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Magai Bird |
Posted by: Mivereous - 04-03-2015, 05:09 PM - Forum: Balance Fu
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Why can the Wing of Fire things cast Magaisendo? They are birds, and so I was just curious...
Also wondering if anyone else has encountered other unlikely monster/skill list combos.
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Hourly trap and hole wiping. |
Posted by: RoboCat - 04-03-2015, 04:19 PM - Forum: Suggestions
- Replies (9)
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I saw Cellsvich was literally covered with an obnoxiously large amount of traps. So I got to thinking, that's going to make people feel weird when they rp in that area, and that the same thing can be done at basically any time.
I suggest making the traps disappear every IC hour worth of time after being set to keep things clean since folks probably wont get tired of writing with traps or filling up areas now that they can.
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Access to low quality "special" weapons. |
Posted by: Ranylyn - 04-03-2015, 02:53 PM - Forum: Suggestions
- Replies (2)
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*raises flame shield*
Some weapons are game changers. Not the most powerful, but offering a vastly different playstyle. Eamples of this include different gun types, hybrid weapons (Black Xyston, Red Argus,) etc. And sometimes, a build might revolve around getting one of these, especially in the case of guns. A basic iron version might be bad for PVP, but is better than not having it in PVE!
I'm proposing making simple iron versions available via...
- LaplaceNET requests (hybrid weapons, Jackhammer)
- Arena (Shotgun, mostly, since the Excel Sniper is already there)
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Party Experience |
Posted by: Cerrik - 04-03-2015, 02:25 AM - Forum: Suggestions
- Replies (16)
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In the shadow of the recent post about twinking: I have a quick suggestion regarding how experience is handled to avoid boosting between friends. I know there is already a system in place, and I'm not sure how it's set-up so this may be a pointless post if this has already been addressed but from my experience, EXP falloff seems to only occur when an enemy reaches Yourlevel+10 or so. My suggestion is as follows in shitty non c++ language because I haven't wrote code in 3 years and all I remember is lua and barely at that.
{
partyvar = partymemlevel - yourlevel
finalvar = (10 - partyvar)
if (enemylevel
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Clarifying the twinking rule. |
Posted by: Neus - 04-03-2015, 01:12 AM - Forum: General Discussion
- Replies (31)
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Lately I've noticed that some people (some more than others) have been violating the twinking rule. But it's possible that the twinking rule is not clear in its purpose. Here is the current twinking rule, as listed on the Wiki.
"Wiki"' Wrote:3 - Twinking is not allowed. That means you may not give high level items and equipment to low level characters by transferring things over to an alt or helping your friend out with the best equipment. A general guideline is that if the character receiving the item is lower then 5*the number of rarity stars an item has, it is twinking. If you start a completely new character, that character starts from scratch. However, if you remake a character, they may keep their items.
Therefore I am going to clarify the rule and put it up on the wiki. This is effective immediately.
3 - Twinking is expressly forbidden. The following acts are classified as twinking.:- A) Transferring any items and/or any amount of Murai to a different character you play.
- A2) Having a proxy transfer items to or from characters played by the same person still violates this rule and in this case, both players will be punished.
- B) Transferring excessive amounts of items or Murai to lower level characters. Excessive is defined as one of the following within a 1 month (real-time) period:
- 1) Murai exceeding 50 * the receiving character's level.
- 2) More than 10 items total.
- 3) Characters under level 30 receiving items exceeding 6* rarity. (Note: This only applies to items received in trades or as gifts. Items obtained legitimately as drops are fine.)
- Exceptions - Only the following listed below are exceptions to this rule.
- A) Donation items, house keys, mirror shards, and guild invitations can be transferred freely however you like and do not apply to this rule.
- B) Transactions between players, either through trades or via automatic shopkeepers. Note that this only applies to legitimate transactions and trades. You can't offer to sell a low level character a Red Letter for 1 Murai because you know it's really your friend and you want to give them a powerful item. If you have any concerns that this trade might raise the twinking flag, you are recommended to take a screenshot and consult a GM before making it.
- C) Requested exceptions made through supporting roleplay that is submitted to a GM for approval. (That GM is also required to post the approval in the GM forums for the sake of awareness, and to simplify things if it comes up in the future.)
- D) If both parties are either high level (55+) characters, or have Legend Extended at least once, this rule doesn't apply to them. (Provided it does not aid in bug abuse or exploits, and the items involved are not then used to violate the twinking rule.)
- Purpose: The spirit of this rule comes from the idea that, because this is a roleplaying game, new characters should not get a head start above others because they're OOC friends with someone who has a horde of magical artifacts laying around. Characters should have to earn their own things, whether that's through hard work or well-done roleplay. Furthermore, decking out your alts in the best armor and weapons around is not roleplaying at all; it's metagaming, and should not happen at all, unless the only items transferred are donation items, which you can do whatever you want with.
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If you have any questions or concerns, please post them below. I will update the wiki entry later tonight, but as said, this is effective immediately.
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Crash: Massive Loss |
Posted by: MegaBlues - 04-02-2015, 11:11 PM - Forum: Bug Reports
- Replies (17)
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I'm not sure where else to put this, so sorry if it's in the wrong spot.
I lost 89 Levels (LEing included) and two black books (Shine Sword and Magical Star) in the crash last night.
Normally, I'd just shrug and go about my way, but this was a lot of time and two pretty rare recipes lost. So I'd like to be reimbursed.
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Head Cracker |
Posted by: Chaos - 04-02-2015, 10:30 PM - Forum: Balance Fu
- Replies (6)
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Remove the Stun effect from this skill. Nothing in this game should be able to give you two turns of stun, then immediately reapply it. Doesn't matter if it can be resisted; this one effect makes even a common enemy capable of forcing people to either have Status Resistance or immediately end up in a fatal stunlock.
Swap the effect with Knockdown if you have to; something that isn't able to effortlessly freeze people single-handedly.
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