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  Delver-turned-mercenary's skill doesn't let allies heal
Posted by: Kayren - 01-02-2017, 12:30 AM - Forum: Bug Reports - Replies (1)

So, I've grown kind of fond with the option to take prisoners and turn them into mercenaries via convert. However, I noticed that Delver's Healing Glow isn't working right:

When turned into a mercenary via convert,it doesn't let me target allies, not even if it's other converted monsters. Instead, I can only target the enemy, which is kinda useless since why would I want to heal the enemy?

Anyway, that's all.

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  The house is cursed at this point.....
Posted by: Sashi - 01-01-2017, 03:01 PM - Forum: Bug Reports - Replies (1)

There's been an issue with this house, and I don't really know what to do. It's been a black void. Originally one guild member bought the ticket and attempted to get a house, but the house ended up having all black tiles. Then the house was promptly moved out of, and the house ticket was traded to me. I got the house, and now it was perfectly normal and okay. It stayed just fine for some hours, reboot happened, and then suddenly it was a void again. And it stayed like that. I switched to a different house per request to see if that would do anything, and well, it obviously didn't. It's still the same void.

Nothing's been built or placed in the house, mainly because nothing can be added. I just want a working house so the mansion/branch mentioned ICly that the guild I'm apart of lives in can actually be built.

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  Happy New Year
Posted by: Neus - 01-01-2017, 01:33 PM - Forum: Fruity Rumpus General - Replies (6)

Thanks for sticking around.

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  Raiding/Protecting Caravans
Posted by: K Peculier - 01-01-2017, 09:37 AM - Forum: Suggestions - Replies (2)

As this was mentioned that we may one day have the option of becoming bandits/thieves with raiding and even protecting caravans there is one thing I really want from all this.

Please, please, please do not make this a 'kill everyone on the map' to win kind of deal like we have now with PVP and PVE. By this I mean, please make raiding/protecting caravan a custom game 'mode' so to speak.

One of my great hope is that people wishing to steal from the caravan do not have to necessarily kill every npc and player in order to 'win' and the same going for the protectors.

The protectors of the caravan should have an objective timer to protect the caravan a certain number of rounds or something akin to that while the thieves must get to the precious cargo and steal whatever they can and flee before a set amount of time. This is just one of my ideas. But please don't make it a kill everything and winner takes all kind of deal.

Thoughts? Ideas?

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  Varon's key
Posted by: jaxonmaxx - 01-01-2017, 02:58 AM - Forum: Bug Reports - Replies (2)

So I got to the darkmanor and got to its basement. I bash through those doors and see Varon in chains. I talk to him and get his quest to go and get the key from the mage's chambers. I had already gotten the key on a previous visit to the manor so I thought the quest would already be over but when I went to check my inventory for the key, it disappeared! So I talked to an admin and he spawned another key for me. I thought this was a one time occurrence but the same thing happened to me when I logged in as another one of my characters. So this lead to my conclusion that this could be a bug or glitch of some kind.


Thanks for taking your time to read this message. Big Grin

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  Fists of maximum gravity.
Posted by: Haunted Evil Pajamas - 12-31-2016, 08:33 PM - Forum: Bug Reports - Replies (3)

I'm almost positive this is a bug.

Upon getting hit with Grandupper and shooting to the sky, the damage I took from falling back down did more damage than the Grandupper itself, I assume it is because the damage is apparently unresistable, is this intentional?

EX:
I got hit by Grandupper and took about 36 damage. (I have very high physical resistance)
Next turn, I fall back to the field, and take over 90 damage.

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  Why cant I brandish my sword like a maniac?
Posted by: Haunted Evil Pajamas - 12-31-2016, 08:26 PM - Forum: Bug Reports - Replies (3)

I have a mutated Kirosh, which is normally a sword, but mutated into a gun.
While I can do most of what I want with it, I cannot seem to use Warning Shot with it, the skill is simply grayed out.

Also can you explain to me in detail what the Kirosh's ability is, "field tiles being unaffected by movement," last I tried I walked on cinder tiles and they still roasted my feet?

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  Stillness, Tenacityless [Vampire heal stuff, again.]
Posted by: Snake - 12-31-2016, 06:42 PM - Forum: Balance Fu - Replies (13)

[Image: 8d4393944f024bed9d067f13f3585894.png]

So, can 'Stillness, Darkness' not affect the passive after-round heals? Or atleast make it's effects not apply on any heals below or equal to 10 HP?

Currently, it stomps down the tiny heals, reducing them to 0. (Or decimals that aren't being displayed?)

And by seeing stuff like Soldier's Tenacity, Terrasque Shell's and Stability not working on your Vampire, people can deduct your hidden cards pretty easy, grab holy enchant and smite you with light damage, even if you're doing your best to hide that you are a vampire, battle wise.

Bonus: And Soul Jar? Can it not be affected? You're eating spirits and adding them to your energy pool, it's a pretty vampire-ish way to heal, I think. Added to the fact that's a 10* item that takes an equipment slot.

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  You can't do that in public
Posted by: Akame - 12-31-2016, 11:23 AM - Forum: Bug Reports - No Replies

Caravan salesmen can spawn on top of each other after entering a city.

Picture is the Fashionable man and the Darkwood Furniture salesmen spawned on top.
http://imgur.com/a/axdV4

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  Bow of the Green Salamander
Posted by: Autumn - 12-31-2016, 08:19 AM - Forum: Bug Reports - Replies (1)

I haven't tested with other bows, but currently with a nightflower bow of the green forest, I will sometimes spit out a razing salamander effect, with UL Cinders, I somehow don't think this is intended.

[Image: 7365757876.png]

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