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Youkai install rebalance |
Posted by: Lolzytripd - 11-08-2016, 11:26 AM - Forum: Balance Fu
- Replies (3)
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installs kinda screw you if you don't take an extra point or two of aptitude, faith and san for these reasons
Youkai have 0 apt racially, this causes everyone running minimum aptitude to get -1 all stats from a youkai install, making it not that useful.
Youkai sometimes have lower racial faith than player races, this could cause a summoner that installed them to be unable to use their last youkai on their list
Youkai usually have poor san racials, this weakens a summoners racial abilities if they are relying on them.
my suggestion to fix
Install leaves these stats alone, OR install adds half of youkais racials to your racials.
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Glitches drawer? |
Posted by: Defaras - 11-07-2016, 08:42 PM - Forum: Bug Reports
- Replies (6)
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Hello I have a drawer that have a fruit of unskilling and two fruit of blandness. The game won't let me remove wither of them back into my inventory it just keep saying "That item is not compatible with storage." I cannot remove the fruits nor remove the drawer so it stuck in my house and I wish to move the drawer but again cannot due to this glitch/bug whatever you wish to call it. If needed you can delete the draw itself I don't really care if I don't get the fruits back if it is that much of a problem. Thank you.
P.S I am leaving the drawer outside of my house area next to the exit portal.
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Mildly Dissatisfied Chop |
Posted by: Soapy - 11-07-2016, 07:11 PM - Forum: Balance Fu
- Replies (2)
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Mad Chop does lower damage than almost every other Soldier skill despite being 1 range, single target, and only usable once per round. Since the base damage on it is so low, the effect of having critical HP increasing it by a percentage doesn't give it very much of a damage bonus at all.
I suggest raising the weapon ATK% to 80/90/100/110/120, which would both make it usable at high hp (same damage as Roundtrip, a ranged line skill that pulls and can hit multiple enemies) and make the effect more valuable (since the base damage is higher, the % damage increase would have a bigger impact).
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Skullprayer |
Posted by: Soapy - 11-07-2016, 07:00 PM - Forum: Balance Fu
- Replies (8)
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tl;dr Stun is a bullshit status effect to get hit by, and Skullcaver is by far the worst instance of it since the only requirement is RNG.
I propose changing Skullcaver's effect to:
Quote:On Hit: Inflicts Flatfoot LV(UL/2).
On Critical: If target is flatfoot, inflict Knockdown.
This would keep the whole 'knocked silly' theme without it being too strong (or random).
(Knockdown on crit isn't as crazy as it sounds, Hands of the Giant/Cutthroat/Haunted Soul Deadly Smile all do the same thing.)
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Geist's Strict |
Posted by: Autumn - 11-06-2016, 05:55 PM - Forum: Balance Fu
- Replies (4)
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Geist's Schritt is probably the most overpowering part of boxer, its supposed to instill a whole mind game aspect of the skill but honestly there's no risk reward factor, and gaining 3m back is so powerful that you can just force someone to use a specific instance of skills against you and then use the opposite when the pattern persists, it's not a mind game but rather just "Ok I know what skills are your most powerful, good luck getting past this nerdlord"
I think adding a downside to these skills is a necessary to keep them healthy, and not have facing a boxer be controlled entirely by said boxer, not to mention boxer vs boxer fights are hilariously stalemate-y.
What I propose is that when you are hit by a skill not elligable to be negated (getting basic attacked during Geist's Schritt(Zwei) for example) then you will lose the Geist Schritt status, allowing someone to be able to punch through(heh) and be rewarded for out-predicting a boxer, instead of being walled out of basic attacks or autohits entirely.
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