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PVE Guide Interest |
Posted by: Ranylyn - 06-30-2016, 05:16 AM - Forum: Fruity Rumpus General
- Replies (11)
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Apparently a fair chunk of people have been struggling with PVE a bit since the Reckoning, with high damage and enemy HP and all that. Meanwhile, I feel like I've made it my toy and snapped it in two. I just have a mind for this stuff. And of course, these are builds that could be salvaged for PVP later without requiring a fruit of fluidity.
If I created some guides for new characters and how to get by entirely on NPC and laplace gear and all that, would anyone be interested in reading them? Or would I be wasting my time for nothing? I admit a bit of it would involve theorycrafting since I have not exactly done a 1-50 (close enough, and it gets pretty slow past that) on every race since the Recoking, but based on my experiments, I should be able to extrapolate and provide some reasonable baselines to build on.
So, is there an interest in this? Or would I be wasting my time?
EDIT: Fixed typos. Recoking what.
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Sear and Cobra Dance |
Posted by: KhalidtheGrey - 06-30-2016, 01:06 AM - Forum: Bug Reports
- Replies (5)
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I'm not 100% sure if this is a bug but it certainly seems like it. I've been using Cobra for a while (yeah yeah, burn me at the stake, just make sure you use sear) and I've noticed that when I'm targeted in the Sear area of effect, I dodge, move, dodge, and then finally take the damage as if the game is casting sear three times. I'm sure it's more complex than that, but I vaguely recall Cobra used to just dodge once even against Sear. I don't dodge cinder or sear tile damage either!
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March |
Posted by: nico - 06-29-2016, 10:19 PM - Forum: Suggestions
- Replies (10)
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It'd be convenient if the March talent restored FP too.
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No need to even state a subject. |
Posted by: Raigen.Convict - 06-29-2016, 07:31 PM - Forum: Unban Requests
- Replies (1)
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Game you were banned from:Sigrogana Legend 2
In-game name (key): Raigen_Convict
Reason you were banned: Apparantly trying to bring attention to a bug that has yet to be fixed.
The length of the ban, if you know: 10,080 Minutes
Who banned you, if you know: No idea.
Why we should unban you: I personally thought bringing attention to it was gonna help to get the thing solved faster since I could've SWORN the forums has a bug report about it, though maybe I did encourage the bug in a joking way, I didn't even think it was wrong to speak about it jokingly like it was as sensitive a topic as abortion. But I realize I just shoulden't say anything like that apparantly. I'm sorry that I did this, okay? Okay. My thought process is overall fucking terrible since I keep getting told off about everything apparantly.
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Missing Hunger |
Posted by: Trexmaster - 06-29-2016, 05:11 PM - Forum: Bug Reports
- Replies (1)
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The Hunger bag was omitted from the new character screen. I didn't really think of this until I instinctively went to check my hunger bar whilst grinding to know when I should eat again and, well. Now I can't.
Some sort of alternative indicator should exist for your character's Hunger, assuming the mechanic is unchanged.
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[Board] Crown Point Coliseum |
Posted by: Dystopia - 06-29-2016, 07:01 AM - Forum: Sigrogana
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A poster has been pinned to the board, a message neatly written beneath it.
Chimera Enterprises invites you to participate in The Crown Point Coliseum, to test your bravery and your strength against the brutality of nature in this ancient Alstalsian tradition! Witness the beauty and exotic charm of dangerous beasts and curious creatures from all over the world!
Sign ups will be first come, first serve on the day of the tournament. For those who do not wish to test their mettle, the sights and sounds of these beautiful creatures alone may suffice! The tournament will be held in the Crown Point Coliseum at Chimera Enterprises, located in the east Cellsvich residential area. For additional information, please see the above poster.
Thursday, June 30th
6PM EST
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Holy Smite |
Posted by: Trexmaster - 06-29-2016, 03:32 AM - Forum: Bug Reports
- Replies (1)
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Holy Spark doesn't seem to be taking RES into account at all, dealing the same damage to enemies with varying RES. I didn't test other priest spells, so I don't know if this is the case for every priest spell.
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A winter wonder land. (With monsters) |
Posted by: KhalidtheGrey - 06-29-2016, 01:39 AM - Forum: Suggestions
- Replies (8)
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Yeah this by no means a fully formed idea and I'd much rather discuss it and iron it out before actually throwing it at dev.
Ice dungeon type! Tundra, Mountain, Ice Cave, something like that for the name. Overworld sprite should be appropriate. Ice Cave with a recolor of the tunnel would probably be easiest. Personally, I lean toward making it Mountain for thematic reasons.
Should I leave mechanical stuff up to dev and just hand him this clump of ideas to do with as he pleases or should I work on giving them abilities and such.
Mob ideas
Frostbite Spider, a fast and physically tough mob.
Rime-blue Wyrm, a bulky flying mob resembling a dragon.
Goliath, a hulking humanoid looking like a yeti or ice golem.
Visage, a small, but moderately tough humanoid that summons creatures (undead? new ice youkai mobs?) to attack, though it has piss poor damage output on it's own. Maaaaybe debuff capabilities?
Boss idea
Snow Cap, a massive turtle-like creature covered in thick ice.
A lunge attack to move a short (long?) distance and damage/knock out of the way players in the path?
A slam of AoE ice damage.
Passively creates ice tiles on it's space and all adjacent spaces including while moving?
Possibly inflict Slow when it deals damage.
Second phase the shell breaks and it gets very fast and mean? Automatic Expanding Ice each turn (as the verglas skill)?
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