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| [QUE] Skill Clarity |
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Posted by: Soapy - 09-18-2015, 08:01 PM - Forum: General Discussion
- Replies (5)
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"Ruby Beam"' Wrote:It may also inflict Blindness on the target for 2 turns. The chance improves with Carbuncle's level. How, exactly? Does it add full level, half level, what? Do the other skills do this, or just Ruby Beam and Wink?
"Black Rose"' Wrote:There is also a chance it will inflict Charm LV X (X = half of Wawa's level) or Blind to that target for 2 rounds (but only one per cast). How does this work? Is it just 50/50 and then tries to inflict whichever one?
"Demon Plant"' Wrote:In addition, 10% of the damage dealt by the owner of this skill is returned to them as HP. This seems to only apply to attacks, is this intended?
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| Not-so Custom Battlefield |
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Posted by: Soapy - 09-18-2015, 03:41 AM - Forum: Suggestions
- Replies (4)
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I think Custom Battlefields should cap at 21x21 instead of 20, since rooms tend to have an odd size due to things like doors.
I also think we should have a way of hiding it (and making it not dense), since the positioning is so specific and not everyone wants a cat statue in the middle of their living room.
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| Anubite Clan: Biography Archive |
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Posted by: Breakaway~totheweird - 09-17-2015, 11:06 PM - Forum: Character Biographies
- Replies (13)
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[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]
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| I Panicked, Okay?! |
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Posted by: Mivereous - 09-17-2015, 02:07 PM - Forum: Bug Reports
- Replies (4)
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You can use Sal Volatile on yourself while you're not downed. Which means quick button presses lead to stupid mistakes...rip Alma
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| Noble Houses: Oniga |
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Posted by: Neus - 09-17-2015, 11:20 AM - Forum: Gold
- Replies (4)
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YUT
Sigil: A golden dragon head.
The sigil is both an homage to Ryart, the Gold Dragon, who was of clan Yut originally. It is also a metaphor for the family's stronghold, Old Grey, which sits as the northmost hold on Gold; somewhat similar to the head being the northmost appendage on a dragon.
Colors: Gold, sandy brown, green.
Yut uses simple earthen colors that show the memorable qualities of their homeland. Green is somewhat less used in recent years, but was a common cloak color before the curse.
Heirloom: Braver
Ryart was originally a member of the Yut clan and when he no longer had need of his sword, the family took it into safe-keeping. Now, it is their most treasured heirloom and a symbol to all others in Oniga of what the family stands for.
Size: Large
The Yut clan family tree is large and wild, often said that 'there's a Yut in the world for every grain of sand on Gold'. Since marriage is often not used as a political tool in Oniga, and the Yut are a clan of few secrets and high wealth and respect, they are often quick to marry and breed. However, with such size comes a lack of focus; if you aren't a close relative of the current head, chances are you aren't important enough for them to take notice.
As such, many far away from the inner family will form new, smaller clans that serve as vassal to the Yut clan, still using the golden dragon and swearing their loyalty to their old clan, but without sacrificing the well-being of their family.
Stronghold: The Old Grey
Located to the north east of Oniga's capital about a mile into the desert. Was located there before Gold's Curse. The land it sits on is high enough to not be completely swallowed by the sand. Once covered in colorful banners, the sandstorms have torn them down, leaving only a smooth-stoned gate wall. However the storms have also finely polished the golden sigils in the walls below the battlements, making the royal family's fort a brightly shining beacon in the desert.
Despite the curse making the land the stronghold is in very unwelcoming, the Yut clan refuses to budge.
Values:
Known first and foremost for their honor, it is no understatement that the image of respect and swordsmanship that Oniga has in the eyes of foreigners was predominantly maintained by the Yut clan. They value many of the good tenets, such as honor, mercy, and fairplay in all things, giving them a very positive image with the common people. However this has also lead to inflexibility in times of crisis, as well as caused them to have a deep-seated grudge towards the Waragiri, and to be distrustful of House Cyre.
They are true to themselves and others, earning them a strong, positive reputation as sellswords, which is a hard thing to accomplish, and not always a good one. Many look to sellswords as discrete thugs, and members of the Yut clan are often unwilling to compromise their personal beliefs for the sake of employment.
They have a small vassal house tied to them, the Kusanagi, who are famous for being bodyguards to powerful men. This is a reputation shared with the Black Knights of Chaturanga, but they have recently lost credibility after the assassination of Tennou Myoga, whom they were charged with protecting. They have many similarities between the two of them, however, and were originally lead by an illegitimate child of the Yut family's head. A common saying for the gold dragon sigil wearers is 'Gold for dragons, green for grass', referring to common hair colors for the two. (Kusanagi is the name of the sword held by the Kusanagi vassals, which means 'grasscutter'.)
History:
The Yut clan was one of the three great clans from the earliest days of Gold, alongside the Miashima and Azanbe. Their reliability was what brought the two other clans, the aloof and mysterious Miashima, and the wise but distant Azanbe into a sense of trust. Together they formed the alliance that drove back foreign invaders and united Gold.
And since then, not much has changed. The Yut remain in tune with their ancestor's values. They served as the loyal and dependable sword and shield of Oniga, making up the majority of the nation's land forces.
During the invasion of Sigrogana, the Yut clan lost about a third of its numbers, but it was still the most numerous clan among all others in Gold. After Gold's Curse began, many were forced out to different lands among the Great Six, serving as sellswords, earning the clan much in the way of Murai. Seeing a Yut out and about in the world is not uncommon.
During the beginning of Tennou Myoga's reign, a conspiracy by the Waragiri clan was uncovered by clan Yut; the head of the Waragiri at the time, Kelagu, thought that Myoga was too soft-hearted and weak, and was going to use it as an opportunity to assassinate Myoga and his children, and then intimidate the other houses into electing Kelagu's son, Benari, as the new Tennou.
When this conspiracy was brought to light, Tennou Myoga gave the slighest hint to the fire that was in his heart and had Kelagu taken aboard a fishing ship, sent out to sea with his arms and legs bound, and threw him overboard, resulting in his almost assured death. The rest of the Waragiri clan was spared, but they were disgraced, often mockingly called 'Uragiri' (Onigan for betrayer). The Yut clan has never forgiven this transgression and are still openly distrusting of Waragiri clan members, and often treat them aggressively.
Important Members:
Magashi Yut - Head
Makodo Yut - Heir
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| Guidelines: Playing a character affiliated with noble houses |
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Posted by: Neus - 09-17-2015, 10:56 AM - Forum: Factions
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If you've seen or been brought here by one of the posts containing information on the noble houses of a certain region, and thought to yourself, 'I want to play a character that belongs/is associated with that house', good news! You are totally allowed to do that and are encouraged to give it a try. However, I must ask you carefully follow the listed guidelines when doing so, lest you run into problems IC and OOC down the line.
Guidelines & Rules
1) No immediate relation to those listed under Important Members.
- In each noble house's list, there's a small section listing some names and positions of important people within the house. You are not allowed to make a character with a direct blood relation to those NPCs. For example, you cannot be the head or heir's son, grandfather, wife, brother, and so on.
- You are also not permitted to make a character with direct influence or interaction with the important members without GM approval, which can be obtained by PMing one (not me) with your concern or wishes. The simpler the question/request, the faster the response time will most likely be.
- You are allowed to be a distant relative, provided it makes sense in the context of the house. For example, you couldn't be a distant relative of the Azanbe clan, due to the unique traits of their offspring.
2) Honor thy house and family.
- Keep in mind the values, goals, and history of the house your character represents. Acting in a way that betrays them, making an embarrassment of yourself, or gaining a dark, violent, and terrible reputation (provided that isn't what the house is known for, at least) could result in unpleasant IC consequences, including expulsion from the house, if they become common knowledge.
- Most characters, especially those belonging to vassal houses, would consider their position important and value it, rather than run the risk of being stuck on their own with few allies. There are exceptions, however.
3) Vassal Houses
- If you are the type of person who would rather be in full control of a house, but still want to be associated with a particular noble house, you are permitted to create or be a member of a vassal house. Vassal houses are lesser houses that pledge service and are loyal to one of the larger noble houses. For example, the Kusanagi clan is a vassal house to the Yut clan.
- Since these are smaller houses, you are free to play the head, heir, and so on, provided it does not violate the first rule. Consequently, they are less powerful, not as large, typically not as wealthy, and don't command as much influence until the patron house gets involved. Keep this in mind if you create your own vassal house.
- Exception: Vassal houses pre-established in lore follow the same rules as noble houses. For example, you cannot be the head of the Kusanagi clan.
The above guidelines and rules are subject to change at any time; if they do change, I will make a post in this thread.
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Suggestions
1) Fly the flag.
- Displaying your house's colors and sigil is very common and can be a good hook to roleplay opportunities with others.
- For colors, clothing, cloaks, and shields are good ways to display them.
- For sigils, you can be creative. However, common places to display it would be sewn into your cloak, as a brooch, painted on your shield, as a piece of jewelry.
- Vassal houses can use the patron house's sigil and colors, or a variation of them. There's no hard and fast rule there.
2) Maximize your roleplay venues.
- You can use your patron house's values and goals as an excuse to weasel your way into situations you might have had trouble doing so on your own, or as a way to start roleplay with someone you don't know or would have little reason to otherwise.
- Collecting your character's actions (as part of their house or involving another character from a house) into an In-Character forum post is a good way to gain exposure to the GMs, to other players keeping up or involved with your house, and can help encourage other players to create characters of the house, or seek you out in-game for roleplay regarding the events.
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| An Empire's Response |
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Posted by: Chaos - 09-17-2015, 03:32 AM - Forum: Sigrogana
- No Replies
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As of recently, the following changes have occurred at the Badlands Arena:
Several squads of guards have set up around the Arena, with at least half of their numbers on patrol at any given time. Each squad appears to be somewhat varied in the members' specialties, and if anyone was to inquire about their credentials, they would find each member to be quite skilled.
Around the Arena, some kind of make-shift fencing has been erected, besides a large gap around the southern end that passerby are expected to go through. Anyone could get rid of or bypass the fencing if they tried, but if the numerous signs of an 'Alarm' are any indication, the fencing appears to be more of a deterrent than anything.
Activity in the Arena is normal; while there is now a lot of Guard presence, both Tarson and the squads have been forward that beyond tackling obvious crimes, the Guards will not interfere with daily business. However, anyone coming in is advised to make any 'spars' sufficiently clear to everyone else, so that the Guards don't get the wrong idea and attempt to break up the fight.
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