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  See-Through Doors
Posted by: Slydria - 09-28-2015, 07:03 AM - Forum: Suggestions - Replies (4)

All the doors we have right now are opaque, could we please have some non-opaque ones?

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  Deal Breaker
Posted by: catabur - 09-28-2015, 12:39 AM - Forum: Suggestions - Replies (2)

I think there should be an alterations to Yenten.

1. You should be able to bet how much coins/murai you want to bet.
2. You should be able to turn off the timer. (at least, when it's two players and not a bot versus human)
3. Regular Yenten should be in the casino. (as it stands, there's Endless Noten Yenten and Noten Yenten but this could be some ic anti-cheat thing)

Ignoring the very confusing bugs Yenten is plagued with, I think it'd be neat if you could place Chinchiro or Yenten inside your home and bet murai instead of coins. Possibly as a donation or craftable item. ("Onigan Game Pack"?)

Being able to play yenten or chinchiro at a camp would be cool, too, but that's more of an afterthought.

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  Pull a Card from Your Sleeve
Posted by: catabur - 09-28-2015, 12:26 AM - Forum: Bug Reports - Replies (2)

[Image: 8f8477a395.jpg]

Right afterwards, we were prompted to discard cards.
(yenten temps_deck: 16)

It was Endless Noten Yenten. (amazingly hard to screenshot things when there's a 10 second counter)

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  Blowback to Hell
Posted by: Soapy - 09-27-2015, 11:06 PM - Forum: Balance Fu - No Replies

Blowback is a little too reliable even now, with the bug fix to subweapon weight it'll be even more so, with stuns near (or even over) 100%.

I suggest lowering the base stun to 5% per level, making it 25+weight% at max rank, that way you actually have to itemize for it instead of landing back to back stuns with a fitting form wo-dao.

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  Forced Move [QUE]
Posted by: Trexmaster - 09-27-2015, 07:38 PM - Forum: Bug Reports - Replies (1)

Forced Move is causing targets moved by it to ignore the density of other mobs, making it clump them all onto one square.

I'm unsure if that's intentional.

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  Gigantys bug
Posted by: Autumn - 09-27-2015, 08:54 AM - Forum: Bug Reports - Replies (1)

The 10 star greatsword Gigantys does not seem to deal it's bonus weight damage in the sub equipment slot

It does not work properly with some arbalest skills either (damage wise, I suspect from the bonus weight mostly from the UL and weapon parts.)

also it does not seem to get range buffs from Huge blade and Giant Gene.

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  More Level 60+ Dungeons Please!
Posted by: Slydria - 09-27-2015, 12:06 AM - Forum: Bug Reports - Replies (1)

With the new addition of the Level 65 Goblin Tunnel and Desert statics, there wasn't an addition to having random Level 61-70 Goblin Tunnels and Desert dungeons appear like with the Whirlpools in the thread from before.

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  Nitrogen Derp
Posted by: Soapy - 09-26-2015, 04:57 AM - Forum: Bug Reports - Replies (5)

Nitrogen Drop uses the base range of the gun, ignoring Short Barrel's (and probably Long Barrel's) range mod.

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  Battle Mapping
Posted by: Mivereous - 09-26-2015, 02:11 AM - Forum: Mapping - Replies (5)

Just I suppose a reminder to Dev and an inquiry to other players: being able to make new Battle Maps, such as the revamped Castle and Black Door maps for old and possible new BDPs, so as to have some diversity. What kind of creations could you think up for this?

  • Sunken Ships in a Whirlpool!
  • Giant Lava Pits in a Fire Altar!
  • Actual trees in Forest battles!
  • Berry bushes in Forest battles; each turn next to one, you eat a berry and face the consequences, good (more stats, effect, HP/FP, etc) or bad (poison, sickness [no self potion use], reduced HP/FP, etc)!
  • Heavy Brush in Forests (larger patches of grass that affect movement like Ice tiles)!
  • Lookout Towers (with a range rune at the top, of course) and makeshift tent camps in Bandit Dens!
  • Campfires in Goblin Tunnels (being within 1 range restores 2% HP, but if you get knocked onto it, you take fire damage and chance to burn; water/ice/wind/earth attacks/spells can put it out; fire/lightning attacks can start it back up; bombs or other explosives placed on it explode immediately and destroy it; etc)!
  • Jammer Puddles in Jammer Tunnels (Jammers that walk over it remove Poison and gain 2% FP; ice attacks/spells can freeze them over, nullifying them; affects movement like Ice tiles)!
  • An actual Altar platform to fight the Fire Altar boss on!
  • A black hole at the center of the universe instead of a sun in Black Doors (pulls all objects and mobs towards it by 1 tile per round; objects that hit it are destroyed, mobs are damaged)!
  • As many as your minds can come up with!

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  Tactical Destruction
Posted by: Mivereous - 09-25-2015, 09:04 PM - Forum: Suggestions - Replies (2)

In addition to the eventual blowing up BDP walls, could bombs also get a use in battle to destroy obstacles such as bushes, mana crystals, healing/range runes, boulders, Ice Points, etc?

Also for Firthrower and the Flamethrower skill to destroy Ice Points, if they don't already.

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