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  [Prescribed Potions] Calm The Heck Down
Posted by: Blissey - 03-18-2015, 01:30 PM - Forum: Balance Fu - Replies (13)

I know this has been suggested before and I have no idea what happened, but from a PVP standpoint (wow, look at me, PVP standpoint), Prescribed Hi-Potions are too powerful. 50% is ridiculous, so it'd be great if it were lowered to 25% or less. Even in Stylish PVPs, they're still too powerful. I don't really see conventional medicine (even if prescribed) to be more powerful than magic (since it is a force of nature harnessed by mortals, hello).

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  Boss HP Bar
Posted by: Chaos - 03-18-2015, 11:19 AM - Forum: Suggestions - No Replies

Remember how in games like DMC and Ninja Gaiden (for the Xbox), when you got into a boss fight, a long health bar would pop up at the bottom of the screen to indicate the boss's remaining health?

Since we can already tell how bosses are doing HP-wise, how about we have that kind of HP bar show up whenever a player gets into a fight with an enemy that's considered a 'boss', via story line, dungeon core or some way otherwise?

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  [Riagri] Like there's no target at all!
Posted by: Ranylyn - 03-18-2015, 04:42 AM - Forum: Bug Reports - Replies (1)

Diagram:

T = Target
C = Caster
X = Empty space.

TXXXXC

Caster goes first. Casts Riagri on their second action. The target moves before the animation is complete. Walks towards the caster through the Riagri, and takes no damage.

Suggested fix: Delay the next turn until after the animation, like what happens with Fir, Holy Arrow, etc.

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  Stylish text display
Posted by: Ryu-Kazuki - 03-18-2015, 02:15 AM - Forum: Bug Reports - Replies (3)

Potion text display doesn't show the half during battle text.

??? uses PR-Hi-Potion on themself! ??? heals 257 HP!

My HP is 429, and that's over 50% because I have r3 Alchemy. I actually healed for 127 HP.

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  Stylish Derp
Posted by: Ryu-Kazuki - 03-18-2015, 02:08 AM - Forum: Bug Reports - Replies (6)

Simply put. Invocations do not get their M reduced in Stylish PvP. I'm not sure if this is only PvP or not. I invoked Overload with HSDW active and it still cost me 3M to invoke.


??? chants "Judgemental thunder, turn power into pain..."
???'s turn.
??? says "(Invocations aren't affected by Stylish)"
??? says "(GG Dev)"
Doctor Mavis Haemin says "[why]"
??? says "(It cost me 3M to do that, even with HSDW)"
Doctor Mavis Haemin says "[huh]"
Doctor Mavis Haemin says "[but it]"
Doctor Mavis Haemin says "[hm]"
Doctor Mavis Haemin says "[report?]"
??? says "(So, I'd like to redo that turn)"
Doctor Mavis Haemin says "[ok]"

[Image: 45eafa46fbee76f50bad57020919cf36.png]

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  [Query] Arena Combattant Weapons
Posted by: Ranylyn - 03-18-2015, 01:37 AM - Forum: Bug Reports - Replies (1)

Going to put this in a spoiler tag since I believe it's related to an event battle.

M.TYPE - STANDARD Arena Combatant attacks Magnus with Divine Blade and hits them!
Magnus takes 60 Earth damage.

I -THINK- this is the same sword that "Hugo" aka Seto used in that one battle, complete with the same animation as Ashe's Luther, and the Ragnell/Alondite of the Shine Knights. Holy name, holy look, earth damage. Huh.

Are arena opponents supposed to be able to get weapons like this?

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  Key Rings by Nuclearwintersoldier
Posted by: Blissey - 03-17-2015, 10:45 PM - Forum: Suggestions - Replies (1)

OOC NuclearWinterSoldier: Dev should add a keyring item that you can put keys on, and using it opens up an interface to select what key you want to take off of it, or just acting as a proxy to remove the clutter they create in your inventory, letting appropriate doors assume you still own said key.

Basically, more key organization. Sometimes too many houses have far too many keys, and despite labeling them, they go all over the place because -- quite frankly -- the inventory is still a bit disorganized (and don't even get me started on the trade window).

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  Boss HP
Posted by: Ranylyn - 03-17-2015, 06:04 PM - Forum: Balance Fu - Replies (12)

[Image: e2a319784109b374d727cf62b68b2942.png]

This screenshot was taken after my weapon broke. Sitting on a Mana Crystal as a class that can heal, which is the only reason I survived that long.

TL;DR: Find me a non-twinked, non LE'd Level 20-ish character who can do enough damage/ soak enough to down that thing before they die, unless the terrain is in their favor like it was with me. Seriously. That is absolutely insane. 60 Vit at level 23. SIXTY. Look at that screenshot. Just look at it. My hardest hitting attack (My Flamberg; Bonder/MA, literally just hit 20, no good attack skills yet) did 19 damage. And it broke right before I took this screenshot.

"Oh, but the Winged Guardian has like 1000 HP!" Yes, and? Most people are either a higher level or in a party when they go fight that. This is a level 18 BDP.

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  [Weapons] Sword/Axe
Posted by: Ranylyn - 03-17-2015, 02:24 AM - Forum: Suggestions - Replies (7)

We have the Xyston (Sword/Spear)
We have the Argus (Spear/Axe)

... I've never found a Sword/Axe. We should have one. For completion's sakes. And so a Priest can use it's staff boost while still using BK/Bonder/Ghost weapon skills.

I'd be willing to try my hand at iconning one, if an Icon is needed. I've got a few ideas. I just thought I'd suggest it, first.

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  Combat Text Doesn't Care
Posted by: Mivereous - 03-17-2015, 01:40 AM - Forum: Bug Reports - Replies (5)

I turned off Combat Text, and it only stayed off for one battle. The option is still toggled off, and toggling it on then off again does the same thing for one more battle. That first battle was a Core battle, if that would make any difference. Same level 22 Mixed Crypt mentioned in the other thread I just posted.

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