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[Que] Food stats |
Posted by: Kameron8 - 04-01-2017, 11:59 AM - Forum: Bug Reports
- Replies (2)
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The well fed buffs that give +all stats causes you to start the battle with less than full health. Is the extra health from bonus Vit and San supposed to apply beforehand or is this intended?
How to replicate: Eat breaded chicken, gain +1 to all stats. Go into battle, start without full HP because of the bonuses.
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Chest Error |
Posted by: Trexmaster - 04-01-2017, 08:31 AM - Forum: Bug Reports
- Replies (2)
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Something went wrong. Please post this as a bug report with dungeon information. EQD: Rarity, 1, 9
Dauntless Woman received the following:
No idea what dungeon info it wants, but this was on the 3-4th floor of a 51 crazy castle, the chest was an equipment/crown chest if the error report didn't already cover that, and yielded items.
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Enhancement Varies (Enhancer buff) |
Posted by: Autumn - 03-30-2017, 09:01 AM - Forum: Balance Fu
- No Replies
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Muscle/Mind enhancers have lost their touch since stacking a lot of one stat leads to diminishing returns really hard, is it really worth it for a character with 70 STR to chug a medium muscle enhancer? Not really, I got one suggestion
Muscle/Mind/Body/Ward enhancers, in addition to increasing your STR by 10% 15% and 25%, also increase your soft cap for that stat by 3/5/10 respectively. (If this sort of thing is even possible)
I think this is fair because they have increased momentum costs over other potions (3/4/5 respectively), as well as a duration, and can be nulled off by null shell.
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Tactician Skill - Battle Plan (Choosing starting point) |
Posted by: K Peculier - 03-29-2017, 11:50 AM - Forum: Suggestions
- Replies (3)
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A skill for our tactician friends!
Battle Plan: Allows the Tactician to select a general area and formation at the start of the round for themselves and allies.
Reason: A huge, huge flaw that tacticians often face is that they're sniped off at the beginning due to poor RnG. A tactician should always have plans, even in the spur of the moment. This will also help them set up formations more easily and also give players an incentive into slotting tactician as one of their classes even for solo battles.
Reason to not add it in: Tacticians would lose their welfare check in the dumpster homes they live in after not being employed for ten thousand years.
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Destined People should stand out [Small destiny additions] |
Posted by: Snake - 03-29-2017, 02:17 AM - Forum: Suggestions
- Replies (14)
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There goes some ideas I had to make Destiny stand out a little bit, currently, Destiny just 'lol gives some invisible advantage' where you can't difference a destiny person from a normal. So this idea came with some skills (innates, mostly) that could only be picked if you were a destiny of it's specific class. Just little things to make someone know when another is or not a destiny.
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(Martial Artist) Adaptative Zenkai - Every time you get revived, you get a permanent buff (until the end of the battle), that increases all stats by 5. (Except APT, SAN, VIT). Can stack up to 3 times.
(Archer) Ranged Volley - If you score a critical hit on an enemy beyond range 5, your next ranged basic attack will become a 6 range circle AoE. (A Jackhammer's range, works for Bows and Guns. Inspired on the hot-bar bug.)
(Mage) Arcane Shift - If you cast an offensive spell, momentum cost for Movement and Blink is reduced by 1, can stack up to two times.
(Duelist) Disjoncteur - If you parry, Flottement's level increases by 1. If you land a critical hit but get parried, you will teleport to the enemy's back and Flottement's level increases by 1. (Will not teleport if the enemy's back is unreachable, or if you suffer any sort of movement impairment such as immobilize, slow, etc.)
(Summoner) Astral Link - The maximum level of all summons becomes equal to Summoner's level + 25 (LV 75 maximum). If the Summoner dies, all summoned units recover 50% of their summoner's maximum FP as HP. if a summoned unit dies, the Summoner recovers (Unit LV * 2) FP. Ignores interference.
(Soldier) For Honor! - For every attack or skill you perform infront of the enemy, you gain a shield based on the total damage done. Shield's strength level can stack like Narcus. While having the shield on, basic attacks that surpass 100 damage will inflict Guard Break, basic attacks that do not surpass 100 damage will halve the enemy's Guarding LV.
(Rogue) Accel Tempest - For every rogue wind buff active, Evasion's damage reduction is increased by 5%.
(Curate) True Mercalan - For every round beyond the first, if the Curate does not use Graft on their turn. The healing effects of Graft are increased by 50% per round, adding 1 to True Mercalan's LV. (100% if you have Pacifist Boon active.) If the stacks of 'True Mercalan' surpass LV5, it removes Interference before healing. Though 'Graft' cannot be used for LV rounds.
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And here you go. I hope Dev reads this and gives an input. What do y'all think? Keep in mind those are for >destiny< only. People can't omniclass with those and all.
(Edit #1): Fixed my wording on Mage to prevent confusion. It's supposed to be offensive spells only.
(Edit #2): Raigen's input about Astral Link was added to make it more balanced.
(Edit #3): Just checked that multi-shooting with a single shot gun is possible with Moonlight Mercy (the range is absurdly beyond 7), so revamped Archer's innate. (Wed Mar 29, 2017 7:18 pm, Forum time.)
(Edit #4): Spo's input about Disjoncteur, revamped the idea to make it more simple but still discerning in a way. (Wed Mar 29, 2017 11:30 pm, Forum time.)
(Edit #5): Fires' input about Disjoncteur. Hopefully this will be my last edit, I'm terrible at this. (Sun Apr 02, 2017 1:52 am, Forum time.)
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Orichalum buff. |
Posted by: Lolzytripd - 03-28-2017, 07:40 PM - Forum: Balance Fu
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It feels kinda lack luster even when performing in its optimal situations.
instead of +1 per level everything
+1 power, +5 crit, +1 crit damage, +5 accuracy per level.
Remove the cap
Make players count as +1 level per 10* item they have equipped.
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Other metal casting tools |
Posted by: Lolzytripd - 03-28-2017, 07:37 PM - Forum: Suggestions
- Replies (3)
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Its been discussed before, and with adequate time with conduiz I think we can agree its fine for other metals to get the same treatment.
tomes and spell edge weapons have higher scaling totals than most non casting tools, their totals going from 110% to 150% total scaling (the 150% going as far as offering 10% bonus to two types of spells)
Also with willpower giving elemental attack now, tomes should still always be generally better.
So with this
Planetarium-Mercana
Magmic-Nerifian
Rockdirt-Issepian
Galdric-Sylphid
Artic/Coral-Aquarian
Carapace-huggessoan
Same would apply to woods.
we'd also need sparkbark added.
another change I could see occuring is making hexer and lanternbearer spells dual type. Huggessoa and XXX, Mercana and XXX
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Metals of SL2 |
Posted by: Yashatari - 03-28-2017, 01:15 PM - Forum: General Discussion
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So my main character is a Blacksmith, It is easily my favorite profession.
Recently i've been thinking what would their 'Real World' Equivalents would be.
This is what i think of it...
The first is Iron, Clearly it's real world counterpart is Iron.
It is an inexpensive Metal that is ready in abundance.
The next is our newest Metal, Conduiz. My thoughts lead me to Copper.
They are both great for electrical Conductivity.
It's game benifits relate to the real world metal in the way that it doesn't give alot of weight. Copper being lighter then Iron as far as i can tell. That and You don't get an attack boost because of this, because it is a softer metal.
Rockdirt, I assume is similar to Titanium.
In the real world, Titanium is lighter then Iron which contradicts rockdirts higher weight.
However, Titanium is a durable metal, Both light weight and strong.
Rockdirt is an Earth Metal, and i think Durable and strong when i think of the Element of Earth.
Galdric compared to Aluminium.
Both are lightweight, and i beleive galdric lowers power, which would make sense if it was a ductile/malleable metal.
Lastly, Dragon Remains, Which i'm going to compare to Tungsten, Which is on the heavier side of the scale.
Remaining Durable like the other metals thus far, And giving the in game benifits it does...
I didn't really put that much effort into this, as i'm no expert on metals and ores.
However these are my thoughts so far, I want to think of it's game Name and coorelate it to the Real worlds equal.
Tell me what the rest of you think about this, The game metals i didn't cover, And if you'd compare the metals i compared to a different metal of the Real world.
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