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Gotta flee fast |
Posted by: Trexmaster - 05-28-2015, 10:41 PM - Forum: Bug Reports
- Replies (3)
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Fleeing Spectres doesn't seem to wait for the animation to finish before resuming the turn.
Meaning that it can be 'dodged' if used and your momentum drops low enough to end your turn. The time frame for this is obviously low, but, with a Blink-esque movement, it's possible.
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Essence Taking |
Posted by: PantherPrincess - 05-28-2015, 04:51 PM - Forum: Suggestions
- Replies (2)
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I really think this innate should be redone its quite useless. +5 FP per turn at rank 5 wouldn't be that bad at all especially with the high FP costs of hexer skills.
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Remote Gaming on Mobile devices |
Posted by: THE Xecron - 05-28-2015, 01:03 PM - Forum: Fruity Rumpus General
- Replies (1)
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Hello guys,
So I have recently experimented on ways of playing games from your laptop to a mobile device with minimal lag and I have come up with a solution. There is an App for that!
The app is called Splashtop 2 Remote Desktop for iPhone and iPod - Personal ($2.99/£3.99)
It should be clearly noted that this also work (and in my honest opinion better) on the iPad and iPad mini too.
The Description:
Over 18 Million Users -- #1 Remote Desktop App for iPad! Splashtop is the easiest and fastest way to access your Mac or Windows PC from your iPad!
Use Splashtop to access your computer on the local network with best-in-class video streaming performance. View and edit Microsoft Office and PDF files. Browse the web using IE, Chrome, and Firefox with full Flash and Java support. Play 3D PC and Mac games. Access your entire media library and documents. And more!
To access your computer from across the Internet, subscribe to Anywhere Access Pack via In-App Purchase.
* Use your iPad to access all of the programs and files on your computer with 100% compatibility, including PowerPoint, Keynote, Word, Excel, Outlook, Quicken, IE, Chrome, Safari, and all other PC/Mac applications
* Use your full desktop browser (IE, Chrome, Firefox) with Flash and Java support, with all of your bookmarks and your favorite plug-ins
* Enjoy the full video and music libraries that are playable only on your computer, whatever formats they’re in
* Play all the 3D games (World of Warcraft, StarCraft, Skyrim, Diablo III, etc.) and all the Flash games (FarmVille, CityVille, etc.)
That's right guys, you can actually play SL2 on your Apple or Android Device if you wanted. WOOP!
I WISH TO POINT OUT A FEW THINGS BEFORE YOU GO GETTING THIS APP TO TRY AND PLAY ON SL2 WITH IT!
PROS
You can tappity tap your way around Sigrogana! What's not to love about that?
http://gyazo.com/2a47d457ef9d689665fb89f605153f8c
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Item Weight Management |
Posted by: Prism - 05-28-2015, 11:45 AM - Forum: Suggestions
- No Replies
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I suggest we add a 'Weight' column to the items section. Some Usable and Battle items have item weights attached to them, but it can be very hard to see what's actually weighing you down. This can make it very tricky to diagnose what to remove from your inventory when you need to LE and drastically reduce your carry weight limit.
The weight listing would be a number, and probably go between 'Quantity' and 'Worth.'
A second possible suggestion is a new subsection for the inventory - 'Heavy' or something. Everything that has any amount of weight attached to it.
For clarification, I mean carry weight, and not an equipment item's battle weight.
EDIT: I've been told that stacks count as 1 weight, and that everything in Equip, Usable and Battle is included in this. It still would be nice if something was done to lessen the confusion surrounding item weight in general. I've played for a while and didn't really know this until someone told me explicitly.
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Fated Characters |
Posted by: MegaBlues - 05-28-2015, 06:10 AM - Forum: Suggestions
- Replies (4)
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So, this suggestion is the ultimate for RP. Instead of the game choosing what your character is capable of, you do it.
Other people won't let your character excel in a certain area unless they have the stats to back it up. Does your battle-hardened general have less Strength than that catgirl over there? Too bad, she just suplexed you into the dirt.
This would allow players to choose what kind of character they actually want, without needing to pester others to grind them for weeks at a time (Seriously, tally the amount of hours some people spend preparing a character. It's ridiculous).
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Let players allocate 236 points worth of stats manually. This is a stat total of 4. This isn't extremely high in any way whatsoever, but with the high customizability, it would allow players to make any kind of character without tons of heartache. Want that musclebound meathead? Go for it. Frail mage? Go for it. Lightning bruiser? Go. No grinding. Actually enjoying the game.
Of course, players who chose this wouldn't be able to LE, so any bonuses obtainable from this would be off-limits for them. No catalysts or crafting bonuses for you.
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Frequently Unstated Questions, Queries, and Statements.
S: This is unfair to the people who have already grinded!
A: No one cares about your prestige, make the game more accessible.
S: This means that no one will go through the story!
A: Not everyone actually reads the story. Some people only go through it for rewards. This won't change that.
S: This will make all characters the same!
A: It's a less frustrating option, and I highly doubt that everyone plans on making the exact same stat plot.
Q: What if I want to make a character stronger than this would allow?
A: Grind them yourself. This isn't meant to encourage Mary Sues. RNG Purgatory for you.
S: Why wouldn't everyone do this? Wouldn't this ruin the point of leveling up?
A: Some people may want to progress, and some may want higher stats. Though if being average for more controllability and less frustration is so appealing, maybe this suggestion isn't the issue.
Q: What if people use this to drum up antagonism, and make large parties of evil-doers? What if one person makes a large party to wipe other people out?
A: More antagonism, more RP. No more needing to grind for days for an acceptable villain. Everyone wins. Also multi-keying like that isn't allowed.
Q: What if people use this to make a level 60 character, then help grind someone else's level 1 character?
A: People do this already, moot point.
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Tomeboy |
Posted by: Trexmaster - 05-28-2015, 01:35 AM - Forum: Bug Reports
- Replies (1)
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A mutated tome weapon (In this situation a Jackhammer) doesn't seem to qualify for either the Fluency bonus (+2 wil when wielding a tome) or the Tactian bonuses for wielding tomes. Specifics cases are as follows.
It does not grant the 'According to Plan' FP regen on hit.
It does not extend the duration of Volley Formation.
It does not grant its power as a bonus to damage with Assault Order.
I have not tested other skills that gain Tome bonuses with Tactian, but, odds are they may not function properly. Whether or not this is intentional is unknown, but, it's worth reporting to confirm.
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Natural Performance |
Posted by: Trexmaster - 05-28-2015, 01:31 AM - Forum: Bug Reports
- Replies (1)
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Performance Rating still functions without the SP in it for Tactian.
It'll continue to go up as actions are made that'd boost it, and only drop to 'D' rank if a party member falls. No penalties are taken to it for taking damage if you don't have the SP in it.
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Join Battle Issues |
Posted by: Trexmaster - 05-28-2015, 01:28 AM - Forum: Bug Reports
- Replies (5)
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As it stands, joining a fight in progress will cause you to join in with whatever setup you had at the end of the last fight you finished that session.
I.E. if you ended a fight at 4m, as an Evoker/GS or something, then swapped classes to say, Monk/GS, and tried to join a fight, you pop in at 4m with your evoker skills equipped.
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Race: Ghoul |
Posted by: Trexmaster - 05-27-2015, 06:47 PM - Forum: Suggestions
- Replies (12)
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So, Cladis Mortem undead are sentient. Simply put, while they obviously wouldn't be a common sight in civilized areas (at least not without some form of disguise. A very good one.) I can see them working as a race, possibly one that could be transformed into via LE as well. Not to say they'd automatically be persecuted for existing but...it seems like a no-brainer (har-har). I'm not going to bring up other races that'd receive the same prejudice, but, suffice to say, this isn't anything new.
A Ghoul's backstory would be a human of some kind that gained a disease or 'curse' for eating people-- which results in their death and the Cladis Mortem. I imagine this wouldn't be the sole method of their creation, but, it could be. Who knows.
As to specifics, I'd imagine they'd receive similar racials as Cladis Mortem Null, but, of course, with something more player-use-oriented beyond just some resists and status immunities. Special traits and what not.
I don't think I need to layout growth percents or anything like that, Dev handles that stuff.
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