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Post Author Forum Replies Views Posted [asc]
    Thread: Dream Seeker Crashing
Post: Re: Dream Seeker Crashing

Side note this seems to frequently when logging in and at the moment it happens 100% of the time when I open the class skill tab on a new character in the tutorial
Daisuke
Daisuke
Bug Reports 9 13,549 10-09-2016, 02:59 AM
    Thread: Apparently being bisected hurts less than a fireball....
Post: Re: Apparently being bisected hurts less than a fi...

How about nerfing their spell's will scaling and buffing Charge Mind? This way their damage is about the same and more about their nuke pattern instead of going "CM, nuke, normal spells till ...
Daisuke
Daisuke
Balance Fu 32 23,642 01-15-2015, 11:13 PM
    Thread: Burning Through The Night(Because spitals burned me.)
Post: Re: Burning Through The Night(Because spitals burn...

"[url=http://neus-projects.net/viewtopic.php?p=3241#p3241 Wrote:KhalidtheGrey » Sun Jan 11, 2015 11:02 am[/url]"]There's also the idea of making /every/ monster strong enough to actu...
Daisuke
Daisuke
Balance Fu 20 11,553 01-15-2015, 10:52 PM
    Thread: Covering Fire, Parting Shot, and Volley Formation
Post: Re: Covering Fire, Parting Shot, and Volley Format...

I disagree with parting shot getting your weapon range. Thematically it makes sense to lose some of your effective range when you're running back and trying to shoot accurately (since the - hit drawba...
Daisuke
Daisuke
Balance Fu 6 4,680 01-15-2015, 10:49 PM
    Thread: Engineer
Post: Re: Engineer

"[url=http://neus-projects.net/viewtopic.php?p=3121#p3121 Wrote:Ranylyn » Thu Jan 08, 2015 11:04 am[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=3096#p3096 Wrote:Re...
Daisuke
Daisuke
Balance Fu 17 10,438 01-09-2015, 06:49 PM
    Thread: Burning Through The Night(Because spitals burned me.)
Post: Re: Burning Through The Night(Because spitals burn...

God forbid any monsters in this game pose some kind of a threat I guess. They're practically the only monsters that can actually wipe your party if you get back attacked (and even then, depends on who...
Daisuke
Daisuke
Balance Fu 20 11,553 01-09-2015, 06:25 PM
    Thread: Guns and Turn-Offs
Post: Re: Guns and Turn-Offs

For comparison, here is what a min-maxed MG would look like (before will growth was added to fluency) [Image: http://puu.sh/dXuS3/266599f1fb.jpg] Everything was unequipped there so the mods are from ...
Daisuke
Daisuke
Balance Fu 16 10,954 01-02-2015, 06:24 AM
    Thread: [Kensei] Skillful Blade Dance
Post: Re: [Kensei] Skillful Blade Dance

"[url=http://neus-projects.net/viewtopic.php?p=2841#p2841 Wrote:Lolzytripd » Thu Jan 01, 2015 5:06 am[/url]"]kensei already has absolute death, so be careful with buffing. Already to...
Daisuke
Daisuke
Suggestions 20 11,702 01-01-2015, 11:02 PM
    Thread: Spirit Mirror
Post: Re: Spirit Mirror

I think spirit mirror should reflect back with reduced damage It already protects you from a complete hit (unless you're fighting a multi-hit gunner), it shouldn't devastate your attacker as well imo.
Daisuke
Daisuke
Balance Fu 2 2,805 01-01-2015, 04:53 AM
    Thread: [Kensei] Skillful Blade Dance
Post: Re: [Kensei] Skillful Blade Dance

How about giving Kensei skills the ability to crit but it's not in the 1.5x damage sense crit but it adds like 50% of your skill to the damage when it does. So in theory, if your skill is > str...
Daisuke
Daisuke
Suggestions 20 11,702 01-01-2015, 04:36 AM
    Thread: [Racial Trait] Decoy Illusion
Post: Re: [Racial Trait] Decoy Illusion

I'm all for an aggro grabbing skill (and I could've sworn I suggested one for soldiers twice)
Daisuke
Daisuke
Suggestions 4 3,700 12-25-2014, 12:13 PM
    Thread: Mage: Fake Out
Post: Re: Mage: Fake Out

When would anyone fall for that though? As far as I can tell, that's just giving someone a free turn to set up any buffs they might wanna use. And if they have a weak poke skill, they could just spen...
Daisuke
Daisuke
Suggestions 5 3,796 12-25-2014, 12:10 PM
    Thread: Roleplaying Experience
Post: Re: Roleplaying Experience

Where did you first start roleplaying? first started on forums and joined a few of them at once. How long have you been roleplaying? For about 8-9 years give or take, not very active though. After th...
Daisuke
Daisuke
General Discussion 17 11,292 12-24-2014, 02:44 AM
    Thread: [Doriad] Wild Fast
Post: Re: [Doriad] Wild Fast

Well, if I let them bulldoze me, yah I should get punished for that and if I get grabbed by a corpse hand, I shouldn't be able to parting shot away seems fair to me, gives pve a tad more depth
Daisuke
Daisuke
Balance Fu 11 7,693 12-22-2014, 12:41 AM
    Thread: [Doriad] Wild Fast
Post: Re: [Doriad] Wild Fast

I actually think immobilize should be changed so that you can't use any abilities that move your character cuz almost every class has a movement skill which makes immobilize almost useless
Daisuke
Daisuke
Balance Fu 11 7,693 12-22-2014, 12:35 AM
    Thread: Fleshing out ideas for Guilds and RP stuff
Post: Re: Fleshing out ideas for Guilds and RP stuff

I'd be for that, seems like a good alternative since a guild houses doesn't seem necessary to begin with (which is why I'm iffy on that but I wanna see what people have to say about it)
Daisuke
Daisuke
Suggestions 2 2,398 12-19-2014, 10:09 PM
    Thread: Bombs
Post: Re: Bombs

so yah, makin bombs scale with skill we should do that. every melee class except verglas gets 30%+ skill which is good. This means just being melee gets you some decent bomb damage and the only ones ...
Daisuke
Daisuke
Balance Fu 27 17,300 12-19-2014, 10:05 PM
    Thread: Fleshing out ideas for Guilds and RP stuff
Post: Fleshing out ideas for Guilds and RP stuff

"[url=http://neus-projects.net/viewtopic.php?p=2259#p2259 Wrote:Neus » Fri Dec 19, 2014 3:30 pm[/url]"] There might be something here, but keep in mind that the opposite end of the ...
Daisuke
Daisuke
Suggestions 2 2,398 12-19-2014, 09:49 PM
    Thread: Black Knight Ideas
Post: Re: Black Knight Ideas

Interpose pls. Want that so much
Daisuke
Daisuke
Balance Fu 15 10,470 12-19-2014, 08:32 PM
    Thread: Heads Up (No Update This Week)
Post: Re: Heads Up (No Update This Week)

HYPe
Daisuke
Daisuke
General Discussion 6 5,585 12-19-2014, 08:29 PM
    Thread: summoner pvp balance.
Post: Re: summoner pvp balance.

The entire point of summon storm and multiple contracts is to zerg rush. That's the entire concept of a Grand Summoner. That's why they have tons of FP regen, astral aegis, lucky 7 is a thing, and tho...
Daisuke
Daisuke
Balance Fu 20 12,027 12-19-2014, 08:22 PM
    Thread: summoner pvp balance.
Post: Re: summoner pvp balance.

there's difference faith being important and faith being required for a class to function properly I'm all for summons being nerfed and all but not in this way because this system seems too RNG focus...
Daisuke
Daisuke
Balance Fu 20 12,027 12-19-2014, 01:31 AM
    Thread: Is the game getting stale for you?
Post: Re: Is the game getting stale for you?

Not enough content. Once you check out all the updates all that's left to do is RP and even that is restricted because of the in-game environment and lore. It basically caters towards low scale 0 impa...
Daisuke
Daisuke
General Discussion 22 15,757 12-19-2014, 12:53 AM
    Thread: Roleplay Content Suggestions
Post: Re: Roleplay Content Suggestions

Dice and coins would be so I don't have to go out of my way to open other stuff and invite a person to some chat program just so we can deal with an RP situation that involves calling out heads or tai...
Daisuke
Daisuke
Suggestions 68 40,534 12-17-2014, 07:01 AM
    Thread: Bombs
Post: Re: Bombs

"[url=http://neus-projects.net/viewtopic.php?p=2126#p2126 Wrote:Lolzytripd » Tue Dec 16, 2014 9:07 pm[/url]"]skill doesn't make much sense really unless you were the crafter. You're ...
Daisuke
Daisuke
Balance Fu 27 17,300 12-17-2014, 06:24 AM
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