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  Mapping Issue - Dragon Graveyard Bottom Floor
Posted by: Nanovelich - 06-20-2017, 06:12 AM - Forum: Bug Reports - Replies (5)

Don't know if this has been reported yet.
[Image: 477358cb7ad57b7e3dee824a91649682.png]


The chainshot does not reach this far. It's impossible to reach this platform.

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  [Discussion] Limited Skipping
Posted by: Snake - 06-19-2017, 10:47 PM - Forum: Balance Fu - Replies (16)

What would happen if Skip could only be used if you had 4 or less Momentum?

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  SL2 Version 1.80 (a~c)
Posted by: Neus - 06-19-2017, 06:39 PM - Forum: Announcements - No Replies

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.80
New Race - A new Ancients race, the Reaper, has been added.
Soul Mass - Sometimes spirits now spawn as a mass of souls that have several unique properties and give more EXP compared to their normal versions.
- Added a button to the character stat screen that toggles between showing the distributed value and the scaled value.
- Grand Summoner's Youkai Tamer now changed from 2 Power per Rank to 5 Power per Rank.
- Ghost's Wraithguard cooldown set to 5 rounds.
- Bullet Barrier and Blade Barrier are now Deflection Skills. Only one can apply at a time; if you have both equipped, it will first check Bullet Barrier and try to use that before Blade Barrier.
- Elemental Augment and Elemental Overtime will now apply if either the causer of the elemental status or the person receiving it has the skill; the bonus damage is based on the highest skill level of the two.
- Stylish battles now have a damage reduction of 25% instead of 50%.
- PvP Spars now come with the Leave Battle skill that custom arenas have.
- Increased the life span of fully grown crops by a lot. (2 real time hours -> 20 real time hours)
- Knocking on doors now plays a sound effect (and has a 1 second cooldown to prevent spamming).
- When mousing over a player character, if the player has been idle for 5 or more minutes, it will say they are Idle.
- Changed Jammer Alpha icon to be more obvious which direction it's facing.
* Bug Reports
- Spectre Knight now is properly tagged as having a head.
- Darkwood Manor had no density on the right side of its exterior.
- Some windows could get stuck if you were disconnected/reconnected without closing them.
- Enchantment talent's Whimsy subtalent was giving the incorrect bonus to Status Inflicton.
- Grandovyn's Swordsmith Rain potential skill now functions properly.
- Cinder tiles created by Flame Jetwing and Fire Jet are now treated as being made by the youkai's master regardless of if the youkai is using it or not.
- Fully grown alchemy plants were invisible.
- Made adjustments to the new item belt that allowed you to put the same Staff in multiple slots. (Wasn't really a big deal but it wasn't intended and did give bonuses with a certain skill, so.)
- Slithering Earth's Poison Pools were always level 5 instead of caster's level / 2 or 5, whichever was higher.
- Lunar Lunatism's charm level was Scaled SAN instead of half of that.
- Kilkenny's Cat Claw was reducing FP by its level instead of half of that.
- Reaper's Affinity was checking SAN/8 instead of the correct value of SAN/7.
- Shael has been moved to his proper starting position so he can actually run around the area he's in now.
- Damage instances were showing type paths instead of object instances in some cases.

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  Behind the Name
Posted by: Raigen.Convict - 06-19-2017, 05:12 PM - Forum: General Discussion - Replies (3)

So, who IS Ren Brown? Are they the true god of SL as everyone is made with their name? Are they the true name of the Devourer of Souls themself?!

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  Emote problems
Posted by: Snake - 06-19-2017, 02:26 PM - Forum: Bug Reports - Replies (4)

When you type 'Emote' in the chat bar and press enter, the window prompt won't appear, and instead, this will go through:

[Image: -K1-SWnpTHmYlOwRxqFRqA.png]

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  Bad Bots
Posted by: Snake - 06-19-2017, 06:14 AM - Forum: Balance Fu - Replies (28)

Can Engineer's Bots gain a 'Perfection' buff related to their Skill Rank?

Quote:- Perfection (Medibot): Increases Move by (Rank)
- Perfection (Turret): Increases Attack Range by (Rank) * 2
- Perfection (Metalaegis): Reduces damage taken by (Rank) * 5%

They're really needing it, atleast to make it worth throwing the same FP costs as an Invocation out of the window on Bot NPCs that get exploded in one or two rounds.

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  Shuriken Potential
Posted by: Autumn - 06-18-2017, 07:50 PM - Forum: Suggestions - Replies (1)

As in, the original OG Shuriken, this thing.
[Image: 74948d67c5.png]

Do you think there can be a potential added to it? To keep it in line with the other shuriken, I have an idea.

Quote:Shuriken Potential - Shuriken Storm

3m - 3 round cooldown
Targets a 3x3 diamond within 4 range, performing basic attacks on enemies within range, if your are airborne, the range of this skill is doubled.

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  Volume control
Posted by: Raigen.Convict - 06-18-2017, 06:19 PM - Forum: Suggestions - Replies (4)

So, as an addition to someones profile can we have a volume control so we don't bass blast people's eardrums out?

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  Paper weights
Posted by: Autumn - 06-18-2017, 12:28 AM - Forum: Suggestions - No Replies

Now that paper exists as a material type for some accessories, do you think the following accessories can be change to be paper compatable?

Goldie Fox Autograph
Goldie Fox Poem
White Seal
Blue Seal
Red Seal

And I don't know if I'm forgetting any here, these are all available at the casino so I think they default to metal.

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  Item Belt changes related to Potions
Posted by: Snake - 06-17-2017, 02:56 AM - Forum: Suggestions - Replies (2)

The changes on Item Belt were a little too impactful on those who don't bet on Curate to be supports in combat, such as Engineers who make use of potions to help their allies. While this solved the problem with Healing potions almost completely, it was a ''Sturm Shriek'' in the gut of 'Item Belt supports', because the slots are now way too limited to the point it's impossible to balance between having healing potions and the other ordinary potions, such as Liquid Courage, or Mind Enhancers, not even being an Engineer with the Toolbelt innate skill.

I've discussed it a bit with some people and came to a thought, also including the fact that it was said that Bombs are supposed to not work like Potions, at the usage part, they consume from your inventory, instead of from the Item Belt, right? That means it is still possible to revert the changes to specific items. So there's what I think it would make everything more fair for non-Curate supports:

Quote:Can the changes made to the Item Belt only apply to Healing items, such as Stabilizer, Regenerative, Hi-Potion (and their Prescribed versions) and Sal Volatile?

Or, if this is not so appealing, there's also another proposal for this, since Engineers were the only ones who took the heavy hit here due to those changes to the Item Belt, just to give their theme of 'multiple usage' back:

Quote:Can the Engineer's innate skill 'Toolbelt' be changed to +2 slots per rank, instead of +1 per rank, and at max rank, it reduces the Momentum cost for using Items by 3M (minimum of 1M)?

Whichever seems more fair, I do think this should be looked at. Supporting shouldn't be limited to Curate only. I'm not fond of the second proposal myself and would rather just see the changes only applying to Healing potions, so supporting via Potion use can stay intact and strong, especially in big combats where you need to dish out help to 3 other party members as an engineer.

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