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Mastery of STR Crit
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can couloir not be affect...
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Bows
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The Economy and You
Forum: Suggestions
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Flash of Light
Forum: Balance Fu
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New Weapon: Kelsoaker!
Forum: Suggestions
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SL2 Version 3.03
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Chimera Hit
Forum: Balance Fu
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Himari Izumi: Special Wea...
Forum: Approved Characters
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Race select confirm |
Posted by: kaindelvin - 08-02-2020, 07:50 PM - Forum: Bug Reports
- Replies (1)
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In the tutorial area the Race select menu does not have the confirm button visible. You click it. Select a race, but there is no confirm button where it should be. Clicking on the area where it used to be still has it set your race to the correct thing, so the button is still there just not visible.
Reproducable? Yes. Both I and another person in the starter area had this bug.
Steps to recreate:
1)Make a new character OR use the tutorial reset stone in the tutorial area.
2) Click on the race select menu
3) choose a race
4) Notice there is no confirm button
5) Mouse over where the confirm button should be and click
6) Your race is set
Game version: v2.29. Byond version: 513.1528
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No Domain Spells |
Posted by: Autumn - 08-02-2020, 07:22 PM - Forum: Suggestions
- Replies (2)
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Is there a possibility of spells that belong to no domain, but having the ability to change its damage type dynamically to have a domain tied to the elemental damage it deals instead? For efficiency talents and even possibly fan tomes that specifically need certain domain spells.
For example:
-Chaos Onslaught
-Focused Beam
-Custom Tome Spell
-Riagri
Etc.
If there's any way to tie them to a domain at all, like through a tome's page type or through the skill itself, that would be incredibly wonderful for helping FP costs and fan builds out.
To clarify, what I'm asking for here is spells with no domain to have a domain according to the element its currently spitting, so a riagri shooting ice would become Aquarian element.
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[V2.29] Pinball Invisibility |
Posted by: Miller - 08-02-2020, 07:11 PM - Forum: Bug Reports
- Replies (1)
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After the latest update, utilizing Pinball Strike against enemy mobs seems to turn the user invisible on the second use with the skill itself doing nothing.
To replicate.
1) Face an opposing monster or player summoned mob. (Youkai, Wraithguard, Engineer Bots) This has been confirmed to happen similarly against Prinny, Ascended Seiryuu, Arena Combatants and Wraithguard.
2) Use Pinball Strike on a player summoned mob or monster, it'll successfully work the first time.
3) End Turn
4) Use Pinball Strike again, the skill will fail to function properly leaving you in the same spot.
5) Watch as you turn invisible after four or so seconds.
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New Monk skill suggestions |
Posted by: Snake - 08-02-2020, 06:21 PM - Forum: Suggestions
- Replies (1)
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The skills below are two-folded, you use once to prepare, and then for its short duration, you use again like an Invocation to execute them. The ideas come from those classic shounen moves, Rasengan and Chidori. Could be nice to have them in Monk, since the class kind of needs more things tied to it.
Swirling Vortex
6M to prepare.
3M to use.
An orb of wind swirls on your palm. Slamming it against an enemy in 1 range will make a massive burst of wind be released, knocking the enemy back for 5 tiles in the direction you are facing, and then exploding into a vortex of Wind magic damage, while spawning Air Shafts in an AoE.
Lightning Thrust
6M to prepare.
3M to use.
Lightning engulfs your fists, making strikes extremely deadly. Dash in a straight line, dealing lightning damage to every single enemy hit. The effect has a chance to critically hit based on your Ki.
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Sigrogana Legend 2: Hardcore Mentors |
Posted by: NICC - 08-02-2020, 05:34 PM - Forum: General Discussion
- No Replies
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Hardcore Mentors
Back at it again with another forum post
Alright, let my start by saying I appreciate all the feedback and criticism (good and bad) on this little project. As it's common knowledge at this point, a few of us are holding a Hardcore rule set to spruce up your gameplay and roleplay experience. If this is new to you? I'll be explaining the rest at the end as concise and comprehensible as possible. The key reason i'm making this post is to search for potential Mentors for our precious permadeath people. What does a mentor do? Well let's get down to the specifics.
Mentors and you - A mentor's purpose is to teach their wonderful pupils how to step up their combat to the next level. As in the rule set, everyone starts in their base class and must remain there until they meet certain requirements in roleplay knowledge and possible combative experience. It is all according to the way the teacher decides to go about things. It is near entirely free form.
As some of you may know, mentor roleplay is a unique experience that doesn't get touched upon as much as it should. It gives the dusty old experienced veterans out of the closet for something to do as well as developing a character with the purpose of climbing from the depths to gain experience and knowledge for that GUD GUD character dev. Win - Win right?
Simple enough right? As you may know, there may be a few concerns which have been voiced and considered. Such as:
"This is just adding to the disconnect between those following the Hardcore rules and your standard player." Quite the opposite my good man, we are reaching out to form bonds with the established characters existing within the world.
"This is probably going to be added as a Hardcore only mentorship." It all depends on the player running the character. I am simply reaching out in an attempt to bring this to light. If you wish to have one of your characters receive training I am more than happy to help you make that connection. And of course, this will be no easy task. Mentors can be placed in vague locations that will have to be asked in character where they would reside.
"My character only roleplays so I can't take part in this." We have thought of this most definitely. From the wonderful suggestion of Jupiter Storm as well as the community itself backing this we have Personal Assistants: Characters that assist in leading the helpless beans into the path of the Mentor's choosing. If your character has some excellent life skills you would have fun teaching to other characters this could be the position for you.
I feel like I touched base on everything that comes to mind, as for what I brought up at the beginning i'll be explaining the gist of HARDCORE:
Hardcore SL2 is a ruleset designed to push roleplay to it's maximum. Everything you do is encouraged to have roleplay behind it. While also bumping up the difficulty and adding a permadeath element to the platform. Limited to base classes until they gain the knowledge to use techniques from their advancements. They do not accept handouts unless within reason. No powerleveling. To receive more information on the rules you can refer to the discord or the previous forum post on the topic.
Contact the Project Heads at -
NICC#6969
Fallen Raven#4285
Discord link: https://discord.gg/9wCAby
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the true summoner experience |
Posted by: Swiftkusura - 08-02-2020, 05:07 PM - Forum: Suggestions
- Replies (1)
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As it stands summoners don't have many tools to gauge the status of their youkai, but this shouldn't interupt what they see or anything or even be visible for allies who might feel annoyed.
Can we get a bar on the bottom left or something with youkai hp? or like a box we can open in fight.
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Ascended Byakko is too weak |
Posted by: Snake - 08-02-2020, 02:55 PM - Forum: Balance Fu
- Replies (2)
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As spoken, the Youkai doesn't seem to be doing good enough to rival its Eastern counterpart even on basic levels. It just looks cool, but dies too fast, and even if they're still alive, its role is just... exist. The roar's enhanced effect tickles, and Thunder Claw, for being physical damage, doesn't really do as much damage. Despite the fact they also get no damage steroids like Seiryuu's Hunted stat, which severely sets them back as a choice for ascension.
So, I have a small proposal to mend that, make them more interesting if not dependable. The Youkai looks so cool, it sucks that its power doesn't make it all that worth, so:
Ascended Byakko
Seal of West+
- Grants +30% Evasion damage reduction for Byakko.
- Grants +30% Evade for Byakko only.
- Changes Roar and Thunder Claw’s effects.
- For players, grants Roar. (In case of a future Tessen potential being added. Not necessary.)
Roar
- Inflicts and refreshes an increasing debuff that reduces Lightning resistance by 5% for 3 rounds. (Max 25%)
Thunder Claw
- Inflicts and refreshes an increasing debuff that reduces Lightning resistance by 10% for 3 rounds. (Max 25%)
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So all this shit's for sale, |
Posted by: damycles - 08-02-2020, 09:25 AM - Forum: Sigrogana
- Replies (1)
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On a spare sheet of paper, an advertisement is written exactly as such:
"So all this shit's for sale, fuck it
Knightslayer, Ogatas - comfy as hell shoes, overload amulet thing
Look for some Ahlies in Dormeho or Cellsvich."
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[Event] Necromancer: Cave Exploration |
Posted by: WaifuApple - 08-02-2020, 06:09 AM - Forum: Sigrogana
- Replies (3)
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After the last encounter with this sinister foe, it's whereabouts and activity were yet unknown. But whispers of a cave system in which a foul smell has been brewing, and disappearances have been recorded, has set a location in the mountains often associated with the black beasts as a potential location for a base. The caverns themselves are deep, and a large force could be unwise there. Not enough space, and possibility for catastrophe.
Perhaps it's time for groups to begin exploring?
Part 2 to the saga of this Necromancer has been unlocked, and it consists of a series of micro-events, and one larger event. All are sign-up events (open to all but limited in numbers) to keep things managable in a smaller event space, but here's what's going on:
Groups of 4 (or less) can band together and explore in a micro-event. The amount you can explore is limited compared to the main event, but you'll be allowed to investigate and perhaps even encounter a foe. Consider this pre-event investigation, if you will, sizing up the location, etc.
A date will be announced for the main event, which will be up to 8-16 participants, depending on popularity. So 2-4 groups, really. No more than that. There'll be a mix between narrative focus and combat focus, so do expect some battling, but I've planned to ensure that you have plenty of time being able to investigate and explore, and see the sights of the location created for you all to visit. Take in the atmosphere, and such.
DM me on discord: Appo#5466 - if you're interested in the smaller exploration opportunities. I'll be leaving signing up for the big event until after those are over and done with, to give people an opportunity to go through these and decide if their characters want to be involved further.
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