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Thread: Characters of a greater fortune
Post: RE: Characters of a greater fortune
I'll be honest on my role character I don't even use a build on them because to me it just wouldn't feel right.
It's an open secret they're an extremely proficient healer, yet because I'm not an Elf ... |
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Trexmaster |
General Discussion
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20 |
671 |
04-18-2024, 07:49 PM |
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Thread: Maalik Nadezhda - Request for Appearance and Mask
Post: Maalik Nadezhda - Request for Appearance and Mask
Applicable BYOND Key - StillNotGay
Character Name - Maalik Nadezhda
Request Type - Character Request
Request Details - I was further enlightened. I'd like to have this appearance for the character, s... |
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Trexmaster |
Approved Characters
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1 |
141 |
03-10-2024, 03:20 AM |
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Thread: Prayers And Power
Post: RE: Prayers And Power
I really don't want prayer tools as they were back into Korvara.
It wouldn't make sense contextually to simply port them over as is.
For the races that are far worse off without it like Hyattr it c... |
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Trexmaster |
Balance Fu
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9 |
411 |
03-09-2024, 08:10 AM |
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Thread: Remains Harvesting
Post: Remains Harvesting
Since the bug with the terminal upgrade being far too effective was patched (as before I had not realized it was bugged to begin with) gathering remains can be very tedious if you wind up rolling poor... |
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Trexmaster |
Suggestions
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2 |
121 |
03-09-2024, 04:42 AM |
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Thread: Amalgama and Spirits
Post: Amalgama and Spirits
It feels silly to me that Amalgama, which function heavily off of having 5/5 spirits start the game having none and need to drop a nigh mandatory 4 talent points into Spiritualism to utilize their big... |
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Trexmaster |
Suggestions
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6 |
186 |
03-08-2024, 02:10 AM |
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Thread: Albedo Operative
Post: Albedo Operative
Can the trait Albedo Operative be given the Sigrogana Nation Start req?
Just so it doesn't exist as a trap option for Korvara players to waste their points on.
I'd say the same for Minor Nobility bu... |
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Trexmaster |
Suggestions
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0 |
90 |
03-07-2024, 01:53 AM |
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Thread: Lore on Scarcity and "Dungeoneering"
Post: RE: Lore on Scarcity and "Dungeoneering"
It is things like this that make for the reasons why I preach to create some sensible separations between the mechanics of the game and the IC. At least, until God comes down and gives us a more sensi... |
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Trexmaster |
General Discussion
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8 |
545 |
03-07-2024, 12:08 AM |
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Thread: [v2.84 v2] Centigyro v Kirosh
Post: [v2.84 v2] Centigyro v Kirosh
Radigal's Centigyro ignores the effects of Kirosh and similar tile negating effects, with no clear indication as to whether this is intentional or not.
Other forced push/pull effects will still not t... |
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Trexmaster |
Bug Reports
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1 |
85 |
03-06-2024, 12:54 AM |
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Thread: Grinding Sucks (Korvara)
Post: RE: Grinding Sucks (Korvara)
I didn't put it in suggestions because it's an overarching issue with the design of the game and a problem that's plagued the community for years.
We just want to be able to play the game. The grind ... |
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Trexmaster |
General Discussion
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22 |
1,272 |
03-05-2024, 12:30 AM |
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Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait
What? Of course there's a solution to that problem.
It was explicitly made to show 'this character has one hand' when viewing equipment to prevent people taking this solely for the mechanical benefi... |
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Trexmaster |
General Discussion
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31 |
1,938 |
03-01-2024, 08:28 PM |
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Thread: Synthesis (Order of Operations)
Post: Synthesis (Order of Operations)
As it stands, Synthesis will not activate on the top of the round that Immobilize expires, meaning the user gets one less round than the duration would imply.
It could afford to check much like Poiso... |
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Trexmaster |
Suggestions
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2 |
141 |
02-28-2024, 10:41 PM |
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Thread: 10 Stars and level 40-60 dungeons
Post: RE: 10 Stars and level 40-60 dungeons
From what I can tell the current 56 limit is based off the fact every 8 levels mobs can drop items 1 rarity higher. At 48 mobs start dropping 9 stars, so at 56 they begin dropping their 10 stars.
So ... |
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Trexmaster |
Quality-of-Life (QoL)
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6 |
230 |
02-24-2024, 12:47 PM |
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Thread: [v2.83 v2] Sign Background Images
Post: [v2.83 v2] Sign Background Images
Currently background images aren't loading when placed onto signs (that had worked prior).
Is this intentional?
UPDATE:
This isn't a bug on SL2's end so I'll just leave this as a PSA. Discord and ... |
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Trexmaster |
Bug Reports
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0 |
71 |
02-24-2024, 01:01 AM |
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Thread: Grinding Sucks (Korvara)
Post: Grinding Sucks (Korvara)
Many people are not fond of what it presently takes to finish a character in terms of getting their EXP and items.
Korvara is in a state where grinding is not much different than g6, where it is sim... |
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Trexmaster |
General Discussion
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22 |
1,272 |
02-22-2024, 03:10 AM |
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Thread: Trex's Icons
Post: RE: Trex's Icons
I was gonna make a new thread but felt like a single silly hat wasn't worth its own thread.
Here's a bucket you can wear on your head. Inspired by cog.
[Image: https://cdn.discordapp.com/attachments... |
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Trexmaster |
Submissions
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14 |
14,012 |
02-18-2024, 11:46 PM |
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Thread: [Tool] SL2 Reckoning Calculator
Post: RE: [Tool] SL2 Reckoning Calculator
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Trexmaster |
Builds
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26 |
14,575 |
02-17-2024, 12:38 PM |
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Thread: Bodyguardlictic Blood
Post: RE: Bodyguardlictic Blood
Can always just make it proc only once per enemy unit. |
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Trexmaster |
Balance Fu
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14 |
1,024 |
02-15-2024, 09:25 PM |
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Thread: Mob Spawn Rate (Korvara)
Post: Mob Spawn Rate (Korvara)
Currently mobs respawn in dungeons on Korvara every 2 in-game hours. This equates to roughly every 15 minutes real time provided no server lag affects BYOND tick rate.
This makes it fairly easy to wi... |
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Trexmaster |
Quality-of-Life (QoL)
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2 |
141 |
02-10-2024, 09:56 AM |
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Thread: Crafting Levels Posterity
Post: Crafting Levels Posterity
Can we have a command that shows us our current crafting levels?
It'd also be nice to have shown available points to spend in crafts, as presently there is no way to know how many crafting levels you... |
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Trexmaster |
Quality-of-Life (QoL)
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0 |
107 |
02-05-2024, 05:26 AM |
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Thread: Trex's Icons
Post: RE: Trex's Icons
[Image: https://cdn.discordapp.com/attachments/8...99ffb8605&]
(don't worry it has motion states)
A universal mechanical tail icon, for playbys that have tails but don't conform to races that ha... |
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Trexmaster |
Submissions
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14 |
14,012 |
02-01-2024, 06:52 AM |
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Thread: Firefoxes' Race
Post: Firefoxes' Race
Yes, Firefox kind of sucks beyond having decent evade at lvl 80 to annoy some people with, but this thread is to rectify one thing.
Firefox is considered a Beast, not a Fireblood. If it isn't possibl... |
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Trexmaster |
Balance Fu
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0 |
125 |
01-26-2024, 02:15 PM |
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Thread: Wings and Jumpers
Post: Wings and Jumpers
With the inclusion of many more Jump (the talent) points introduced in Korvara since the inception of the talent, and the more IC-oriented focus of Korvara compared to G6....
It has always struck me ... |
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Trexmaster |
Suggestions
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7 |
385 |
01-23-2024, 07:35 PM |
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Thread: Madness Mantra (True Name)
Post: Madness Mantra (True Name)
As it stands Madness Mantra functions off the current displayed name of a player character/mob. This means that an alias will take precedence over the real name of a player character for those who mig... |
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Trexmaster |
Suggestions
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1 |
116 |
01-21-2024, 09:38 AM |
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Thread: Dynamic Tome Seed Weight
Post: Dynamic Tome Seed Weight
Seeds drop from a fair few things and can make for a lot of inventory clutter if you aren't selling them constantly.
With how many variants there are I think it's fair they get the 0.1 weight treatme... |
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Trexmaster |
Suggestions
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0 |
181 |
12-22-2023, 09:16 PM |
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Thread: QoL Mat. Kit Description Change
Post: RE: QoL Mat. Kit Description Change
Once upon a time crafting windows would tell you the result of changing the material on a weapon when you went to craft with it, but we lost even that much.
Having material kits display the possible ... |
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Trexmaster |
Suggestions
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3 |
230 |
12-12-2023, 03:08 AM |