The Tuner is a person that brings out the best out of whatever material he is working with(Wood,Iron,Clothing). Perfection is his all and everything.
For example:
A Tailor will go to him with his cotton and lets the Tuner take a look on it, the Tuner will rework the cotton to it´s finest form. After work is done he will give it back to the Tailor to work with his advanced material.
I was thinking of a Level System with chances based on the Tuning Level(So nothing new):
Cotton: Difficulty:2 (I think the highest for materials in generel was 4?)
Tuning Level=Star=Chance(%)
1=1*-2*=50-25%
2=1*-2*-3*=75%-50%-25%
3=1*-2*-3*-4*=100%-75%-50%-25%
4=1*-2*-3*-4*-5*=100%-100%-75%-50%-25%
5=1*-2*-3*-4*-5*=100%-100%-100%-75%-50%
6=1*-2*-3*-4*-5*=100%-100%-100%-100%-75%
Depening on which Rank you are aiming for, you have to use up more of the material.
Formula: Star rank*2=Material cost
Example: If you want to tune a Material to 3 Star you need 6 of the original Material.
The Item for a 1* cotton or Cotton LV1 Item could look for Example like This
![[Image: 7cfea5b475268d2232e9b490b47d262f.png]](https://i.gyazo.com/7cfea5b475268d2232e9b490b47d262f.png)
. To keep it simple.
Depending on the stars/Level only a Tailor with a Tailoring Level Equal to the Stars/level+1 can work with.
Example: 3* Cotton or Cotton LV3 can only be used by a Tailor Lv4. This way perfecting Tailoring has it´s use.
What will does advanced Materials do?
Basiclly the same as the Original Material just slightly better.
Example. Nerif´s blood
Base Value
For Weapons:+2 power,-5% Crit,Fire damage (10)
For Armor:+1Def.+1 Weight,+5%Fire def.
Example. Nerif´s blood
Star/Level:1*/2*/3*/4*/5*
For Weapons:+3 p,-6% Crit,FD (11)/+4 p,-7% Crit,FD (12)/+5 p,-8% Crit,FD (13)/+6 p,-9% Crit,FD (14)/+7 p,-10% Crit,FD (15),Chance to inflict burn
Or make the Crit not be even worse but improve aswell, Was just thinking that maybe a downside is fine in trade for such power. else it would have -0% crit at Rank 5
For Armor:+2D,+2 W,+6%F def./+3D,+3 W,+7%F def./+4D,+4 W,+8%F def./+5D,+5 W,+9%F def./+6D,+6 W,+10%F def, Chance to be immune to burn
The idea is clear I think, not sure about the exact Values or if this is to OP, but I was thinking that it´s not that easy to obtain such a weapon and that way normal weapons might win more relevance.