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Dezark
Enchantments

Forum: Balance Fu
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Mikuel
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Neus
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Neus
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Neus
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[3.00k] Jolly Slaughter

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  Katana-jin scalings
Posted by: Shujin - 04-15-2017, 02:57 AM - Forum: Balance Fu - Replies (2)

Can we make their scaling consistent as in:
30% Str, 30%Ski, 40% Elemental stat?

But at the very least, can Yukijin atleast not get the same scaling than the fire/str elemental Katana? It really hurts my soul.

I believe 70% Ski on the Ice katana isn´t overbearing. But I am also fine with a simple Scaling number swap aka 60%Ski 40% Str but the "Correct" scaling to follow with the other Jins would be:
Kouenjin: 70% Str 30% Ski
Yukijin: 70% Ski 30% Str

Would raise the oldest brother, Yukijin, on around the same level as Raijin. Right now it´s just the odd one of them.

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  Narcus
Posted by: Autumn - 04-14-2017, 03:33 AM - Forum: Balance Fu - Replies (9)

The weapon effect is way too good for a weapon with also 100% weapon scaling and also being a sword and thus enabled for 2h.

One of two things needs to change about this weapon.

The weapon effect or the scaling

I'd say start off with making Narcus 70% STR scaling and thats it, hell this is the level Excel weapons generally roam around and they do fine because of the weapon effect.

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  Custom Battlefield Features
Posted by: Sawrock - 04-14-2017, 12:34 AM - Forum: Suggestions - Replies (3)

Can there be a way to block range, similar to how dense tiles block and prevent movement, for custom battlefields? This would be useful for making maps that take place in hallways.

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  Ether
Posted by: Snake - 04-13-2017, 03:05 AM - Forum: Balance Fu - Replies (9)

[Image: b7c355c3ceb84e229ec86d2e7b191f66.png]

Can it be +3 FP, +1 FP recovery?

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  Last thing to finally balance Hexer [Death Knighting should be Main Class]
Posted by: Snake - 04-12-2017, 07:37 PM - Forum: Balance Fu - Replies (7)

Death Knighting should be a Main Class only skill.

Aside Death Knighting being a giant all-stats buff, which is already giving an enormous advantage to the user, the passive 'Fallcall' combined with Ghost's Ether Invitation does 1000 damage to any race but Shaitan, and effectively one-shotting people for an easily-inflicted status effect, Fear.

(And Fear can be inflicted in many different ways without counterplay, be it with the Haunted Soul, Haunting on a Claret Call enemy or using the Hexer's magic, Fleeing Spectres, on an enemy under Payback.)

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  Staff of eyes
Posted by: Akame - 04-12-2017, 05:19 PM - Forum: Balance Fu - Replies (4)

The SoE is a light weapon, yet unlike other light-based weapons, it scales off no faith despite also being dropped by light-using enemies.
Currently it scales off 60% STR only as if it is a melee-only weapon, and it's a classified as a staff; Priests have a difficult time building around a weapon using God Rod that can't scale off the main stat of a Priest, Faith.

75% FAI, 25% STR would be a nicer scaling for the weapon, and would just make more sense.


Since the wo-dao/staff of eyes era is far long gone, and since said builds using that set-up mostly use it for the +24 hit and +12% damage for the main hand weapon, I don't think it would be that damaging to them either.

Thoughts?

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  [Request] Formulas
Posted by: Kameron8 - 04-12-2017, 09:08 AM - Forum: General Discussion - Replies (8)

Can we possibly have the formula used to determine diminishing returns of the stat cap? If it's listed somewhere else, I wasn't able to find it.

Additionally, could you clarify the order of calculation for damage? As far as I'm aware, the order is %Resists -> %damage reduction -> armor -> External reductions (Wraithguard, Evasion, Eviter). Since defense is %DR now, is it accurate to say it has the exact same impact as far as reduction is concerned as %resists do? For example, is 30% physical DR and 15% slash resistance identical to 15% physical DR and 30% slashing damage?

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  ERP
Posted by: Soapy - 04-12-2017, 07:00 AM - Forum: General Discussion - Replies (7)

So I remember more than a few people saying ERP isn't allowed because BYOND's TOS doesn't allow it.

"Tom"' Wrote:The TOS only applies to our website and hub. We do not have the manpower or the desire to police anything that goes on inside games.
All you degenerates rejoice!







Except it's still against SL2 rules.

Quote:5 - 'Adult' RP should be kept strictly to MSN or other instant messengers. For those who do not understand what this details, it means sexual discourse/actions, torture, etc. Do not try to argue your way out of this rule.
Tough luck.

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  Up All Night to Get Lucky
Posted by: Lonestar - 04-11-2017, 06:40 AM - Forum: Bug Reports - Replies (2)

Magic Gunner's Lucky Shell LV is not decreasing at all after a Lucky Fortune proc. Perhaps it was not changed at all after nerf or it reversed itself.

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  Steel Arrrgh! Damnit!
Posted by: Autumn - 04-11-2017, 05:42 AM - Forum: Bug Reports - Replies (6)

Steel Aura doesn't block on hits caused by statuses such as narcus, for some reason it also doesn't stop elemental augment, I assume this is also related since it might be tied to the current elemental enchant?

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