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The Economy and You
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Mastery of STR Crit
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Flash of Light
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New Weapon: Kelsoaker!
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SL2 Version 3.03
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Chimera Hit
Forum: Balance Fu
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Himari Izumi: Special Wea...
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[v3.03c] Summon Drizzle
Forum: Bug Reports
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09-23-2025, 09:50 AM
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[v.3.03c] Combination Str...
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09-22-2025, 12:47 PM
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Quotes Suggestion |
Posted by: Senna - 02-18-2020, 09:00 AM - Forum: Suggestions
- No Replies
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Hi, again! Back at it again with suggestions.
I was thinking about suggesting some stuff for favor RP. Nothing too major but just a little fix for the current Quote system we have at the moment.
So, the first thing I'd suggest on this list is certain spells! Invocations!
Tag suggestion:
Casting - Obtaining the Invocation status
Executing - Finally using the spell. (When the status was consumed to trigger the spell's effect)
This allows people to have their little quirky comments, names, and so on when using Invocation spells from the start to finish.
Second - Damage triggers.
This tag, I can understand might take some time or be too annoying but nonetheless-
Damage Range - 300 to 600
With that range entered, whenever they deal damage with a given technique within that range, that quote comes up. This seems like a strange suggestion however it's more to add an extra in case they have their own IC series of technique whereas the damage range matters.
This is a two way street, whereas if they use this without assigning a technique to it, it will instead pop up if the user takes that much damage. This allows them to add a mini-RP within the quote if something happens when they do take that much damage or a comment about it.
Conflict: What if both players have Quoted within the same damage rate? Let them appear behind each other after the first is shown. The first to appear would be the attacker's.
Third - End tag
Simile to Eclair Turn Tag, this allows Quotes to show up at the end of an attack. Simple as that.
Quote Settings suggestion
I'd suggest three things for this however - First is a button in settings to turn off Quotes in case someone isn't interesting in them at the moment. The second setting is an option that allows the Quote box to move to the top of the screen inside (Or under the character but smaller). The last suggestion is to allow people to decide the size of the Quote box in case they want it smaller and so on.
Final suggestion - Allow observers to also witness Quotes. As it is now, only those who are in the battle can see quotes.
Just a few suggestions to improve that favor part of RP!
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I transform my tome into...Another tome? (2.18b) |
Posted by: Senna - 02-18-2020, 08:30 AM - Forum: Bug Reports
- Replies (1)
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So, after this happened like twice now, I rather post this to let it well known than leave it to reboot.
After the game reboots, for some reason, Artifact Tomes (Forgrint, Grandovyn, Rexys), from time to time, their ability to change form stop working. The verb is still active however it doesn't change the weapon Instead, all it does change is the weapon range.
Whenever this happens, for it to be fixed, you have to wait until the next reboot and pray that it'll be fixed or remain broken until the reboot after that.
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Chat Box Ultimate Edition |
Posted by: Grandpa - 02-18-2020, 12:17 AM - Forum: Suggestions
- Replies (5)
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I'm not sure how feasible this is, but I think it would be amazing if we could set up our own fonts on a per-character basis. Like, I have my own font, and everyone else has their own. I see theirs when they post, they see mine when I post, etc.
Of course, I don't expect us to be able to use any font, but a list of the BYOND friendly fonts. Simple things that everybody has. I think that'd just be the bee's knees.
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Rogue needs actual dagger skills and "roguery" |
Posted by: Snake - 02-16-2020, 08:18 PM - Forum: Balance Fu
- Replies (14)
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Well, with the site advertisement of Rogue being a class of backstabbing and all of that, why not give it atleast one or three new Dagger skills? On the top of my head, they could have those skills here:
Quote:Dagger Rush
3M
Deals slash physical damage (2 + Rank) times in a row that ignores armor. If all attacks hit without triggering Evasion, you will also inflict or power up Fray on the enemy for 3 rounds. (LV = Rank)
Quote:Shadowstep
1M, 2 round cooldown.
Nimbly run behind (or to the sides of, if not accessible), then attack with a quick, but weak stab that ignores Evasion. The range is equal to your movement.
**Akin to Geist Schritt (Red), you just dart to the tile behind the enemy on-foot, no teleport. This should make it counterplayable by Watchful Eye and also the Rogue susceptible to field effects such as Cinder, so they have to plan right their reckless dash.
Quote:Whirlwind Slash
4M
Spins around, slashing everything around you. Enemies hit will be knocked back two tiles away from you. If they activate a trap, they will also be knocked down.
Quote:Mug
3M, 3 round cooldown
Performs a basic attack on an enemy with your dagger, and automatically uses Steal on them.
Quote:Viper's Kiss
3M, 3 round cooldown
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but has a chance to inflict or worsen Poison LV (Rank * 10% Scaled GUI), and also increase the duration by an additional 3 rounds. Buff is then consumed on-hit.
Quote:Rose's Kiss
3M, 3 round cooldown
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but has a chance to inflict or worsen Lingering Damage LV (Rank * 10% Scaled GUI), and also increase the duration by an additional 3 rounds. Buff is then consumed on-hit.
Quote:Gale's Kiss
3M
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but you will gain two of either Southern, Northern, Eastern or Western Winds at half of their normal duration. Buff is then consumed on-hit.
Quote:False Surrender
4M
Buff. You drop down and beg for mercy. Or do you?
- Inflicts knockdown on self.
- Monsters within 6 range will all have a status-based chance to become pacified from attacking you for 3 rounds.
- After standing up, gain 'Trick Attack', which will be consumed on the next basic attack done against a pacified monster, attempting to execute them at a 25% chance (75% if done from behind). Against players, it increases damage by 5% (+10% if they are inflicted with Blind, +10% if the attack is done from behind, +10% if their HP is under 20%).
- While down, you take the chance to grab a fistful of dirt, allowing you to use Pocket Sand again.
Quote:Flight or Flight
3M
Only once per battle. Buff. Your every fiber focus on chickening out. For 2 rounds you're inflicted with the following:
- Inflicted with fear caused by every opposing enemy.
- Cannot target enemies who inflicted fear on you, and also suffer a -100 Hit penalty against them.
- Gain +1 Movement and 10% Flee chance per debuff inflicted on you. (up to Rank and Rank * 10% respectively).
- Flee costs 3 less momentum to use.
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[v.2.18b] Compressed Setting |
Posted by: Blissey - 02-15-2020, 04:35 PM - Forum: Bug Reports
- Replies (5)
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This isn't too much of a big deal, but now that house enter quotes show up in the chat box, paragraph breaks (or spaces, really, between sentences and paragraphs) don't work for them. Below is an example of when I just use spaces and no tag:
![[Image: 5976f6de48e61578ad5e59d03ffd470a.png]](https://i.gyazo.com/5976f6de48e61578ad5e59d03ffd470a.png)
As you can see, it doesn't work. Now below is when I use the tag with spaces:
![[Image: bd050e5d99525faa34c60878e8da0407.png]](https://i.gyazo.com/bd050e5d99525faa34c60878e8da0407.png)
The tag works, but it remains visible.
The tag seems to only work when spaces are involved, otherwise they don't.
I know HTML isn't allowed in the enter quote box, but I only mention the tag because it actually breaks paragraphs, but it remains visible anyway. Not sure what's up with that, honestly.
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More Missing Text! [2.18v] |
Posted by: Senna - 02-15-2020, 06:17 AM - Forum: Bug Reports
- Replies (1)
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Heeeeello! More text that doesn't show in the new chat.
* House entrance message.
* Objection Complete from Iap quest (Maybe the others)
* The FP granting butterflies
* Byond client message
Extra:
This one is, I'm not sure if it's a bug however; The new quest available message is eyes hurting small.
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Compass |
Posted by: Slydria - 02-15-2020, 03:46 AM - Forum: Suggestions
- Replies (6)
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So I'm sure anyone who's been grinding static dungeons has had that experience where you spend ages trying to find the boss in the haystack. This is especially annoying in ones that generate with tight, maze-y areas or even rarely when they're in a sectioned off area from the rest of a map due to a bug.
I think we could really do with a Compass feature to alleviate the above.
This could be implemented by any manner of things whether it's part of a talent, a trait, a function given by a quest item (much like the item belt) or however else it could be put in.
I imagine how it would work is that it's a small icon on the right corner of the screen, it would only pop up when in a dungeon. It would have eight directions with a few different coloured arrows that point toward important features of the dungeon you are in.
While there are many possible pointers for this, there are three that I have in mind: one to point toward upstairs, one to point toward downstairs and one to point toward existing cores or boss monsters. If a feature isn't in the dungeon, that arrow would be made invisible.
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Changing healing reduction to heal 1 HP minimum |
Posted by: Fern - 02-14-2020, 11:49 PM - Forum: Suggestions
- Replies (2)
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The requested change is that healing reductions don't make healing round down to 0 HP. As it stands, this being a thing makes it so Pale Lauder Infections and being a Vampire makes you unable to recover HP from Sal Volatiles. It would be nice to avoid weird issues like that in the future.
There's also the parasite infection preventing you from getting up with Die Hard. Maybe it could be made so the minimum HP you can heal is 1 HP unless you have interference.
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