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SL2 Version 1.77 (a~d) |
Posted by: Neus - 04-03-2017, 07:49 AM - Forum: Announcements
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Black Beast Raid - Added a new event that occurs if a Black Beast attack is finished with at least 60 packs defeated. This event contains high level enemies and a new unique reward; Chimeric Eyes. This raid event may be expanded in the future, and more raid events will be added over time.
Weapon Potentials - Added a new system. Weapon potentials are unique skills that weapon items can have; if it has one, it will be shown in the item description. To unlock this skill, you must first fill up its EXP gauge. Once it is full, you can take it to any Blacksmith for unlocking. To do so, you require a number of Chimeric Eyes equal to its Rarity. The potential skill will then be considered as active in your skill pool if the weapon is equipped in your main hand. Currently, 13 weapons have potentials. More will be added over the next few updates.
- Deadly Smile scaling changed to 50% STR and 50% WIL.
- Priest's Divine Judgment range increased to 8 (from 6).
- Martial Artist's Weathered Body restriction of armor + magic armor now only applies to the base armor and magic armor (so upgrades, etc. no longer count.)
- Martial Artist's Phoenix Talon now does magic damage.
- Boxer's Schwarz Sturm bonus damage per level reduced to 5% per level (from 10%).
- Boxer's Korkenzieher minimum range increased to 2 (from 1). (1.77d)
- Hyattr's Fire Breath now deals additional damage equal to 100% of Fire ATK if you have Destruction Energy active.
- Arbalest's Buster Cannon now reduces Phys. Def to 0% (instead of DEF to 0).
- Verglas's Ice Point Greaves now do magic damage.
- Battles that do not inflict wounds (IE spars) are now designated by battle indicators showing two wooden swords.
- Character Destiny for classes now acts as an unlock condition for all promoted classes of that base class. (Meaning, at class level 20, you'll unlock all promoted classes for it without needing to do anything else.)
- Raijin stat scaling changed to 30% STR, 30% SKI, 40% LUC (from 60% SKI, 40% LUC)
- If your player debug is turned on, you can now fight a prinny at the Statue of Memories. (This option added to make it easier to test certain things, at request.)
- Black Beast's defeat animation sped up.
* Bug Reports
- Aerial Razor's Defense reduction LV was incorrect.
- Eviter can no longer be used with bare fists.
- Weapons could fall below 1 durability minimum.
- Non-category religions weren't resetting upon praying to a new god.
- Cinder LVs were not being boosted by Hyattr's blessing.
- Hikari's quests could be unlocked in parties without completing the previous quests.
- Caravan speed was messed up.
- Danger zone displays were only showing one tile.
- Ankle Bite, the Sliding Zombie monster weapon, was dealing Blunt damage instead of Pierce damage.
- Quickness was a little too quick, giving more Move than intended.
- Negotiate wasn't checking to make sure the status effects it removed were negative, only if they were caused by an enemy.
- Ice Point Guard's changes didn't stick.
- Horned Black Beasts weren't counting for defeat black beast requests on lnet.
- Rare red treasure chests were a bit too easy to unlock and detrap.
- Staff of Forging wasn't showing the name of the target in chat.
- Max HP was being determined by your base SAN rather than your scaled SAN.
- Withdrawing items from banks could cause issues with item use/etc.
- Fox and Bird Coin's prayer description was blank.
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Golden Eyes bug |
Posted by: Autumn - 04-03-2017, 07:46 AM - Forum: Bug Reports
- Replies (4)
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Seems that Kaelensians under 20 SAN still get immunity to blind despite not having enough to get the immunity.
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Potential Unleashed |
Posted by: Kameron8 - 04-02-2017, 10:39 PM - Forum: Suggestions
- Replies (4)
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Can we have a toggle for the potential skills that are passives? The new elemental Katanas, for example, turn the damage type of Hidden Cut into something else alongside an awesome bonus effect. But if we have Absolute Death up, or are squaring off against someone with enormous Res and %reduction from the element, we might want to go back to the original. Once we unlock the weapon, it's completely impossible to go back.
If that's too much flexibility in combat, possibly putting the passive in our skillbook so we can choose when to go in with/without it?
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Grand Cheese |
Posted by: Autumn - 04-02-2017, 02:32 AM - Forum: Balance Fu
- Replies (3)
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If you grandupper an enemy and then walk to the tile they will fall to, you can use a skill such as Famiuga, Hellspike or Fleeting Spectres to shoot 8 projectiles at someone if you're faster than them, instantly killing them.
Is it possible to make the spot where an enemy is removed from battle a dense tile temporarily?
Another possibility is making it so that grandupper sends an enemy to a random tile instead of landing them directly in front of the boxer.
(Reason its not in bug reports is because I dont think technically this is a bug?)
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THE RAID - Feedback and suggestions |
Posted by: Autumn - 04-01-2017, 08:29 PM - Forum: Suggestions
- Replies (6)
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I like it so far, and have fun during it when there is less lag out and about, Though I realize you were rushed during it(Honestly I wish you weren't rushed) and now since Seto as a boss doesn't feel hard enough, the boss fight turns into gathering 4 DPS characters and just racing to kill him since he can get his invocation broken by silence and damage.
Seto first off needs some immunity/cure to silence, have words of power, and have Galren, this will create a constant threat of DPS and give healers an important role within the raid, it will also make his Magaisendo good to break through sanctuaries of said healers.
One thing that needs to be said and done, its very easy currently to pack a whynesfelt and then an isesip charm to nullify all of the threat of Seto's damage, so another thing that could be added is a passive for Seto that adds a sort of danger zone perhaps? Enemies within 3 range of Seto have their earth resistance/absorbs/immunities/reflects nullified, this will also make having a ranged DPS and having a frontline tank ideal to have.
Lastly, as for the raid itself, maybe it shouldn't change that much, except maybe adding a mid-boss at the end of phase 1, when all the beasties are killed.
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Mossy Grave |
Posted by: Kameron8 - 04-01-2017, 01:50 PM - Forum: Bug Reports
- Replies (6)
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Sanjin's Potential Skill does not function currently. I have killed mobs with Hidden Cut, but the intended effect does not happen. I tried to unequip and reequip the weapon, unequip and reequip the skill, and fight mobs in dungeons and the Arena. They simply die, and that's it. Additionally, the damage type isn't changed.
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[Que] Food stats |
Posted by: Kameron8 - 04-01-2017, 11:59 AM - Forum: Bug Reports
- Replies (2)
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The well fed buffs that give +all stats causes you to start the battle with less than full health. Is the extra health from bonus Vit and San supposed to apply beforehand or is this intended?
How to replicate: Eat breaded chicken, gain +1 to all stats. Go into battle, start without full HP because of the bonuses.
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