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  Material Savings with Alchemy
Posted by: Ryu-Kazuki - 11-26-2014, 09:25 PM - Forum: Suggestions - Replies (1)

Currently, great successes during alchemy only work with potions, as far as I'm aware. I just crafted a piece of paper, but it didn't really do anything special. Could we get great successes on all alchemic crafted items double like with potions? It'd be really nice and help us save some materials in the long run.

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  Brain Food still dropping on defeat
Posted by: LadyLightning - 11-26-2014, 09:01 PM - Forum: Bug Reports - Replies (1)

Just lost a brain food yesterday, even though 1.03 is live and has
been for some time. As donation items, they're remarkably hard
to trade for.

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  Preparation Eating
Posted by: Mivereous - 11-26-2014, 08:10 PM - Forum: Suggestions - Replies (5)

Could the thing where we eat in Preparation use available food in our inventory, in order from top to bottom, and then when available food runs out, we could use the basic food it provides?

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  [Fallcall] Borked Bellowing
Posted by: Ranylyn - 11-26-2014, 07:25 PM - Forum: Bug Reports - Replies (1)

Scarebear's turn.
Tara Weiss-Etrama takes 47 Sound damage.
Tara Weiss-Etrama was frightened by the bellowing!
Scarebear's turn.
Scarebear's turn.
Tara Weiss-Etrama takes 123 Sound damage.


Fallcall passively does... double damage when the opponent is feared, right? As in... double of 47... for... 123- I'm sorry wait what!?

Yes. It was two different scarebears. No, I didn't get to examine their exact stats because I died. But this is closer to triple (141) than double (96), which seems a tad outlandish to be chalked up to simple stat variance (nearly a 1.5x difference!?) Yes, I know bellow gives the user "Roar" but this second scarebear was not under the effect!

EDIT: Confirming that I checked again. Bellow is 10+ Level. The scarebears on that floor were level 66. Considering I likely had 27-36 res at the time (Based on installs, etc) the above damages actually seem fairly okay despite me being too lazy to crunch the numbers. The issue came, once again, from the description throwing me off by saying "double DAMAGE" and not "DOUBLE BASE BEFORE MODIFIERS." You know, my usual "aaaand invalidating resistance" argument.

Going to mark this as solved without deleting it in case someone else finds something IS wrong with it,

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  Something Went Wrong
Posted by: Xero Shade - 11-26-2014, 06:06 PM - Forum: Bug Reports - Replies (2)

http://gyazo.com/2d8c135652a6f3e4fa39a5f75feebe83
Level 51 Giant Crazy Black Door.

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  Dancing Kraboids
Posted by: Dinogun - 11-26-2014, 06:03 PM - Forum: Bug Reports - No Replies

When Sand Kraboids use Lucky Dance, they get Power Dance instead. No, there wasn't any soldier kraboids near it and they didn't use power dance.


[Image: j6cyaTu.png?1]

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  Not as dense as you, dummy.
Posted by: Ryu-Kazuki - 11-26-2014, 04:50 AM - Forum: Bug Reports - No Replies

Drakengard jokes aside. The spot my character is standing in can be moved into via the Home key, or left-click. I noticed a chest was there, I opened it, and then moved into the chest's spot.

[Image: 25qginc.png]

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  Mad Vine Madness
Posted by: Rendar - 11-26-2014, 03:33 AM - Forum: Bug Reports - Replies (2)

Mad Vines, according to Dev, has a basic elemental weakness.

This does not seem to be the case whatsoever.

Elements tried

Darkness, Light, Lightning, Earth, Water, Ice, Fire, Acid, Wind, Slash, Blunt, and Piercing

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  Analyzation Failed
Posted by: Rendar - 11-25-2014, 08:01 PM - Forum: Bug Reports - Replies (1)

Analyze Weakness failed to call out a target's 'elemental' weakness at A, S, SS, and SSS rank.

I have tested this upon Firespitters whom have Firebody which gives a 50% water weakness, I did not call out their weakness whatsoever.

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  I Can't Read This
Posted by: Mivereous - 11-25-2014, 07:21 PM - Forum: Bug Reports - Replies (3)

[Image: ogtrudZ.png]

The FP costs and numbers on the skills are mega-bold to where it can't make out what they are. I would say it's something with my font stuff, but I haven't changed it. Ever. Also wondering if anyone else is experiencing this.

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