WPN ATK, 40% X ATK, 2 attacks.
11 FP, 60% Scaled WPN ATK, 45% X ATK, 3 attacks.
12 FP, 70% Scaled WPN ATK, 50% X ATK, 4 attacks.
13 FP, 80% Scaled WPN ATK, 55% X ATK, 5 attacks.
14 FP, 90% Scaled WPN ATK, 60% X ATK, 6 attacks.

X = Elemental Attack; Scaled STR is used if no elemental augments are equipped, by default. (I think.)

My opinion about it:
>We have enough counterplay for multi-hitting skills, such as Wraithguard/Evasion/Matador/Ensui. And they can stack with each other, making the counterplay even more counterplay-ey. (If this word ever exists, lol. But you get me. :U)
>The damage in the end gets a giant and significant fall-off because each hit checks the enemy's DEF.

So, why not a little bit of extra damage? And also make it look more like 'thousand stabs'-ish while at it? I remember Thousand Stabs being used more often pre-GR, nowadays it's just like the nerfed Madchop, forgotten and buried under low damage scalings.

Print this item

  Astral Millenia.
Posted by: Autumn - 09-28-2016, 07:28 PM - Forum: Balance Fu - Replies (7)

Astral belt lasts a very long time, Normally I have no problem with this, but for classes that don't have access to this skill and get it from a buddy or pre-belt themself, they'll keep it as well.

Is it possible for Astral Belt to expire at the first round if it isn't equipped in your skill pool?

Print this item

  Just shoot the lock.
Posted by: Raigen.Convict - 09-28-2016, 06:39 PM - Forum: Suggestions - Replies (7)

For locked treasure chests how about we have like, depending on your weapon and damage type, ways to break locks on chests without lockpicks? An imperfect method that risks durability (or in the case of bare hands, hp) for a chance at breaking the lock, but you can also mess it up and ruin some of the chest's contents?

Print this item

  Autumn's Icons
Posted by: Autumn - 09-28-2016, 11:02 AM - Forum: Submissions - Replies (7)

For the two lantern flames mentioned earlier in a lore questions thread.

[Image: 3c91213e67.png] [Image: 857a45c00f.png]

For the lightning pseudo-elemental.
Possible eternal flame stats: LUC, SKI, GUI

[Image: f019ecb92a.png] [Image: dcdad859f9.png]

For the water pseudo-elemental.
Possible eternal flame stats: VIT, RES, WIL



Attached Files
.rar   Birbs.rar (Size: 827 bytes / Downloads: 116)
Print this item

Sigrogana Legend 2 Discord