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  I Pray, With A Machine Heart
Posted by: Egil - 07-18-2016, 10:50 PM - Forum: Balance Fu - Replies (8)

You know how Dullahans can't drink potions? I like those sorts of racial limitations. It keeps certain builds in check while also promoting racial diversity. I think this sort of thing is sorely needed in two cases:

- Being able to heal Engineer Bots with anything except Repair
- Dullahans and Liches being affected by Mercala-based healing

Both of these things shouldn't be happening, to me. Thoughts?

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  Shoot you until you're dead
Posted by: Autumn - 07-18-2016, 05:33 PM - Forum: Bug Reports - Replies (4)

For some reason, Wild Ride will shoot all enemies for a VERY unconsistent amount of times, in short, bullshit.

[Image: 5ad5d480df.gif]

But I honestly can't tell you how its bugged other than it looks like it, I'm using a single shot gun and I'm pretty sure it's not supposed to shoot that many times tbh.

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  [Query] Jump Cancel + Gradient Blur
Posted by: Joseph Jostar - 07-18-2016, 05:15 PM - Forum: Bug Reports - Replies (3)

In the Demon Hunter skillset, Jump Cancel is described as 'resetting Repeat Action tracking' (which is a little vague in and of itself). For the Demon Hunter stances, this resets the M-cost increase for repeating them but doesn't reset the 1M refund Gradient Blur gives them for the 'first use in a round'. Is this intentional? If so, it would be nice if it was a little more clear.

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  Keening Rod [Other Tools?] Bug
Posted by: Exxy - 07-18-2016, 05:08 PM - Forum: Bug Reports - Replies (4)

This is similar to the Golden Pickaxe/Lockpick bug I reported forever ago, although the current list is this:

-The Keening Rod cannot be right-click to be destroyed or otherwise. Although it can still be used as it normally is.

-It appears in all tabs.

EDITED-I've tested this with Whetstone as well, I assume this applies to -all- tools if not just tool modifiers.

[Image: 7a55612c67014cd2bd167c3dc96ed333.png]

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  Missing Merc Equipment Effects
Posted by: Ranylyn - 07-18-2016, 06:13 AM - Forum: Bug Reports - Replies (1)

At first, I thought Merc loadouts just changed. Zoria did not appear to have her Ghosthands, Blood Jewel or Swordsman Ring, and Reynes did not seem to have his witch hat or Nihilist (this is a big one, holy crap fireblood enemies.) But then I noticed Zoria was not getting any HP back from her Bloody Fang.

Mercs are currently not benefitting from...

- Weapon Effects (Bloody Fang and Impaler have not healed Zoria and Alma, respectively)
- Hand Slots (Ghosthands and Nihilist; Alma's shield still gives him guard)
- Accessories (No pierce from the swordsman ring, no regen)
- Food! They always get 0 FP back per battle, and no displayed HP amount.
- Possibly unrelated but Claret Call? (Zoria has Rebound and EI, but seems to not proc Claret Call. Again. That or it was never fixed)

Mercs DO get benefits from...

- Armor (Zoria's Armor of Nails still reflects damage)
- Resists? (Reynes still resists fire - untested with Zoria's racials)

For completion's sake: These tests have ranged between level 3-35.

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  Legacy Risu
Posted by: Ranylyn - 07-18-2016, 04:25 AM - Forum: Suggestions - Replies (9)

Something that's come up multiple times is that some people miss the old Risu. She's become somewhat of an icon within SL2. It makes sense she'd be happy with the place being a lot nicer, but not every day is always great, right?

So, as to my suggestion: Occasionally, Risu has a bad day and has her old script. Maybe on specific days or whatnot. I'll leave it up to whatever's easiest for Dev to manage.

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  [Character Customization] V-Flip
Posted by: Exxy - 07-18-2016, 04:02 AM - Forum: Suggestions - Replies (2)

Simply put, can we have an option to flip the current items we have in the Character Customization Menu (vertically only, horizontal flips would be disturbing in 99.999% of cases)?

This would give us the ability to make more varied icons without clogging up the interface with a double variant for each thing.

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  Vorpalicity 3.0? [Discontinued]
Posted by: Exxy - 07-18-2016, 12:57 AM - Forum: Balance Fu - Replies (3)

Quote:NOTICE

Despite Kameron's counter-point (on and off forum) I would like to discontinue the topic for the time being but keep it present for future reference if any are made on this subject.

That being said, I am no longer pushing for this to be an actual adjustment.

After a recent update, Vorpal was made to ignore -all- Defenses. I'm more than tempted to say this was a rushed adjustment, but let's not waste time with the overall thread concept.

My suggestion is this:

-Make Vorpal ignore -half- of the end-Defense values, not all as it now does.

OR

-Make Vorpal ignore Armour and bonus DR/Defense and Resistance that are gained through Skills such as Wraithguard, Painproof, One-On-One, Weathered Body, etc.

But a 2,000th "Why Diz?"

Just. Too. Much. I'm sorry, but it is.

EDIT: Made a small clarification. Screenshots are with non-VA pairing and no debuffs present:

[Image: 1a6c872a7bfe417ebfffb0033f120046.png]

[Image: 881636ec1d4641789605e7605b1a147d.png]

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  Strafing/Sidestepping.
Posted by: Autumn - 07-17-2016, 11:43 PM - Forum: Suggestions - Replies (5)

Is it possible that if you hold ALT+Arrow direction, you will travel that direction but not change the way you are facing? This'd allow backstepping and sidestepping to be a lot easier and just look better generally.

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  Improvised Twigs
Posted by: Autumn - 07-17-2016, 05:25 PM - Forum: Bug Reports - Replies (3)

I don't think Improvised weapon has any scaling, that or the few characters I've tested it across don't have the right stats, if it doesn't have scaling, I suggest 100% Guile, for craftiness.

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