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Latest Threads
firehawk11
[3.04c] Duyuei Wall not R...

Forum: Bug Reports
Last Post: firehawk11
3 hours ago
» Replies: 0
» Views: 15
the REAL Minos Prime
Starter Pickaxes and Wort...

Forum: Suggestions
Last Post: the REAL Minos Prime
4 hours ago
» Replies: 4
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Raigen.Convict
Ruler Buff 6

Forum: Balance Fu
Last Post: Raigen.Convict
8 hours ago
» Replies: 5
» Views: 125
Miller
Strength Crit

Forum: Balance Fu
Last Post: Miller
10 hours ago
» Replies: 10
» Views: 291
firehawk11
[3.04b] Prisoner Bandits ...

Forum: Bug Reports
Last Post: firehawk11
Yesterday, 07:48 AM
» Replies: 2
» Views: 44
firehawk11
Arblalest Including Launc...

Forum: Balance Fu
Last Post: firehawk11
Yesterday, 07:38 AM
» Replies: 1
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Rendar
[3.04b] Coal Brand

Forum: Bug Reports
Last Post: Rendar
Yesterday, 02:28 AM
» Replies: 0
» Views: 23
Autumn
[3.04b] Rainbow Too High

Forum: Bug Reports
Last Post: Autumn
11-09-2025, 08:27 PM
» Replies: 0
» Views: 24
Sambi
[v3.04] Cast Order Not Ap...

Forum: Bug Reports
Last Post: Sambi
11-09-2025, 04:20 PM
» Replies: 0
» Views: 18
Neus
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: Neus
11-08-2025, 11:00 PM
» Replies: 4
» Views: 277

 
  Frostbite
Posted by: Raigen.Convict - 09-23-2015, 06:11 PM - Forum: Bug Reports - Replies (1)

[Image: JB3pjez.png]
Long story short I did calculations v.s. a spatial corruptor and the damage from this spell counts as Magical instead of the listed Physical, whether this was meant to be magical or not I don't know but this could use attention for people whom use yukionna.

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  Staring Contest
Posted by: Trexmaster - 09-23-2015, 11:51 AM - Forum: Bug Reports - Replies (3)

If you happen to be in a fight against an enemy team compromised of only un-aggro'd Critters, and disconnect (and cause your turn to be skipped), the rounds will cycle repeatedly, as one could expect.

Then, if you reconnect...no one will have the turn, thus the fight cannot end.

(Personally I'd suggest critters just waking up after 5 rounds or so to alleviate this, but, this could happen in Spacey dungeons where enemies consider the player(s) too far to take their turn, causing a similar situation of turn-skipping that -could- lead to the same issue).

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  Spacey Extra Level
Posted by: Soapy - 09-23-2015, 03:24 AM - Forum: Suggestions - Replies (1)

Unlike every other furniture option, Extra Levels can be messed with from far away. I'd prefer they got the same 1 range as everything else.

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  Chair of Disorder
Posted by: Fern - 09-23-2015, 02:42 AM - Forum: Bug Reports - Replies (1)

Starting PVP while sitting on chairs (tested in Risu's Pub) causes this:

[Image: x1lS7ft.png]

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  Towering Mishap
Posted by: Slydria - 09-23-2015, 02:34 AM - Forum: Bug Reports - Replies (1)

[Image: 6450961a28.jpg]

The visual effect for towering monsters does not look right.

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  PSA: Combating Creativity
Posted by: Soapy - 09-23-2015, 01:54 AM - Forum: General Discussion - Replies (7)

.

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  Nagas and Mimes!
Posted by: catabur - 09-23-2015, 12:40 AM - Forum: Submissions - No Replies

Due to SL2's downtime, I decided to be productive and make sprites for nagas (which should be fully customisable color-wise! probably). The tails work off of leg-less human bodies due to... slithery problems. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
There's also the snake-stuff attached to the male and female bases as an example.
And mime facepaint! They're better than clowns.

All of these right here:
https://www.dropbox.com/sh/1ibzetnfxzfps...a4-ca?dl=0

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  Sticker Party: Invite Only
Posted by: Soapy - 09-22-2015, 09:39 PM - Forum: Suggestions - Replies (2)

[Image: nuwFRem.png]

Quote:[4:20:04 PM] John: i mean the xs and checkmarks are kinda nice for knowing when you can't use shit but...
[4:20:04 PM] Konnie: What is it?
[4:20:09 PM] John: we really didn't need this
[4:20:21 PM] Konnie: Oh wow.
[4:20:25 PM] Sly: yeah i did like the look better before
[4:20:51 PM] Ard: Oh god what.

[4:26:22 PM] Kei: it's like a three year old found a box full of stickers and just went nuts all over my screen
[4:26:40 PM] Konnie: WEll yeah.
[4:26:46 PM] Konnie: But the U.I wasn't pretty before
[4:26:53 PM] Kei: it's worse now
[4:26:58 PM] Konnie: Not arguing that
[4:28:59 PM] Kei: this looks like a mockup for a suggestion that nobody would want
[4:29:36 PM] Konnie: Have you amde the thread yet?

The icons are way too big, it looks bad to every person I've asked about it, it's bugged when you first open the inventory, it doesn't convey any actual/useful information (other than the checks and Xs, which should not be underneath numbers since that makes them harder to read), and so on.

Take it out or add a toggle.

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  Walking Mobs
Posted by: Trexmaster - 09-22-2015, 09:35 PM - Forum: Suggestions - Replies (4)

So, in the new 65 Desert Static, there seems to be a mixed group of spawns. Though, at the time, they only appear as Mad Vines (for forest enemies) Red Gorgons (goblins) and Sand Sharks (sea).

Soooo...can they pick from the possible walking mob options like everywhere else? I'd like to maybe sometimes have a fight with no vines, if I felt like...doing that. Yeah. Iunno. I just need my CONSISTENCY.

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  It hurts my eyes
Posted by: Mrgnjr - 09-21-2015, 10:38 PM - Forum: Bug Reports - Replies (1)

While on the pager, i decided to click the 'Description' button for SL2, and what i saw was this

[Image: Hw5KG9K.png?1]

Sorry for the large image, no idea how to fix that without making it horrible quality

Anyways... The text color needs to be fixed, or it could drive off new players who see the game in the Pager and want to learn about it.

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