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  A Very Minor Tweak
Posted by: Nytingale - 06-28-2015, 07:12 PM - Forum: Suggestions - Replies (3)

This shouldn't really be considered a suggestion, 'cause it's so very minor, but I couldn't think of where else to post it so... *shrug*

So, when dragging items around from one grid to another on your interface; the items may give a prompt to ask how much of said item you wish to move. It's become somewhat like a pet-peeve of mine now, but I'd really like if you could just set the value the prompt opens with from 1 to the maximum quantity that item currently has -- It'd help a great lot when selling items to pawn shops. Also, while we're on the matter, I've noticed that it's like this when moving items from your storage to inventory, but not from inventory to storage; and, it's odd how when you're returning items from your "shopping cart" (or "selling cart", depending on how you look at it), it prompts this for items that don't even stack (weapons, armour, gold, accessories, etc).

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  [Seeker Flame] Hit? What Hit?
Posted by: Ranylyn - 06-28-2015, 06:40 PM - Forum: Bug Reports - Replies (1)

Seeker Flames used by players or allied firefoxes seem to have an inordinately high dodge chance against PVE mobs.

Tested with a level 6 Seeker Flame against level 12 PVE mobs and level 6 Arena opponents. The Seeker Flame dodged well over half the time. While BW couldvery well be affecting the arena opponents, when a PVE boss like a level 12 Omega Jammer (Vs a level 6 flame) or a Level 10 Gigas Rex (Against a level 4 flame) miss far more than they hit, it really does raise some suspicion.

I'm guessing this isn't supposed to happen due to Seeker Flames not even seeming to gain stats as levels rise, just Kamikaze damage. This goes above and beyond typical RNG variance. Sure, I've missed 7 attacks in a row at 98% hit before, but we're talking boss mobs that would theoretically be liekly to have over 100% hit (based on Player stats vs enemy stats and enemy stats vs seeker stats) missing over 50% of the time over a 30+ turn battle (Because really, you expected level 6 seeker flames to do jack all against bosses double it's level?)

If I had to guess, they likely have some kind of unlisted evasion passive taking effect, such as an Oracle's passives, or a Spectre's.

(And yes. I apologize for the thread name name. Seeing two "_____? What _____?" threads so close together made this hard to resist.

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  Evasion? What Evasion?
Posted by: Soapy - 06-28-2015, 12:23 PM - Forum: Bug Reports - Replies (1)

Skyhigh and Crystal Rose seem to be ignoring Evasion.

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  Poison? What Poison?
Posted by: Someone - 06-28-2015, 05:57 AM - Forum: Bug Reports - Replies (1)

As visible in this heavily redacted photograph, I am poisoned but the icon isn't appearing.

[Image: vWiEf2l.png]

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  Close... But no Cigar
Posted by: Nytingale - 06-27-2015, 11:11 PM - Forum: Bug Reports - Replies (1)

The Bonder Skill, Riagri's "Extra Effect" of increasing the Skill's Range by 2 Tiles has a "bug" where visually, the Skill's Range is increased by 3 Tiles (to a maximum range of 8) but only hits the target up to the promised 2 Tiles as intended. It has been quite.... Misleading for me, I'm afraid.

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  End Turn
Posted by: Someone - 06-26-2015, 01:10 PM - Forum: Suggestions - Replies (4)

I swear, I must have accidently ended my turn prematurely in lag a hundred times.

How about, when we click end turn, there is a 1-square tile on us, (like when guarding) that lets us A) confirm we want to end turn, and B) Pick the direction to face.

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  Band of the Griffin
Posted by: Tuneintosando - 06-26-2015, 06:52 AM - Forum: Factions - Replies (1)

Overview
The Band of the Griffin is a mercenary organization established in Tannis. Unlike most groups with rich history, the Griffin's are newly formed group which reside in a rundown keep. Whispers of incompetence and doubt regarding the Griffin's can be heard from the citizens of the land, although a small number say otherwise. Other than rumors, not much is known about the recently formed guild as they have yet to have a significant impact in Sigrogana. It seems that slow recruitment plagued the group and in turn caused the lack of recognition, however a sudden surge of new members has brought life to the Griffin's as they have been seen frequenting the arena and Cellsvich's square. It seems that with recent activity, the organization will begin to play a role and finally receive the recognition they set out to obtain.
(More information will be revealed and edited as the guild develops)
Guild Member Knowledge
(Anyone with knowledge of this information who is not part of the guild or has a viable reason with proof will be considered metagaming)

Rules
On the contract provided to each recruit, a list of rules is written in an easily understandable layout.
1.You must not harm any Griffins
2.You must not harm the innocent
3.You will not begin conflicts with other guilds
4.You will not take on assignments without consulting an officer or the leader
5.You will not commit any illegal acts
Any acts which violate these rules will be met with punishment or expulsion.

Ranks
The guild hierarchy is split in to five tiers which are accompanied by a badge
Sun: The highest honor a griffin can obtain, this symbolizes enlightenment
Wisdom: Given to those who have contributed ideas or have taught other members, this symbolizes knowledge
Strength: Awarded to members who have shown their combat prowess, this symbolizes strength
Courage: Attained by adventurers who have shown their resolve, this symbolizes perseverance
Vision: The base honor received by a graduated trainee, this symbolizes awareness

OOC
This guild was established to create rp and events for players, If you are interested in joining contact me on the forums or send me a contact request on skype (Sandoroqs)

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  Fool's Tools
Posted by: Soapy - 06-26-2015, 06:41 AM - Forum: Suggestions - Replies (6)

Being able to craft tools that add 'negative' qualities to items/remove 'good' ones would be pretty neat.

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  Pullovers
Posted by: Soapy - 06-26-2015, 03:40 AM - Forum: Bug Reports - Replies (9)

Skills that pull enemies (Whirlpool, Pulling Shot, Forced Move, probably Isendo) do not work entirely properly from a direct diagonal, making them bump into you instead of moving next to you.

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  [Void Assassin] Deto-SPLAT!
Posted by: Ranylyn - 06-26-2015, 01:30 AM - Forum: Bug Reports - Replies (1)

Detogate places displaced opponents in solid objects sometimes.

After a lot of testing, this was the best picture I could provide: http://i.gyazo.com/03676053103572417a85f67070cfb590.png

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Sigrogana Legend 2 Discord