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  Crescent Rook Bugs
Posted by: Ranylyn - 07-22-2016, 10:44 PM - Forum: Bug Reports - Replies (3)

1) It does not invoke the Black Wind as Advertised.

2) It seems to do magic damage, as it goes against res. Maybe not a bug, but not specified in the description.

3) If an ally is in the end tile, you can stack multiple allies in one square. Comical, but most likely unintentional.

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  Snake Dancer vs Slider
Posted by: Joseph Jostar - 07-22-2016, 09:20 PM - Forum: Bug Reports - Replies (2)

Currently, Snake Dancer only seems to proc vs Slider if you're facing the tile they END the movement in, rather than the direction they're approaching from. (Presumably the damage is dealt afterwards?) If you're facing the direction a zombie slides in from but they end up in a different direction from you afterwards, you take full damage.

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  Lich Hair
Posted by: Lolzytripd - 07-22-2016, 05:04 PM - Forum: Suggestions - No Replies

Could we allow liches to select hair.

to be clear its not so that its actually hair, but most pictures and characters that could be used for the aura/energy base sprite also have energy/aura hair.

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  Additional Security
Posted by: Chaos - 07-22-2016, 01:30 PM - Forum: Sigrogana - No Replies

Due to the recent attacks on the Arena, the level of security at the Arena is increasing-- namely, more of the First Squad and the Guard Commander himself will be patrolling the area for the time being. It is unknown how long this arrangement was last for.

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  Play the music funky white boy
Posted by: Rendar - 07-22-2016, 09:40 AM - Forum: Bug Reports - Replies (1)

If you have CUSTOM MUSIC ONLY on in preferences and someone enters into combat with a marching band, but has it turned off (or possibly even has no music set. Both are applicable in the testing case), it will play the default battle music, EVEN THOUGH you only want custom music to play.

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  Start Menu Quick-Clicks on In-Game Map
Posted by: Exxy - 07-22-2016, 12:47 AM - Forum: Bug Reports - Replies (1)

I noticed a neat little issue that seems to occur whenever you make a new character. You -can- click on them as per usual and be brought to the link (which is kinda neat and worrying at the same time). Although relogging seems to fix it I thought it needed documentation:

EDIT: I think it could be from clicking Create before the Start Menu is fully loaded (I could be wrong).

[Image: 9411740da1c1471c88d84e5e2569b311.png]

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  (Board) A Notice About Guards!
Posted by: aquadragon97 - 07-21-2016, 11:39 PM - Forum: Sigrogana - Replies (1)

Attached to the Cellsvich bulletin board is a note scrawled in a rough hand-writing, that at points might be a little hard to decipher what exactly was written.

People of Sigrogana,

Notice how the guards have next to no presence, until something major goes down? That you can make an idle threat and get arrested, but if someone commits an actual crime they're nowhere to be seen?

Point being, our guards are oppressive. Tellin' people they got it all 'handled' and refusing to allow people to assist with any matter, and are SO quick to threaten people with arrest. This isn't safety, it's oppression.


Think it's time for a bit of a change, folks, and let the people have control of their lives and country back, not under the boot and whims of our supposed 'peacekeepers'.

At the bottom of the paper, there is several burnt streaks, stylized to look like clawmarks on the paper.

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  Unconscious Dodging
Posted by: Rendar - 07-21-2016, 09:14 PM - Forum: Balance Fu - Replies (10)

While at 0 HP, it's possible for characters to dodge attacks, or even trigger EVASION (which can cause a lot of things to happen).

Can we get KO'd characters dodge set to 0 until they're above 1 HP? Using map-wide AoEs on a team of green-scale tunics can quickly end up costing you literally all of your FP, even if all but 1 are KO'd... so..

Please?

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  Cobalt Hurtus
Posted by: Autumn - 07-21-2016, 06:34 PM - Forum: Balance Fu - Replies (4)

Cobalt Qrytys, a fist weapon that counts as a dagger, only has 105% critical damage, I honestly believe this should be much much more, considering that deadly arms got nerfed, I don't do nearly as much damage as before with these, I might as well run knuckledusters and ghost instead.

I would consider upping the base critical damage of Cobalt Qrytys to the levels of daggers, 135% base, to keep their identity from before as being "The highest damage fist weapons" as long as you ran VA.

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  Demon Plant
Posted by: Raigen.Convict - 07-21-2016, 05:57 PM - Forum: Bug Reports - Replies (3)

Demon plant is not applying a 25% weakness to light to legumes as it should.

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