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  Accursed First
Posted by: Sawrock - 10-05-2021, 06:07 PM - Forum: Balance Fu - Replies (5)

Accursed remains should make weapons count as cursed. Make armor curses too and hexer effects that work off of armor curses.

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  Enemy Evaluation and Analyze Weakness, again.
Posted by: Snake - 10-05-2021, 04:36 PM - Forum: Balance Fu - Replies (3)

They're both overbearing in PvP scenarios as the build up of a Tactician main is insanely fast with its new gimmicks. The build up in this case is not the problem, but the total LV of the debuffs, so.

Requesting a few changes to make Tactician a little more balanced in scenarios where it should be:


Quote:Analyze Weakness

- No longer gets its LV reduced if Tactician is not your main class. Instead, the LV is halved only against player enemies.
- Momentum cost is changed from 6M to 4M.


Quote:Enemy Evaluation

- No longer gets its LV reduced if Tactician is not your main class. Instead, the LV is halved only against player enemies.
- Momentum cost is changed from 6M to 4M.
- Hit is no longer affected by Enemy Evaluation.


Quote:Pinpoint Electro

- Requires both Enemy Evaluation and Analyze Weakness active on an enemy for range to become unconditional for the skill's effects.



Logically, it's easier to study the behavior of monsters when compared to sentient enemies like players. Plus, its performance in PvP is what brings salt the most. I don't think anyone would mind this going, forever, in exchange of having their class becoming generally usable and less broken.

Enemy Evaluation's biggest gripe with all players seems to be the Hit debuff, so removing that should make the skill more balanced and less a salt factory to fight against. That, together with running away and spamming Pinpoint Electro without a notable 8M investment for preparation, of course.

I've ran a lot of tests with sub-class Tactician due to playing as Destiny BK/Tactician, and the maximum LV I can get is 16, including Dark Eye's buff. 16 is a very reasonable number, compared to 33 (Main Class).


So players being affected by those at LV16 tops can be a fair game, and falls under the 'standard' of debuffing numbers we get around.

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  Hoot's Ban: My Formal Statement.
Posted by: Balor - 10-04-2021, 08:49 AM - Forum: General Discussion - Replies (7)

Introduction

------------

My name is Drezdin, and I am writing this open letter to address the ban of Hoot and the explicit role I had to play in it.  I understand that by doing so I am painting a massive target on my back, however I wish to do so for the sake of transparency for the friends who think fondly of her.

I am providing my account of events as candidly as I can while respecting the privacy of those involved.

You will find below a summary of events, in chronological order,  and the conclusion reached.

It is worth noting as well that I am doing this with the express consent and blessing of the GM team.

TLDR:
There has been documentation in excess, of grievances caused by Hoot that damaged the reputation of the players OOC for events that should have remained in IC.




Summary of Events
(There is still a lot here)
------------


Quote:Starting in abouts June, Hoot as we have come to know her began committing acts of harassment and guilting others without acknowledging her role in events. Starting with the doxxing of Minkaron’s ckey via cache checking  in June when she interacted with one of his incognito characters, and grew paranoid over past events with individuals wholly unrelated.

This led to three separate meltdowns at the time: one in Tannis Militia’s discord, one in a private discord (A), and one in my DM’s.


Quote:At around the same time as the aforementioned doxxing, Hoot had also joined a private guild named the Flame Badgers, who I like to describe as Team Rocket, but more akin to a corporate military complex. In short, it is a guild made up of enslaved Homunculi, who are expendable as part of their dark comedic roots. 

Her initial Badger Ignatio was played briefly, however; in line with myself joining the Guild, she applied and was granted a secondary Badger named Glace. Around this time she also proposed an event chain surrounding a Papillion named Turkol and his twin whose name I cannot recall.

Eagerly she had Turkol assault a Badger played by a party unrelated to this report. This was the inciting incident, and for a time she ran the events privately for the Badgers with rumors sent to the Tannis Militia.



Quote:She also ran three mini events, most of which were impromptu by her and one was by request. It led to the Badgers being put on IC lockdown, as such no badger could travel alone. An event was kicked off by what was assumed to be an illusion of Glace, only for us to learn at the resolution afterwards that it was Glace proper.  This is a violation of Eventmin rules, and Hoot requested not to tell the GM team for fear of her losing that position. We complied as we were friends.

ICly, Adamant Chronos, the leader of the Badgers and the villain of their story, was not too pleased that Glace had broken protocol: once with the event, and several times prior. IC infractions included traveling alone, spreading illness through the HQ, etc.

ICly, Adamant requested that Glace drink a vial of poison, or explain why he should be left alive. Jin the Blue, who plays Adamant Chronos, was in a voice call with Hoot concurrent to the happenings of the roleplay. It was in this voice call that he not only received consent of death, but also offered several options to Hoot to get their character out of the situation. Escape, argue to live, fight and escape, etc. Jin the Blue made it explicitly clear any action other than drinking the poison would allow Glace to live with at worst a slap on the wrist and corrective training. 

Jin the Blue was at no point abusive, nor did he trap her into that character death, Hoot willingly chose to kill Glace as they did not believe they had an IC reason to escape or live due to their character traits. Jin the Blue acted cordially and in line with server rules throughout.

Hoot proceeded to vent in private server (A), had a psychotic episode in my DM’s where I did my best to advise her to speak with Jin about potential retcons, options she had, and encouraged communication when she was less distraught. It is at this point in August she posts to another private server(B) the circumstances of Glace’s death in such a way that it appears Jin the Blue did not ask for consent, or offer advice to preserve the life of her character.

Jin the Blue also wishes to state on the record “I spent several /days/ after the death of their character in DM’s, in an attempt to console and comfort them as I understood that the death of a character is a traumatic event, and understood that Hoot was fragile.” These DM’s will not be shared as they contain a great deal of private information.

Hoot at this point desired to cease all Turkol events associated with the Flame Badgers, and move on to other parties she wished to involve; namely the Tannis Militia. Jin and her spoke at length where he lobbied that, not for his sake, but for the other badgers who had invested time and energy, they be allowed to remain relevant if not prevalent in the Turkol Storyline. This was a request that Hoot could deny if she so chose.

A request Hoot granted.



Quote:Another Turkol event passed for the Badgers without incident, and out of Hoot’s respect for the pacing of the story we held firm patiently as she looked to involve the Tannis Militia.

At this time Minkaron requested a week before Hoot ran any events where he needed to be explicitly involved as he was preparing for another event he was hosting publicly for unrelated and independent parties. Minkaron wanted the week to build his event space, and write his script for this public event. Hoot agreed to these terms, but at the time also spoke to others in Private Server (A), expressing a great deal of impatience and frustration at the wait.

It was in this instance that Dragonruby advised her that it would be feasible and advisable to message Minkaron ahead of time so that he could prepare other Militia Members to be present for the event chain. She verbally agreed with said advice, and then promptly ignored it,
killing their character “Maddie” by the hands of their Event Character, Turkol.  Another violation of their Eventmin status and regulations we agreed to keep quiet. These actions were taken without warning Minkaron who was immediately pinged and urged to be present by participants who were unaware of his earlier request towards Hoot. 


To note: Hoot was not denied permission to kill their character, though they claimed such in private discord server(B). No one had told them they cannot kill their character, only that they wait three days so that characters can be available to give her character proper attention.

This event led to a great deal of grievances from Mink and KitKat who felt that Hoot had failed to communicate properly with them, and that she had attempted to use a form of guilt to force them into an event they were not ready or willing to involve themselves in.

They offered little to no explanation as to why they had forced this issue other than citing the advice given to her by Dragonruby and others, which, upon speaking to those relevant parties, turned out to be a misconstruing of the advice she had actually received.



Quote:Shortly thereafter Hoot entered my DM’s to vent where I gave them the best advice I could while encouraging them once again to work on their communication and respect for other people. She claimed that she knew she had “fucked up” and wished to get better.

While I chastised her for upsetting my wife, Kitkat. The conversation was cordial, and I encouraged them to think before they act on their emotions and impatience.


Quote:A few days passed, and cordiality remained between all parties involved. With the final date of the Turkol events scheduled. The night prior Hoot in Private Chat (A) spoke with me, Jin the Blue, and Dragonruby.  Where she began to speak about the death of characters, in an attempt to guilt Jin.

When I reminded her politely, I must stress that I was cordial and in no way abusive.  That “People care about your characters, there are so many that have been cherished and remembered. There is evidence in Tannis Militia chat of how much impact they have.” To which she raised her voice and yelled at me. 

After a short time she also began to make passive aggressive passes in Server (A) at Jin who spoke at length with her privately afterwards in an attempt to clear the air once more.  Coming to the conclusion that Hoot still held a very personal grudge about Glace, and a general lack of interest in the Turkol Event Chain.

Jin and Mink spoke with Hoot and requested the opportunity to black screen and resolve the Turkol event to prevent further issue, as Jin and Mink felt nothing good would come of it with Hoot’s current mindstate and the bad blood that had come with the event chain.

Having caught the brunt of both sides of the emotional turmoil of friends disagreeing and Hoot’s well documented mental illnesses as patiently as I possibly could. I proceeded to speak with Hoot on August 30th. Cordially, politely and gently informing her that I needed space from her.


Quote:I was clear that this was a “Selfish and cruel” request, and that I had no intention of denying her time spent with other mutual friends in Private Server (A) or otherwise. I did not expect her to make any sort of amendments to her person, or to make things up to me. I just asked for time to calm down because her company had grown taxing. Not because Hoot is dangerous, but because of the volatility of her needs and the constant reassurances she demanded.

The friendship for me was no longer a healthy one.

Jin the Blue would also like to go on record as having made a similar request.

The intention of both Jin and I to calm down from what had become a very unhealthy and needy friendship emotionally when it came to Hoot’s actions towards us.  While Minkaron and Kitkat did not explicitly request space, Hoot had chosen to give them such wordlessly to my understanding.

She also offered to leave any servers I owned, but I assured them that would not be necessary as I did not dislike them or hold any malice to Hoot the person. But needed time away from their actions.



Quote:September 8th she directly messages me stating that she was feeling lonely and would like an estimate of time when I would be willing to speak with her again. Respectfully I informed her that I still needed more time, but that I was feeling much better about things. 

Furthermore adding that I would speak to them the following week, as Hoot seemed to calm down I presumed that I would be able to genuinely resume my friendship with her. Though wary, I tentatively resumed regular contact.

At this point in time, while Hoot was not in contact with KitKatarine directly, she proceeded to donate a sum of money through Ko-fi unprompted and unrequested. A donation neither her nor I were made aware of until after it had been sent. 
(Ko-fi being a site where individuals can donate money to artists who post their work.)

After several attempts to determine if they were certain, and donated the money with a sound mind and stable financial status, it was put to the order of a drawing tablet for my wife. ONLY after we had expressed gratitude for the donation, and made sure Hoot had given it in good faith.



Quote:Had we known what we would discover afterwards we would never have accepted any donation or gift from Hoot. On September 29th, we learned of the conversations that took place on the following dates: August 25th, August 28th, and September 9th respectively Hoot had ventured into the text channels of Private Server (B) owned by a respectable individual, who for now will remain unnamed. 


On August 25th, following the death of Glace, she painted a portrait of all the events summarised here in the worst light possible, citing Jin by name in the light of an inconsiderate abuser, as well as citing the actions of his character without context of the efforts he had gone through OOCly.

August 28th she cited Minkaron and Jin implicitly in Server (B) claiming that they had punished her for attempting to provide them with content. Leaving out the context of her lack of communication and prior adverse actions.  Willingly painting them as villains and herself as the victim.

September 9th I joined Server (A)’s voice chat briefly to speak with friends. Hoot was in the voice chat at the time, and she left the voice chat unprompted due to my presence, which while I appreciate, was not necessary, and I in no way attempted to chase her out of the chat. We had spoken cordially the day prior, and I had reiterated I had no intent to deprive her of the company of mutual friends.

That same day, in Server (B) she proceeded to explain my actions without the context of the reasons cited prior in this summary. Allowing me to be painted as an “abuser”, “thin skinned,” and “manipulative.” While I was not explicitly named, she had brought up Flame Badgers, and Tannis Militia. 

Citing that the reason for many of these actions were “killing a character without permission.” and that she had “grown obsessive over something.” without the context of what led to the actual adversity behind these decisions.



Quote:She actively rallied individuals in Server (B) under the guise that she was just “venting” and allowing my own request to potentially be attributed to Minkaron and Jin the Blue. 


I only learned of these posts and interactions after I was invited to Server (B), and had afterwards been alerted to mentions of the Flame Badgers. After extensive searching through logs I discerned that if she had shared them in Server (B), there was potential for them to be shared everywhere.

All good faith and trust in that moment had been broken. As evidenced by the shock of Hoot’s ban, I and others have gone to extensive lengths to protect and keep Hoot’s wrongdoings private knowing that she is mentally fragile.

However it was within the past five days that I decided personally that this would happen to someone else, and that Hoot regardless of our initial friendship had not acted fairly or in consideration of the respect I and others had offered her over the past two years. 

As such I contacted Dystopia who then put me in touch with the GM team in their entirety. I wished to weigh my options as I intended to boot Hoot from Server (A) and wished to block them. As I laid out my reasoning they felt that her accumulated grievances and the sheer extent of the logs provided were enough to justify her removal from the Eventmin Team, and a temporary ban.



Quote:It should be noted that EXPLICITLY AFTER SHE WAS BANNED:

Hoot attempted to spread discourse through Server (B) to rally a lynch mob, attempting to share information belonging to Kitkat that qualifies as Doxxing: Explicit documentation that displayed her full name, and other personal information Hoot had acquired from her Ko-Fi donation and shared without her explicit consent.

All in an attempt to implicate her as having maliciously taken advantage of her and seemingly pin the ban on Kitkat. When she has the least involvement in the series of events that led to the ban.





Conclusion

------------

Extensive logs, testimony and context was sent to the GM team that numbered at the least 20 screenshots.  While none will be shared here due to the volatility, private context, and the several displays of mental fragility found within.  This is not due to a lack of desire for transparency.

This is out of respect for all parties involved up to and including Hoot, as regardless of the contents of this address. They are still a person and I will not share the intimate details of their dirty laundry to more people than absolutely necessary.

As many of the logs include respected individuals not related to the aggrieved who were misled by Hoot in server (B).

Furthermore all relevant logs the aggrieved parties were willing to share were sent in their full context directly to the GM team to be put under extensive scrutiny. 

It is after several days, I must state once more that this was after several days of deliberation the GM team decided that Hoot had without a shadow of a doubt acted maliciously towards the aggrieved parties, negligent of her duties as a Eventmin, and without good faith as a friend.

As such they decided to move forward with punishment that included:

Firstly: Their immediate removal from the Event Staff.

Secondly: The immediate doling out of a temporary ban.

Thirdly: Further punishment for their transgressions post ban are pending.

I personally have removed Hoot from any shared servers I am responsible for, and blocked them. They are free to appeal the ban as all others are, and I will never deny them the attempt as it is not my place.

However I felt the need to clear the air and be as candid as humanly possible regarding the events that transpired which led to me going to the Staff team.

It is here that I must reaffirm this was not a decision made lightly by anyone involved, and this option was only pursued after many attempts to reconcile the situation in private failed.  And it became clear that small problems prevalent prior to the Turkol Event, as made clear by her initial doxxing of Minkaron’s ckey by unknown means (Presumed to be cache checking) were only expounded upon during the duration of her events.

On several occasions Hoot was made aware of what adverse actions they had taken, and on several occasions we had attempted to work with her to resolve them. Having learned that this was only causing undue stress on ourselves with no sign of improvement or meaningful acknowledgement in regards to her wrongdoings, I personally reached out to Dystopia.. 

This was the only option we felt would make any real difference.







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  Mutato Equality
Posted by: Autumn - 10-04-2021, 03:58 AM - Forum: Balance Fu - Replies (1)

Anything that is currently mutated into a bow gains +2 range to offset the close-shot penalty, but it also has created some fairly interesting cases where it actively buffs a weapon pretty well. (See: Tamaki Shuriken gaining +2 range)

Instead of proposing on removing that aspect, I'd like to propose the same would occur to Guns and Tomes, given they are ranged weapons as well, in the case of the latter those weapons would gain only +1 range.

I don't know if this would be overly strong, I imagine not, but some of the details of what it'd change are that it'd make melee weapons go up to 5 range as a 'gun.' With the appropriate talent anyways.

Besides, with enchantment slots being so much more important, mutation actually does get left in the dust sometimes currently, I admittedly am very biased towards it as I love the whacky combinations it can present.

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  Public Execution of Wyatt Walker
Posted by: Lokus - 10-04-2021, 12:39 AM - Forum: Sigrogana - No Replies

Upon the capture of one Wyatt Walker (Graytooth), The Imperial Guard was set with his execution beginning the next evening. One Emerald Shinobi is credited with the apprehension of this wily desperado that had nearly claimed the life of the Guard Commander, Michael Lamarrion Some months ago. The execution in question, took place at the top of the Nameless Shrine, where he was given the sight of Cellsvich prior to his execution by the Imperial Executioner, Morrigan. Wyatt Walker's last words were as follows:



"I'll tell you everything you want if you delay my execution!"
"Maevas there makes flesh-crafts!"
"Could I replace your executioner? She looks like she's napping."
"Man, I don't miss the sand dunes... Goodnight..."

The execution of Wyatt Walker, 10/8/360
[Image: 88431e8f440c7db7676e79ff46813a90.png]

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  Evading On-Hit Effects
Posted by: Druby - 10-03-2021, 09:52 PM - Forum: Balance Fu - Replies (5)

With the new Glancing/Evasion system, it's now possible to avoid status effects if an attack is not considered a Direct Hit (IE making both hit checks). This was one of the ways that evasion builds were buffed, and I understand many players who make use of evasion builds very much like this change. However, there are several abilities whose status effects were designed to help counter evasion that were also affected by this change which now make them almost useless.

To note a few examples, Crystal Rose from Duelist while under a Kraken enchant will test a status check to apply Freeze lvl 20, and Ghastly Strike from Ghost forces an enemy into a Guard state which reduces evasion. The issue with these abilities now is that when you have a desire to apply them, you likely have very poor chances of actually doing so and when you can reliably apply them is when you really don't need to use them. Admittedly, abilities like Crystal Rose, and Ghastly Strike still do appreciable amounts of damage, meaning they're not bad as just damaging abilities, but that's all they've really become. The same applies to Bright Bishop, which applies Glowing, which also helps to reduce enemy evade. I've left out Icicle Spear due to the fact that, it's still an insanely strong damaging ability when used right, and I consider the Freeze effect it applies to be more an extra benefit rather than the main use of it, whereas Crystal Rose could be enchanted with other effects that would apply more damage, or Ghastly Strike who's only real benefit is to reduce enemy evade.

I'm unsure what an "appropriate" fix for this is, as making these attacks auto-hits is probably a bit too strong (especially as Freezing effectively reduces enemy evade to 0). But there needs to be some sort of set up or way to have these abilities trigger, maybe with a reduced status inflict chance or level, in order for the abilities to actually matter.

tl;dr, certain skills that were made to help combat evade no longer do so, due to the fact that they rely on a status inflict chance that doesn't even get a proc due to evade/glancing no longer allowing for the status to be applied.

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  Hibiki- char cosmetic post thingy
Posted by: Hibiki - 10-03-2021, 01:38 PM - Forum: Character Applications - Replies (1)

Hi. i just wanted to ask. if i could give my Redtail char

more then 1 tail. / purly comsetic and RP wise

cause the only picutre of the char i have is with 9 tails, and i never saw a redtail with more then one tail...

sorry for the wrong format if there is one and for my typing im dysleixc

Byond key: Cdr_riley
Char name: Kanai Masumi (the redtail in question)

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  [V2.51] Desperado Striker, Parasitic Weapons, and Debug Problems
Posted by: Collector - 10-03-2021, 03:24 AM - Forum: Bug Reports - Replies (1)

Good luck with this one, Dev. This is beyond me.

As of right now, Desperado Striker just... doesn't work. Attacking an enemy with exactly one durability remaining does... nothing. The attack seems to function as normal.

The weapon used for the tests was a Parasitic Fellgrant Drinker. 

On top of this, when starting battle with a broken weapon (and sometimes without one), the parasitic enchantment only restores 0.1 durability instead of the intended 1 durability.

Not sure how any of this happened, but I've included images (and text!) of the debug I got.

Note that the 'get_all_actions_new' occurred after every attack and at the start of every turn.

(Debug text)

System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Total Power for Doomed Spear / Doomed Spear was 176.5.

System: Debug: Before Use Skill called. Grave Digger, Doomed Spear, Attack, 1

System: Debug: Attack type: /obj/skill/fe_attack. attack_nums:

System: Debug: Total Power for Doomed Spear / Doomed Spear was 176.5.

Doomed Spear attacks Grave Digger with Doomed Spear!

Eviter! But Grave Digger parries the attack!

Grave Digger takes 40 Pierce physical damage.

System: * Initial Damage: 177.5 Pierce Physical, flags: , sk: null, wep: Doomed Spear / /obj/items/equip/weapon/spears/fellgrant_drinker * play_atk_anim was 1. * 43 Evade VS 231 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 64 Critical VS 49 Critical Evade. (177.5) * spec_flat_reduc was 0. (177.5) * amp_multi was 1.05. (186.375) * reduc_multi was 25.1247. (46.8261); MAG DEF, 47.106 PHYS DEF, 95 REDUC * elem_reduc was 10. (42.1435) * armor was allowed. armor_reduc was 2. (40.1435) * Damage caps applied. (40.1435) * Damage shields applied. (40.1435) * Final damage was: 40.

Grave Digger attacks Doomed Spear with Shovel!

System: Debug: Mercalan Mist Bonus Evade: 0

System: Debug: Eviter: Starting check. user=Doomed Spear, atkr=Grave Digger, W=Shovel, S=null

System: Debug: Eviter: Chance of 26 was not successful.

Critical Hit! Doomed Spear takes 39 Pierce physical damage.

Status Infliction: 150.72 VS Status Resistance: 27

Doomed Spear was inflicted with Status Resistance Lowered!

System: * Initial Damage: 55.75 Pierce Physical, flags: counter, sk: null, wep: Shovel / /obj/items/equip/weapon/spears/deadly_smile * play_atk_anim was 1. * 11 Evade VS 229 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 88 Critical VS 30 Critical Evade. (55.75) * Critical hit multi was 135. (75.2625) * spec_flat_reduc was 0. (75.2625) * amp_multi was 1.05. (79.0256) * reduc_multi was 83.885. (66.2906); MAG DEF, 11.7 PHYS DEF, 95 REDUC * elem_reduc was 0. (66.2906) * armor was allowed. armor_reduc was 27. (39.2906) * Damage caps applied. (39.2906) * Damage shields applied. (39.2906) * Final damage was: 39.

Grave Digger recovered 2 FP.

System: * basic_attack(atk:Grave Digger,def:Doomed Spear,W:Shovel,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:50,counter:1,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 50. * crit_multi was 135. crit_dmg_flat was 0. attack_num was 1.

Doomed Spear recovered 1 FP.

Doomed Spear recovered 5 FP.

Doomed Spear recovered 9 HP.

System: * basic_attack(atk:Doomed Spear,def:Grave Digger,W:Doomed Spear,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 157. crit_dmg_flat was 0. attack_num was 1.

System: Debug: 0&&1

System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)

Grave Digger's turn.

System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)
System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)



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[Image: unknown.png]

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  Fleur
Posted by: PantherPrincess - 10-03-2021, 01:15 AM - Forum: Bug Reports - Replies (1)

Fleur seems to be bugged and not refunding momentum as intended. I'm not sure if this an interaction between Weak! and Fleur as my other character works fine. This is on a Narcus vs. Black Beasts.

[Image: bb5b0e9f05.png]
[Image: f949b75954.png]
[Image: 023652a583.png]

How to reproduce:
1. Grab Fleur and crit on a monster.
2. Proc Fleur and Weak! and only have 5M instead of 6M

Edit: I can certainly say after testing further it seems to be the interaction between Fleur and Weak!

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  Black Knights have everything
Posted by: Poruku - 10-01-2021, 10:53 PM - Forum: Balance Fu - Replies (9)

- Multiple passives for tankiness, including a lot of critical evade
- That 20% physical damage reduction when enemies are feared
- Multiple ways to gain plenty of hit chance
- Fear application resulting in multiple strong effects
- High damage offensive skills with versatile ranges, with a mix of physical and magic
- Two good gap closers
- An aoe skill
- The ability to apply clumsy and interference
- Very good tools for tanking
- Poison purge
- Checkmate being just amazing, and having the option to ignore evasion on parry or main class bash.

Overall, I think black knight is simply overloaded with everything you could possibly want. Tankiness, hit, damage, mobility, special effects. It's not overly flashy, but the most solid well-rounded class.

I'd like to perhaps call for a bit of a nerf to BK passives especially. The identity of the class as a whole is of course that it's all-around solid and tanky. I just see so many these days, it seems like it's the optimal and automatic choice for any build that wants to be tanky at all. It's paired with potentially every other class because of this. It doesn't help that every black knight essentially takes the same skills. You just grab all the good skills and all the passives (grandmaster is cool tho).

I don't want to say black knight is boring, but it's certainly a simple yet powerful and versatile class. I'm thinking perhaps making its defenses and buffs more situational, lowering their effectiveness, or just making the class focused on those passives with less powerful abilities. Alternatively, making strategic use of black wind more essential or making the player choose certain parts of BK they want instead of allowing the use of everything good (for instance making sudden death and the offensive skills 5 ranks).

I'd love any thoughts.

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