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  Out-of battle skill use - Plausible implemention inside.
Posted by: Ranylyn - 07-08-2015, 09:48 PM - Forum: Suggestions - Replies (4)

It's no secret that it's stupid that, say, a medic can't just use graft outside of battle. However, it's also no secret that HP and FP recovery moves could be abused in tandem to ensure every single battle is entered at max HP/FP. As such, I've come up with a system to allow some skills to be used outside of battle.

- One trait would be learned. This trait would enable you to use one "Map Skill" 5 times between inn visits.
- Map skills would be set as items, to be used via Shael's utility belt.
- Map skills would be unique to your main promoted class. You cannot use your sub-class's skill.
- Map skills would consume HP, FP, or a combination.

Some ideas for these skills:

Bonder: Refreshes all youkai (since they lack Spirit Regeneration or Reihou)
Void Assassin: Lose 50% Max HP to start the next battle with 60 void energy (Encourage void poisoning RP!)
Verglas: Create a wall of ice behind you to block monsters in pursuit.
Black Knight: Sacrifice 10% of your max HP to gain an equal amount back in FP. (Example: 500 HP = 50 HP lost = 50 FP gained)

Etc.

While some class combos may be seemingly exploitable (Example: Skills costing HP to get FP back can be mitigated by having a way to heal at the start of the next fight) the fact that you can only use them 5 times per inn visit limits exploitability somewhat, and would make your main class far more important overall. This would also allow classes that require specific resources (like Void Energy, or maybe even essence for vampires) to approach RP scenarios more freely without needing to wander off to build them up first.

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  Special Attack or: How I Learned to Hate Stylish
Posted by: catabur - 07-08-2015, 09:27 PM - Forum: Bug Reports - Replies (1)

Special Attack 1 doesn't seem to be affected in anyway in Stylish.
Using the spear's special attack 1, Multifront, as an example, it costs 4 M to use. If you use it once, it still costs 4 M to use. The fist's special attack also seems to does this, too.

I'm not too sure about the others.

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  DOUBLE SUN POWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER
Posted by: catabur - 07-08-2015, 06:18 PM - Forum: Bug Reports - Replies (2)

Golden Glow's shining animation persists throoough everything. Only way to get rid of it would be relogging or using a mirror.

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  Literacy - Loss Prevention
Posted by: Ranylyn - 07-08-2015, 04:26 PM - Forum: Suggestions - Replies (4)

[12:41:43 AM] Adam: "You'd really like to write in this thing, but you don't know how!"

... brb bashing my head against the wall because this character wrote letters to old friends literally earlier today and LE is stupid.
[12:42:20 AM] The Maid Of Choice: lolololoplololololplolololololoplolololololololololi

Context: Someone's been drafting apology letters after some... rather awkward social faux-pas. During all this, an LE was performed, and then more letters were needed post-LE... which was not possible due to not knowng how to write despite having just done it.


... okay, so literacy being tied to Fluency is totally neat. But this is... well... the opposite of neat. In a way, LE can kind of make sense as being rusty and out of practice; a bodybuilder who doesn't do any physical activity won't keep those muscles, after all! Your reflexes can dull, your atention can wane, etc. But... is it physically possible to forget how to read, short of amnesia? I've forgotten an entire language, verbally, but I could still read it and I remembered it as I read it. Literacy is a pretty deeply ingrained thing.

Basically, I'm suggesting ways for a once-literate character to not suddenly derp out and forget the alphabet.

Some Ideas:
- A hidden flag that triggers once literacy is attained, that never goes away.
- Automatically letting all LE'd characters be literate simply from worldly experience (you don't need to RP as literate!)
- Attaining Literacy via NPC trainers as an alternative method, so you can quickly relearn it after an LE. (This could also be tied into varying degrees of literacy, and me mechanically tied into quests involving translation, decoding ciphers, and the like, and really opens future potential.)

I personally think the last one is the coolest idea, but that's just me.

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  Stylish Summons Getting Stuck
Posted by: Slydria - 07-08-2015, 08:20 AM - Forum: Bug Reports - Replies (1)

Lately players have been getting stuck in battle because of summons, what happens is when a summoned creature takes their turn in a Stylish Dungeon or PvP battle, it never really ends causing an infinite loop of messages displaying [Summoned Creature]'s turn.

This has been seen from player Youkai, Shine Knights and enemy Seeker Flames summoned by Firefoxes.

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  Guns don't Apply Claret Call
Posted by: Kameron8 - 07-08-2015, 06:26 AM - Forum: Bug Reports - Replies (2)

Claret call is supposed to apply on physical damage, but guns (at least autopistols) do not apply it. I know guns are not supposed to gain damage from claret call, but applying it for ether invitation/last chance is still enough to matter.

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  Spooky
Posted by: Slydria - 07-08-2015, 01:07 AM - Forum: Bug Reports - Replies (5)

For some reason, monster messages show up while logged on the title screen.

http://puu.sh/iQVTW/fadc997c1e.jpg

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  Accel Lag
Posted by: Trexmaster - 07-07-2015, 02:12 PM - Forum: Bug Reports - Replies (1)

I have no idea if this is the best place to put this, but, it works. Probably.

It seems according to feedback from other people over OOC, whenever I entered a fight in an accel dungeon, noticeable lag occured even for those not in the fight with me.

I'm unsure if this occured for every fight, but from my point of view, the lag only became intolerable after about roughly two hours of constant dungeoning, though I'd seen a complaint or two over OOC about half an hour in.

EDIT: Relogging seems to help reduce the client-side lag.

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  A Couple Suggestions
Posted by: KitsuneNoMeiji - 07-07-2015, 07:12 AM - Forum: Suggestions - Replies (3)

I'm just going to get straight to my ideas... not sure if these have already been suggested, but:

1. More outfit slots. Personally, I'd like to be able to change my clothes to match different occasions. For example, lets say I was RPing with some friends and we're about to head off to a festival. To make it seem more real, I'd like to dress in a Yukata. However, with only 2 available slots, it makes it difficult if I already have two favorites made. If I want to keep this setup for future use, I will have to completely remove one of my other favorites. Maybe a max outfits slots could be 5?

2. An RP checkbox. Yes, this feature isn't required, but could be useful. There could be like a checkbox near where you choose to talk through say or OOC. This checkbox, when checked, would put parenthesis around whatever you say. True, this is close to useless as a feature, but to those that constantly forget to put parenthesis around words they do not mean to say through their character, like myself, it would be an incredibly useful feature. Of course, this suggestion also comes with a drawback: those who're used to not having this feature could find it tedious... perhaps also adding an option in the settings to disable/enable this feature for those who are not accustom and/or do not wish to use it and would rather do it manually?

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  Should Mechinations have access to all* race parts
Posted by: Clockworkers Doll - 07-06-2015, 06:49 PM - Forum: Suggestions - Replies (14)

*Not Shaitan, Umbral, Oracle, Vampire, Doriad, Lich, Dullahan, Wyverntouched, Papillon or Glykin.

So, a thing I've noticed is that even though a mechination is built, and basically has some sort of faux skin and hair and etc., why can't they have access to race parts like Vampires do? I don't see a reason why you couldn't build a mech with cat ears, or elf ears, or wings. It seems unrealistic that nobody even bothers to make a mech look anything but a human, when we know we can make them human. They'd just be like the Vamps and not have the racial benefits, but have the Mech ones. It would probably lead to more RPing opportunities anyways. I think the only downside is that we might get the usual "durhur horns/fox tail/wings on the sprite together" and we might have Mechs fluttering everywhere, but those aren't big issues that we can't take care of.
I'm just suggesting that maybe we add all access* to the Mech race too. Or at least add the sprites to the accessory station for them.

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