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  Half-Broken Guard
Posted by: Soapy - 11-11-2016, 05:19 AM - Forum: Balance Fu - Replies (19)

Could we have Guard Break disable Parry skills like Eviter and Stalemate for the duration?

Guard Break is kind of iffy as a status, Parry skills need a counter that isn't buttstab, and it seems a little goofy to break someone's guard only to have them block anyway.

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  8 Years On A Boat-er Shell
Posted by: Soapy - 11-11-2016, 05:09 AM - Forum: Balance Fu - Replies (4)

Berserker Shell has always been an overperformer, and is especially one now that almost every other source of Critical has been nerfed since GR.

Lowering it to 0.5% Crit per 1% missing HP would keep it decently strong while making axe users have to build at least some LUC to reach 100% Crit.

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  Revocation
Posted by: Soapy - 11-11-2016, 04:53 AM - Forum: Balance Fu - Replies (16)

Invocations are currently unbreakable (outside of silence) due to Words of Power, making them pretty overbearing (and making Priest's Devocation useless).

I thought for a while on how to fix them without making it as RNG heavy as before, and here's what I got:

  • Invoking LV is now equal to the caster's Level + 200% Scaled WIL.
  • When taking damage from any source, Invoking LV is reduced by the damage taken. If reduced to 0, the Invocation is broken.
  • Words of Power now increases Invoking LV by 10*SR.
  • Devocation now increases Invoking LV by Scaled FAI.
  • Multi-round (C+) Invocations add Invoking LV on each cast, making them progressively harder to break.

I think these are fair numbers that would keep them from being too easy (or too hard) to break, and also make Will slightly more appealing to mages.

While 200% WIL might possibly be a little too much, considering they're unbreakable at the moment, it can only be a step in the right direction.

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  Darkwood Scaling
Posted by: Ranylyn - 11-11-2016, 04:26 AM - Forum: Bug Reports - Replies (3)

- Enters a level 31 BDP as a level 53, to try to adapt to recent balance changes that drastically nerfed one of my builds. I was not confident enough to go into level 50+ stuff.
- Encounters Jammers: Level 31
- Encounters Bandits: Level 31
- Encounters Darkwood Monsters: Level 53 - WAIT WHAT WHY DEV WHY NO.

... yeah, uh, looks like these things have the universal "just scale shit to party leader level" scaling from their natural habitat. Probably NOT intended, since nothing else in BDPs behaves that way.

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  Legend Incompetence
Posted by: Soapy - 11-08-2016, 10:27 PM - Forum: Bug Reports - Replies (3)

If you only qualify for a Trait by having a +1 Aspect in the required stat, it gets removed on login.

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  [Map] Map Boundaries and Outside Spawns
Posted by: Exxy - 11-08-2016, 06:05 PM - Forum: Bug Reports - Replies (1)

With the newly added map boundary added to the Coastal Cove, it seems to transition into battle as well.

This fact along with being able to be spawned outside of the Map in-battle causes a world of issues for characters with no ability to travel across it (barring being able to flee and Dark Calling).

[Image: 6ee4ba6e0a0343d99caeea25f2cca88b.png]

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  [Map] Layering Issue in Dormeho Black Beasts Raid
Posted by: Exxy - 11-08-2016, 05:52 PM - Forum: Bug Reports - Replies (1)

Currently there seems to be some weird interaction with the Black Beasts who go behind the icon of the Mage's Guild building; unsure if other building or roofs in Dormeho are affected by this.

[Image: dd405ad0d6f842af83a64724aa0f659a.png]

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  Winged Serpent
Posted by: Autumn - 11-08-2016, 05:51 PM - Forum: Balance Fu - Replies (2)

Winged serpent is still too effective when used as 1 momentum movement, you can use Gain Air (gained from winged spear) or Burn Up (Gained from Skyburn) or Dragon hover to basically move for 1 momentum whenever you want, in a straight line, as per the case with 1 momentum movement it becomes a huge problem very fast.

Can we finally have winged serpent only cost 0 momentum to move when used after leaping lizard? (possibly tied to Jump Cancel for simplicity)

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  [QUE] Boots of initiative
Posted by: Autumn - 11-08-2016, 05:47 PM - Forum: Bug Reports - Replies (4)

Boots of initiative add to the talent's duration, meaning that you get +5MV and +10CEL for 3 rounds instead of 1, as the talent is supposed to intend.

Is it intended for boots of initiative to add to the duration of the talent's initiative?

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  Please, please, ~please~ kill the Astral Belt overlay while out of combat!
Posted by: Esther - 11-08-2016, 05:30 PM - Forum: Suggestions - Replies (17)

As the title states. It didn't used to show the three floaty rocks on your sprite outside of the battle it was originally cast in.

Now, since the last numbered update, the icon overlay persists, causing the same kinds of problems the dragon sword overlays used to cause.

Please kill them with fire and make them dead.

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