Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 813
» Latest member: SuperNova
» Forum threads: 11,071
» Forum posts: 56,093

Full Statistics

Online Users
There are currently 858 online users.
» 3 Member(s) | 852 Guest(s)
Bing, Discord, Google, SuperNova

Latest Threads
SuperNova
Gilded Adversity

Forum: Suggestions
Last Post: SuperNova
10 minutes ago
» Replies: 0
» Views: 9
Grimmnaka
[2.94b] System Legend ext...

Forum: Bug Reports
Last Post: Grimmnaka
Today, 03:47 AM
» Replies: 0
» Views: 19
Autumn
Earthbound Clarity

Forum: Suggestions
Last Post: Autumn
Yesterday, 11:42 PM
» Replies: 0
» Views: 20
Poruku
Generic Evade Trait

Forum: Suggestions
Last Post: Poruku
Yesterday, 11:39 PM
» Replies: 3
» Views: 35
Ray2064
New Skill For Every Base ...

Forum: Suggestions
Last Post: Ray2064
Yesterday, 06:05 PM
» Replies: 1
» Views: 47
Rendar
[2.94b] Charge Mind Miu

Forum: Bug Reports
Last Post: Rendar
Yesterday, 04:13 PM
» Replies: 0
» Views: 26
pilcrow
[v2.94b] Soldier Skill So...

Forum: Bug Reports
Last Post: pilcrow
Yesterday, 11:13 AM
» Replies: 0
» Views: 28
Rendar
[2.94b] Tending the Enemy...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 01:39 AM
» Replies: 0
» Views: 32
Rendar
[2.94b] Burning Hit Bushe...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 12:44 AM
» Replies: 0
» Views: 31
Rendar
[2.94b] Radigal's Fiery B...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 12:35 AM
» Replies: 0
» Views: 31

 
  Never Ending Sayakana!
Posted by: Rendar - 12-23-2014, 01:33 AM - Forum: Bug Reports - Replies (4)

So, one of these two things are bugged.

I have both pieces of the NEVER ENDING story set equipped, alongside a Sayakana. A scarebear ROARED at me, yet I didn't get a resist < which is 25% needed >

If the Never Ending story set gives 15%, and a Sayakana gives 10% resist all, which it does since my main weapon is rustic.... Why didn't I get a RESIST! ?

One of two possibilities.

A) Never Ending Story set doesn't actually give 15% Sound Resist.

B) Sayakana's do not give 10% Resist All < Atleast in reference to SOUND damage. Possibly other new damage types too >

Print this item

  LETTTT THE SUNSHINE!
Posted by: Rendar - 12-23-2014, 01:20 AM - Forum: Bug Reports - Replies (3)

[Image: 6b001ade93.png]

Angler light doesn't say what type of damage it deals, and since it scales based off of WIL, we would have assumed it goes through RESISTANCE, but apparently its physical damage because a level 60 angler broke through 57 RES, and atleast 35% LIGHT resistance. My armor also has like. 14+ Magic Protection, so it broke though at least 70 points of "NOPE"

Print this item

  [Hexer] Dense Fog
Posted by: Ryu-Kazuki - 12-23-2014, 12:43 AM - Forum: Bug Reports - Replies (2)

Earthbound Fog's visual effect seems to stack on top of itself, and doesn't go away when a battle ends (at least when a battle happens in the arena); and it makes training day Hell because all the instanced maps are affected and nobody can grind because they can't see anything.

Print this item

  DickFog 2 thick
Posted by: Rendar - 12-22-2014, 11:20 PM - Forum: Balance Fu - Replies (3)

Wild Huntsman says "(Oh man I was worried it'd be a race to dickfog.)"
Wild Huntsman chants "Stand your ground and fight into the grave..."

So, this raises a valid point. Why does this 'fog' persist over the entire battle field. Why can a tornado, or other Sylphid spell, not clear away a 'section' of it? This would be really neat for 'shifting' the battle field to your favor.

Print this item

  RP-Friendly Combat System
Posted by: Rockabye - 12-22-2014, 08:00 PM - Forum: Suggestions - Replies (49)

All debating on these suggestions will be in the thread itself. This post is updated only with newly introduced ideas.

This is a thread (open to all) to suggest things that would make the combat system more RP-friendly. As it is it can be metagamed to high hell and back, and in a role-playing game I view that as somewhat of a problem. I'll start off with some of the worst offenders.

Hit/Crit
I don't believe you should be able to see these things on an enemy when you target them. You shouldn't instantly know how well an opponent is able to evade your attack until you attempt it. I recommend changing this to a system that tells you how much you hit or missed by, but only after the attack is made. Damage is in kind of a gray area to me, because you might be able to tell how well armored your enemy is by looking.

Movement Range
Same as above. You shouldn't be able to see the movement range of other characters just because they open their movement grid. I've already seen movement range metagamed ICly when the person who opened their grid ended up not even moving. Rather than this, I recommend the system tell you how many spaces an opponent moves when they move, so you can have an accurate view of how far an opponent can move, but only up to the amount you've seen them move so far.

Level
Stop letting other people see this. It's caused nothing but problems so far.

Setsuna
Change the effect to not show skills, and instead show stats relative to yours (whether they're higher, lower, or identical.)

Turn Timer (Sarinpa1)
The ability to modify turn timer, for those that prefer lenghtier and more in-depth roleplays. Sure, common courtesy exists, but it's hard to willingly end turn for someone to do what they wanted to do in the RP, especialy because status-effects.

Armor Ratings (Rendar, Sarinpa1)
Perhaps as some sort of an "Armor rating" thing in description showing unarmored/light/heavy?

Encumbrance Display (Rendar)
Example (in the status window?):
"This person looks to be able to carry their weight in battle just fine!"

"This person seems to be weighed down a bit but doing just fine!"

"This person is weighed down so much by their gear they shouldn't even be able to move properly..."

Modifiers (Maikito)
Mechanation Traits: Mechs should have some sort of trait that allow them to see normally unseen statistics, maybe not all of them, but some of them at the very least.
General Traits: Traits to analyze an opponents range of movement after moving, their known skills, and other various things could also be introduced perhaps.
GM Powers - Should be able to circumvent all of these above mentioned features for the sake of stopping bug abusers. If bugs -do- arise.

Record Erasure (Ryu-Kazuki)
As a Trait, maybe?

Everyone else, have at it.

Print this item

  Red Cape
Posted by: Rendar - 12-22-2014, 07:17 PM - Forum: Balance Fu - Replies (2)

This really needs to only proc once per fight as someone who heals them self above the threshhold still retains their FEAR immunity, and can still be at full health with the immunity. It leads to lots of shenanigans and rather bullshit scenarios for certain characters that rely on fear to hit things.

Print this item

  House not Saved
Posted by: iDarkCara - 12-22-2014, 04:37 AM - Forum: Bug Reports - Replies (8)

Yesterday [12/20] I moved my house from Chatrunga to Cellvich. I was able to successfully move and redo the banner and go inside the house and change things. Upon logging in today, I spawned outside of my house, but it's now an open house and won't allow me to claim it again despite having the ticket. I also cannot teleport to my house from the teleport house [i have the teleport ticket] and it's no longer in Chatarunga.

I had a bunch of items and furniture inside the house as well. Using those item placer things ;;

Print this item

  Loot Game 2 Stronk
Posted by: Rendar - 12-21-2014, 09:22 PM - Forum: Bug Reports - Replies (1)

Whenever you win a fight and get an item from it, combat stays active for quite some time, then takes you to the result page.

Print this item

  Earthbound Vengenace
Posted by: Trexmaster - 12-21-2014, 09:16 PM - Forum: Bug Reports - Replies (1)

To put it simply, using it causes crazy shit to happen.

[Image: 6dd10d682a.png]

^That's an example. It also causes /everything/ in a fight to teleport at random at the end of each round.

Print this item

  Buffing Calling
Posted by: Chaos - 12-21-2014, 09:01 PM - Forum: Suggestions - Replies (4)

Calling is a 3M skill that will move someone next to the user.... Only if they're Hellspiked.... with no other advantage to it.

Considering this is also a boss's move, I think we should give this thing a buff. Here's a few ideas:

1. Calling costs 0M.
2. Calling also inflicts Fear, Hesitation and Immobilize for 2-3 rounds.
3. Calling also inflicts unresistable Darkness damage equal to level.

Print this item

Sigrogana Legend 2 Discord