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  This isn't my house
Posted by: Trexmaster - 05-18-2015, 12:24 PM - Forum: Bug Reports - Replies (3)

[Image: 46fb866578.jpg]

So, I have no idea -how-, but, I'd previously placed an extra level down in my house (whilst having build mode on) then proceeded to go into it. Then I decided to go back into it to make sure the up/down style was correct...and I got black screen'd. Nothing I did seemed to fix it, so, I relogged. Then when I logged back in, I was back in the starter area.

Simply put, the problem seems to be with extra levels.

EDIT: After some testing, I've narrowed it down to the issue being exclusive to the one specific Extra Level I'd been using. I used the other spare one I had, and it worked fine in the same position. Yet no matter where it's placed, whenever I try to leave the extra level in question, it will send me to that black screen.

For reference, said extra level used to be used in a house I'd built before I decided to move to a portal house (having grabbed everything beforehand in order to remake it entirely). I'm thinking the issue may lie there?

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  Housing Ticket/Furniture Suggestion!
Posted by: Asellia - 05-18-2015, 10:07 AM - Forum: Suggestions - Replies (3)

I was told to post this (I'm Fortune flower), so here I am.

Basically, I have a housing ticket and no alchemy-- friend has alchemy but no ticket.

Could we maybe get a base/basic DISC(er? I forgot name), that makes the ones that require housing tickets show up/not require said ticket for alchemists who don't own a house? It'd introduce a furniture market too, which I don't think would be bad.

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  Chimera Enterprises' Complaint Forum
Posted by: catabur - 05-18-2015, 03:20 AM - Forum: laplaceNET - Replies (6)

Sender: chimeraenterpises@l-net.grm

Here at Chimera Enterprises, we put the customer first. But, as all great companies and merchants know, sometimes the day is rough and the customers follow. Which is why after careful consideration, we have decided to open a special little section for anyone to post it. Wherever it be your scathing reviews, misunderstood complaints, or even a suggestion on how you think we can better run the company, all of it could be here!

We will try to read over and consider each and everything you post.

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  Chimera Events: Suggest another one
Posted by: Kavoir - 05-18-2015, 02:48 AM - Forum: General Discussion - Replies (3)

Okay we have been doing this thing for a few months now. And quite frankly we are running out of ideas. I mean I am sure we could come up with another one in time. But I decided we should try asking you our [strike]Adoring[/strike] Public.

Now you might be trying to figure out what we are trying to do. I mean its clearly not make Murai or we would sell weapons and armour. The short version is we literally exist to produce bad events that might give people something to talk about other then how bored they are, how dumb everyone else is, romance and fighting. I mean the last one was clearly horrifically racist inuniverse.

Why not a fighting Tournament?

Okay fighting Tournaments are first off against the company attempting to be non-violent thing. More importantly they are a pain to organize for several reasons. First off a set time just flat out won't work you could set a start time but people won't be happy if they are disqualified for being late. Secondly different matches take different amounts of time and there is no way you can get enough of them done to make people satisfied in under 3 hours. Lastly there will be wins and fighting stlye people concider cheap no matter what rules you have and people will say they are limited and their style is impossible if you impose any rules. So basically it will be a big mess that nobody will be happy with and the most important people will go AFK at the wrong times.

Plays and things are no too.
Okay people both on staff and out will be in and out all the time. Its just a fact. It also isn't very engaging for the audience really. Combine these two and do some simple thinking and you should realize why its a bad idea.

I can expand on things but I think I covered the basics here. Feel free to use this thread to discuss things related to what we do or whatever.
The Skype Group name for this month:
[Image: R4aRSdU.png]
An actual picture of the Google Drive discussing ideas for the event a month before:
[Image: RgGWBZw.png]

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  The beast with three backs
Posted by: Trexmaster - 05-18-2015, 12:05 AM - Forum: Bug Reports - Replies (2)

Back-attacks on mobs seem to proc on their sides, and their back.

I haven't tested it yet, but, I imagine the same goes for players.

EDIT: I have tested it. Yes, it applies to players. Oh the pain.

UPDATE: It seems getting bumped from your back diagonals causes the player to get the back attack instead.

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  SL2 Version 1.25
Posted by: Neus - 05-17-2015, 08:05 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

This week, a new race. Prepare for an influx of rabbits!

The Leporidae are the newest addition to the Kaelensia race category. They like to jump and kick and such. Also the server's down as I'm typing these notes so rather than try and be witty, I'll just get on with the patch notes so I can put the game back up.


1.25
Leporidae - A new Kaelensia race, the Leporidae, has been added.

  • Added 3 new racial skills for this race.
  • Added a new trait exclusive to this race.
Adjusted - Automatic Shopkeepers with items in the shop cannot be traded.
Adjusted - Reaper Scythe's damage is now increased by your Axe's Power.
Adjusted - Guard now reduces Evade by the percentage it reduces damage by.
Adjusted - From The Ashes now triggers at any FP total above 0 (but still retains its 10 round cooldown).
* Bug Fixes
- Fixed a bug where the sun and planets on the new premade Space dungeon battle map were not dense.
- Fixed a bug where certain menus could be accessed in combat via macros.
- Fixed a bug where Range Runes were not increasing the range of the Sub-Attack skill.
- Fixed a bug where weather effects would stick around when entering buildings in Dormeho, and when entering player houses.
- Fixed a bug where someone forgot something in the conversation with the arena master.
- Fixed a bug with the silver chainmail icon part facing the wrong direction.
- Fixed a bug where Preparation was causing food effects to last forever instead of being replaced with the emergency food supply.
- Fixed a bug where back-attacks weren't triggering if done from a diagonal direction.
- Fixed a bug where pull effects (such as Forced Move) could set you in a diagonal direction, causing issues.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Rule Clarification
Posted by: MegaBlues - 05-17-2015, 01:08 AM - Forum: General Discussion - Replies (2)

For this question, I'm using a theoretical, but very common scenario.

Say a character of yours finds an item while dungeon diving, that can only be obtainable through cores or chests or such. However, that character cannot use this item, but an alt of yours can.

Another person has this exact same item on their character. So you propose the following: They give your alt this item, and then you give their character your item. Technically, you never proxy-traded, though the end effect is the same.

Is this against the rules? If so, why? If not, why?

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  Who's the most?
Posted by: Sawrock - 05-16-2015, 10:19 PM - Forum: General Discussion - Replies (6)

Who, out of all the player characters you've seen in Sigrogana Legend 2, besides your own (or ones that you designed), is the most...

Badass?
Charismatic?
Smart?
Creepy?
Funny?


For me, the results are...
Badass: Reaper
Charismatic: Trent Sloan
Smart: Omorose Anubite
Creepy: -
Funny: Envy

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  Diagonal movement messing up monsters
Posted by: Suspicious - 05-16-2015, 08:59 AM - Forum: Bug Reports - Replies (1)

If you move diagonally in a dungeon, your facing will be diagonal, which will make it impossible for monsters to surprise you. The game still gives you an apparent facing direction, it just registers you as diagonally facing. Similar weirdness can occur with forced movement skills in combat (such as Forced Move), which allows line attacks to be performed diagonally.

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  [BUG] Unexpected Explosion
Posted by: Blissey - 05-15-2015, 10:18 PM - Forum: Bug Reports - Replies (3)

Not sure how it happened, but a large portion of my house was voided. I'd like my old house back, if possible.

[Image: G7zycDA.png]

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