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Latest Threads |
v2.97b Using Eyes of Elim...
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[v2.97b] Pillawag & Plane...
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The Guile in the room
Forum: Balance Fu
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[Korvara] Mech Applicatio...
Forum: Character Applications
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05-01-2025, 06:41 PM
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Unfortunate Wind
Forum: Balance Fu
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04-30-2025, 07:59 AM
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Iterator Mechanation
Forum: Character Applications
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[2.97b] Ki Woke
Forum: Bug Reports
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04-29-2025, 01:52 PM
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[2.97b] yeah just dodge (...
Forum: Bug Reports
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04-29-2025, 12:36 PM
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[v2.96d] Unable to Act
Forum: Bug Reports
Last Post: Rendar
04-29-2025, 05:04 AM
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[2.97b] Misplaced badge
Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
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[QUE] Life Drain |
Posted by: Trexmaster - 05-15-2015, 04:26 AM - Forum: Bug Reports
- Replies (1)
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Is Life Drain intended to recover more hp than the target actually has left?
I.E. draining a target with 400 max hp, and 20 hp left, for 40 hp, and recovering the full 40, despite only 20 actually being there -to- drain.
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Race: Naga |
Posted by: Tsundere - 05-14-2015, 09:07 PM - Forum: Suggestions
- Replies (10)
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a bunch of people are yelling about how they wanted REAL snake people and so i am making a suggestion
Lore
i don't know what to put here, so patrons/whatever are left to DEVELOPER'S FREEDOM. Maybe something to do with the body-snatching serpent?
The Naga are a mostly humanoid race with two main distinctions--their slit pupils and their body from the leg down being that of a serpent. Their tails are lengthy, usually nearly 2.5x the length of their torso (though on rare occasions they can stretch as far as double that), and incredibly powerful.
Base Stats/Growths
STR: 25% / 5 base | Bonus to Strength because MASSIVE FUCKING MUSCLE TAILS.
WIL: 20% / 4 base
SKI: 20% / 4 base
CEL: 10% / 2 base | Their bulky tails make it harder for them to be agile.
DEF: 10% / 3 base | Torsos are still left open for attack.
RES: 30% / 6 base | The Naga's scales make them more resilient to magic. A gift from their patron, maybe??
VIT: 40% / 7 base
FAI: 0% / 0 base
LUC: 5% / 1 base | Snakes are typically considered bad omens, and Naga are no different.
Racial Skills
Reptilian: While the Naga aren't necessarily cold-blooded, their natural body temperature is much lower than that of a human, making them weaker to the cold. -60% Ice Resistance.
Serpent's Coil, 4m, 25 FP: If within one square of an opponent, you may bind and immobilize them with your tail for 2 rounds. Takes a hit check with +20 hit because YO TAIL IS SO BIG. If binded, evade is lowered by 50. However, if they deal damage to you greater than your VIT + STR in one hit, you will recoil and release them, dealing STR/4 unresistable blunt damage upon release. After this, they will resist the status for one round.
Serpent's Strangle, 1 or 2 TP, 3m, 15 FP: If an enemy has been binded for one turn, you might even begin to choke the air out of them with your tail, silencing them for 2 rounds. Deals 75% of STR blunt damage. Has a hit check.
Forked Tongue: The Naga's forked tongue gives it a certain familiarity with Draconic languages, boosting the power of any tomes it uses by level/6, to a minimum of 2.
Snake Senses: The Naga has that one snake gland thingy that senses heat, so even when blind, the Naga still has a pretty good idea as to where the enemy is. 20 hit is given back when blinded.
EDIT: thank you for the IMMEDIATE POSITIVE FEEDBACK. I'll work on a tail icon if Dev says anything maybe even slightly affirmative.
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Crash: Massive Gain |
Posted by: MegaBlues - 05-14-2015, 07:19 PM - Forum: Bug Reports
- No Replies
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If you put something in a household shopkeeper and the game crashes before you save, the item in the shopkeeper will stay, but will also reappear in your inventory.
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Plated Beards |
Posted by: MakeshiftWalrus - 05-14-2015, 01:24 AM - Forum: Bug Reports
- No Replies
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Not entirely sure if this is a bug, but you can select beard options as a Dullahan, which is a little strange.
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Chimera Enterprises' Cultural Festival |
Posted by: catabur - 05-12-2015, 10:23 PM - Forum: Sigrogana
- No Replies
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Tired of living in your small and ignorant world? Want to experience something new and not be called a complete racist by all your loved (and unloved) ones? Well, look no further than the Cultural Festival being hosted by the company that, truly, Rides the Future*! Chimera Enterprises, pioneers of science for the people and the future*! Make sure to check it on your calander folks, because it'll be hosted on [INSERT LORE-APPROPIATE DATE FOR MAY 17TH]. We can't wait to show you the world.
*These phrases are trademarked by Chimera Enterprises, or CE for short, and all persons or entities found using them for matters such as advertising, copying, or in an attempt to slander Chimera Enterprises' reputation and/or name.*
(Time Zone Reference)
PST: 4PM
EST: 7PM
GMT+10: 10AM (May 18th)
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Monobladeomonia. |
Posted by: catabur - 05-12-2015, 09:10 PM - Forum: Bug Reports
- Replies (1)
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With Dual-Blade, you're not able to put two of the same blades on it.
For instance, when trying to put two Huge Blades on the Dual-Blade, it just says "That does not seem to be a valid slot for this item part."
It almost makes me think that this was intentional, but it seems kinda silly when you think about it.
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Chinchiro Aesthetics |
Posted by: Mivereous - 05-12-2015, 10:51 AM - Forum: Suggestions
- No Replies
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Could Chinchiro get some colour to its betting and roll results, kinda like how Crits are displayed?
Yellow something for when bets are open, Red something for a valid roll result, etc. Also maybe a simple ding for when it's time for a new round?
Also, if earnings won could be displayed in the chat, that would be nice.
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Guard Adjustment |
Posted by: Trexmaster - 05-12-2015, 01:19 AM - Forum: Balance Fu
- Replies (9)
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As it stands, Guard is extremely potent for what it costs momentum wise.
To balance it out, I'd suggest guard give a penalty to evade based on the momentum spent. For example, a 10% Guard would give a 10% evasion penalty. Give some reason to not -always- use guard if you have a shield available.
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