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Forum: Quality-of-Life (QoL)
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Mastery of STR Crit
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8 hours ago
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can couloir not be affect...
Forum: Quality-of-Life (QoL)
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Yesterday, 02:28 AM
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Bows
Forum: Balance Fu
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Yesterday, 12:01 AM
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The Economy and You
Forum: Suggestions
Last Post: Trexmaster
09-25-2025, 11:11 PM
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Flash of Light
Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
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New Weapon: Kelsoaker!
Forum: Suggestions
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SL2 Version 3.03
Forum: Announcements
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09-24-2025, 07:17 PM
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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Ward of death |
Posted by: Swiftkusura - 08-01-2020, 12:32 PM - Forum: Bug Reports
- Replies (1)
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So, uh, it's ya boy with a pretty big bug report, I feel this may accrue a large amount of sadness as I feel this has been known for possibly a long time, and if not then maybe that's why it hasn't been fixed but here we are right?
As it stands warding seed mixed with a line tome is instant death for anyone you're fighting, because line tomes attack one tile at a time, and if you slap a 1 tile warding seed on that bad boy guess what, you get a mixture of death.
It will attack you with the 3 attacks, push you back, attack you, push you back, attack you, push you back, attack you, push you out
Easy to replicate, i did it on the test server before the update went live while i had the chance to replicate the scenario
https://prnt.sc/ts9j99
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Gear Reforging |
Posted by: Perdition - 07-31-2020, 08:27 PM - Forum: Suggestions
- No Replies
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So, there's a system in Mabinogi that goes by the same name as the title of the thread, and I think a variation of such would do well in SL2. The idea I've come up with will serve as a way to make larger cores, and thus, higher difficulty dungeons more worthwhile and also add a much needed gold sink for the economy. Here it is.
The idea is that there'd be a list of effects capable of being attached to every slot of gear that you have. Stronger effects would be designated for more 'impactful' slots, like weapons and armor, with weaker effects for things such as accessories. Now, in order to attach such an effect to your equipment you would need a Core Fragment. Core Fragments would drop from the cores that you get at the end of BDPs, with the number of them capable of being retrieved from the core increasing with the size of it. (AKA, higher difficulty BDPs yield more core fragments)
Using the core fragment would require some amount of murai to serve as a gold sink, and then the fragment is consumed and an effect from the pool of possible ones is put on your piece of gear. Some things that could serve as effects could be something like... Death Knighting duration +1 on armor pieces, Falcon Strike SWA ratio +10% on weapons. Basically, things related to offensive abilities on weapons. Augment type things such as transformations, or perhaps enchants on torso pieces. Mobility related spells could go on feet. Utility spells like Menov's Fang for example could have effects rolled on accessory slots, and hand slots could deal with... something else.
Ultimately the goal of a system such as this is to give more value to doing dungeons, especially higher level ones. It serves as a means for existing characters capped at 60 and having gotten all they can get out of LEing to keep progressing in a meaningful but hopefully not overbearing. In Mabinogi, more powerful effects had a lower % chance of showing up, so that could be done for stronger abilities. Like the Falcon Strike example I mentioned earlier, that could have a lower chance of showing up versus, say, a Rectifier damage modifier.
This all is obviously not fully fleshed out, it'd take time to come up with a suitable pool of effects for every slot type, but I think it'd be a worthwhile change that would also give players something to keep striving for. I think the game introducing more ways to customize your build/character and make them stronger without upping the level cap would be a positive change, and this is a means of doing that.
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Sigrogana Legend 2: Hardcore Mode |
Posted by: Mt Fuji - 07-31-2020, 07:14 AM - Forum: General Discussion
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What is Hardcore Mode?
"Hardcore Mode" is a way to play Sigrogana Legend 2 differently. It adds multiple stipulations and rules that are supplementary to both the game's concrete rules and "rules of thumb". Its community is an all-inclusive group that, due to its nature and rigid rules, get to experience Sigrogana Legend 2 in its most organic. If you are bored of Sigrogana Legend 2's fantasy slice-of-life game-play that ignores the rich over-world of Sigrogana Legend 2 in lieu of min-maxing a character designed strictly for seldom Player-vs-Player combat, this might be something that'll interest you.
"Hardcore Mode" is not an exclusive group where you need a secret handshake or security card to get into. Aside from its strict rules mentioned in its Discord channel, the "Hardcore" community allows anyone interested who is also in good standing on Sigrogana Legend 2. In other words, if you are banned from Sigrogana Legend 2, you cannot take part in this community.
The hallmark qualities of these rule-sets revolve mainly around two concepts: Mortality and Immersion.
In order to remain fully immersed in the "Hardcore" rule-set, all "Hardcore" characters must be "In-Character" at all times. This is mandatory and includes when characters communicate with NPCs, battle monsters, and explore BDPs.
To maintain an element of mortality and really don the rule-set as "Hardcore," all in-game Deaths are permanent. If a character dies, they die. There are two key exceptions to this: during spars and during arena battles where you don't lose items. This is probably the most rigid rule of the rule-set and is easily the most make-or-break rule to follow. Some people like the element of Mortality in their characters, even long-term ones. Others prefer more stability. This rule-set is, by no means, better than the normal way to play. It's just different.
With an original Advancement system to make progression more gradual and rewarding, a community brimming with life through individual "Adventure Logs," and an exciting thrill-ride through every single BDP and story dungeon (even the Jammer Cave!), Sigrogana Legend 2 "Hardcore Mode" is a fun and exciting spin on an old favorite.
FAQ
Q: Is the "Hardcore Mode" community a clique?
A: No. Anyone interested can join.
Q: Are there any benefits to participating in "Hardcore Mode" over the base game?
A: In a word, no. There is solidarity in how many people proportionate to the server are participating, but following those rules in itself do not benefit you whatsoever. It makes the game more difficult.
Q: I want to join the "Hardcore Mode" community but I don't want to participate or have my character permanently killed. Can I still join?
A: You can absolutely join the community as a spectator who can chime into all the general discussions and read all of the Adventure Logs. Unfortunately, in order to be a "Hardcore Mode" participant, you must follow every rule, not just a few.
Q: I want to make a "Hardcore Mode" character, but I'm new to roleplaying. Can I still join?
A: Absolutely. There is no discrimination between literacy levels. The purpose of this rule-set is an additional challenge strictly for fun.
Q: Can "Hardcore Mode" characters only interact with other "Hardcore Mode" characters in-character? That seems awful and exclusive, like a clique.
A: I agree, that sounds awful. "Hardcore Mode" characters can play Sigrogana Legend 2 with any other character, "Hardcore Mode" or not*, and vice versa. If you see a "Hardcore Mode" character, all that means is that they are one-hundred percent "In-Character." If their character would not help you clear a BDP, they will not help you clear the BDP "out-of-character".
* - The one restriction for "Hardcore Mode" characters being unable to interact with other Sigrogana Legend 2 characters is if they try to give them handouts and/or if they try to power-level them. The former mention is actually against the game's rules (Twinking) but latter is only a stipulation made by the "Hardcore Mode" rule-set.
Q: I want to attack or act aggressively to "Hardcore Mode" character in-game because they have "Hardcore Mode" in their OOC Notes. Can I do that?
A: Objectively, no. It is not part of the "Hardcore Mode" rule-set, but no metagaming is part of the game's concrete rules. It also breaks the rule where "you don't have to roleplay, but you cannot grief and bother people who are" because metagaming is not an acceptable form of roleplaying.
Q: Why are you guys so elitist?
A: "Hardcore Mode" is not a better way to play Sigrogana Legend 2 than the base game. It's just different.
Q: Okay, but you keep referring to "Hardcore Mode" like it's some kind of expansion to "the base game". That's kind of elitist and wrong, don't you think?
A: I disagree. These stipulations change the contents of the game drastically because you are forced to play parts of the game you'd normally skip (let's be honest) and act in-character throughout. You don't have to play Sigrogana Legend 2 this way, and that's okay. But the additional amount of content you engage in when on a much slower, gradual, and uncertain trip to the max level is nothing short of staggering. Still, I get that you can play through Sigrogana Legend 2's quests and story without these stipulations. It's just uncommon and the roleplay engagement is so minimal that most characters ignore these.
Q: Fine, whatever. Can I get a discord link?
A: Yes. https://discord.gg/Puf3yd2
If you think this is a good fit for you, we would love to have you. If not, we still look forward to playing Sigrogana Legend 2 with you.
For more information, please contact Fallen Raven#4285 or NICC#6969 on Discord.
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Aquaphobia not scary enough |
Posted by: Autumn - 07-31-2020, 05:57 AM - Forum: Balance Fu
- Replies (1)
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This weapon is pretty decent overall for its ability to extend the range of single target water spells, the scaling and effects on it are not fantastic and frozen fear itself presents a huge risk when actually using it. I'd like to suggest two changes to help improve the quality of this weapon that I doubt are terribly impactful:
-Changing it from proccing fear on hit to instead proccing fear on water damage (100% still), this would be pretty niche but allow water mages to toy around with that effect a bunch I wager.
-Targetting yourself with frozen fear refunds 3m, given that frozen fear forces you to target in its range, you can be caught out if your frozen fear is separated from you, this is so that you can put away the structure so you can cast normally, without losing half your turn for doing so, like how you can de-activate ki-awoken for free.
Thats all I really request for an under-utilized tome, I think its fine aside from these tiny problems.
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[ v2.28] You can triple class with Spellthief (Sorta) |
Posted by: K Peculier - 07-31-2020, 02:36 AM - Forum: Bug Reports
- Replies (1)
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Basically, any spells stolen using spellthief and then swapped off to another class that isin't spellthief will still be retained in a rare instance.
Steps to replicate:
1. Steal spells
2. Take off spellthief from your equipped classes
3. Join a fight and the stolen spells won't be autoremoved and will be usable
Starting fights will still remove them as normal though.
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Identity Crisis |
Posted by: Swiftkusura - 07-30-2020, 09:39 PM - Forum: Suggestions
- No Replies
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With the concept of shapeshifter revolving around evocation as much as it does, i'd like yo make an input for an idea, and maybe this will breed more concepts for ways the class can evolve with time.
Identity Crisis: The familiarity of a shapeshifters form have had a lasting impact on their psyche, while installed with a youkai acquire all name-sakes of the youkai that it normally only gets.
[Main Class]
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Sunflower Hospital & Sunflower Lake |
Posted by: Trexmaster - 07-30-2020, 09:28 AM - Forum: Factions
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Sunflower Hospital & Sunflower Lake
Hiring medical professionals, security, and servants for the Sunflower Lake Lodge!
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A new hospital created by Callie Marie, old staff who worked under her prior returning to assist, among many new faces.
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Staff are given housing at the Sunflower Lake Lodge if they so choose and are always welcome! This includes food as well.
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All donations to the hospital are evenly divided among the staff as thanks for everyone's work.
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Interested individuals can contact Administrator Callie Marie by visiting the Sunflower Hospital in East Cellsvich. If she is not present, simply leave a message with the on duty staff with your own contact information, and you'll likely hear back soon!
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OOC Note: (You can contact Mewni#5722 or Trex#3732 for inquiries. Anyone interested in joining either the Hospital/Lodge, or need assistance can also join our Discord server! We will do our best to get in contact ASAP.)
- Sunflower Hospital (East of the Cellsvich Square, right outside the Eastern housing district.)
- Sunflower Lake (Located in the Eastern Cellsvich housing district, presently in the bottom row.)
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Sanctuary Hospital & Haven Orphanage |
Posted by: TheCommonNoob - 07-29-2020, 11:51 PM - Forum: Factions
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~
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Sanctuary Hospital
&
Haven Orphanage
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Sanctuary Hospital is one of Sigrogana's first major player-established medical facilities.
It's gone over many renovations and passed through many different leaders throughout the years.
As of now, the Hospital rests in the hands of someone named Ian Thandros, a Head Doctor from previous iterations.
Sanctuary Hospital came into existence a long time ago, but now it has undergone a complete remodeling (both in-game and out of game)
to better fit the present and future of the community and include more role-play variety than just what's expected.
We hope this will provide a better experience for staff, patients and visitors alike.
With this, we'd also like to introduce a feature of Sanctuary Hospital which is Haven Orphanage, which as one would expect
is a place where if people so wish to have their child and teenage characters to exist in if they are orphans or have no parental figure.
Haven, is ran alongside the Sanctuary and will have their own role-play opportunities and authority figures such as a Matron.
If you've been injured or have need of us in any other way you're free to join our
Discord server!
We'd like for clean and efficient communication between you and us!
The location for which the building exists now is right next to the Cellsvich Mage's Guild:
![[Image: cdyxybs.png]](https://i.imgur.com/cdyxybs.png)
Sanctuary and Haven are also accepting applicants for staff members which include:
Therapists
Doctors
Mechanics
Nurses
Research & Development
Caretakers
Security
Groundskeepers
We are currently also missing an acting Matron as our current is volunteered.
Head Mechanic and Head Nurse are also positions that need to be filled.
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Re: Engrave targetting |
Posted by: Joseph Jostar - 07-28-2020, 04:28 AM - Forum: Bug Reports
- Replies (1)
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You're currently unable to use a rune's 'engrave' effect on an enemy if that enemy shares the tile with an incompatible rune. This generally occurs when the rune they're standing on already has an instance of the rune you're trying to engrave.
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