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i got banned :( |
Posted by: 0Sheer Heart Attack0 - 11-25-2017, 02:41 AM - Forum: Unban Requests
- Replies (2)
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Game you were banned from:
In-game name (key):Sigrogana Legend 2
Reason you were banned:posting memes
The length of the ban, if you know:1e+000 minutes
Why we should unban you: i was just posting memes because i was bored and waiting for my friend
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Armor of Die |
Posted by: Autumn - 11-25-2017, 01:45 AM - Forum: Balance Fu
- Replies (14)
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Armor of eyes still seems to be the most frequently built torso in the game due to the sheer versatility it provides to literally anyone who wears it, not only rivaling most dodgy unarmored torsos but also giving you enough hit to start making dodgy people irrelevant to you, as well as giving you the off chance to tank a crit very effectively by reducing its potency to 0.
This piece of armor needs be toned down, a simple reduction of the stats it has would do it very well.
-Hit granted by armor of eyes reduced to 1+UL/2
-Base evade should be lowered to 5, now that insect remains exists.
-Negation of crits should be changed to UL% Chance to reduce critical damage by UL%
Most of if not all of these effects being changed to what I stated would help set it line, and make torso pieces such as ninja armor, haunted poncho and padded vest cloak have some merit again, due to armor of eyes practically outscaling every single one of these armors in their best enviroments, in just 1 package + more hit.
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Staring Blankly at the Hourglass |
Posted by: Shade Genkai - 11-24-2017, 04:51 AM - Forum: Suggestions
- Replies (4)
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I'd like to suggest a change to the current timer system used during combat. By no means is this a new suggestion, but one that deserves a bit of attention nonetheless, and perhaps is even more necessary for consideration because of that.
As it stands the current time allotment for turns PvP battles is fairly insufficient when it comes to typing out an interesting post. The time it takes to read through what your opponent has done, consider how it effects your character on the ic stand front based upon the damage and effects they've received, consider what they're going to do in response and which skills best represent those actions mechanically, and type it out can sometimes take a bit longer than is currently allowed by the system. A problem that becomes more prominent the more versatile a build is and the more 'creatively' the character uses it ic'ly. Which can really kill the mood of a battle.
To remedy this I suggest that, instead of forcing a player's turn to skip when the timer runs out the opponent receives a dialogue box with the option of either beginning their own turn or allowing the player to continue for the duration of another timer. This would both allow people to enjoy their battles at their own pace while also ensuring that no one is caught in a fight for any longer than they need to be if their opponent is taking a bit too long to return from a visit to the porcelain throne.
This option could similarly be made available to party leaders during PvE outings in which a party member has become mysteriously preoccupied.
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Nothing of Nests |
Posted by: Chaos - 11-23-2017, 06:51 AM - Forum: Bug Reports
- Replies (1)
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Nests of Nests does not seem to apply its effects to Nest; not only is the nest still (visually) one tile, but the duration of Nest is still 3 rounds.
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Take Control |
Posted by: Inconspicuous Kitty - 11-23-2017, 04:14 AM - Forum: Suggestions
- Replies (4)
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Presently, if someone that isn’t the party leader loses connection, control is delegates to the party leader.
It does not work the other way around. Which... can lead to some painful ends if the internet hiccups for the party leader - especially when they are often the strongest member, now rendered defenseless for up to ten minutes, however long it is, PvE especially.
Can control be delegated to one of the party members, in such a case?
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No Foxfires? No Problem! |
Posted by: Inconspicuous Kitty - 11-22-2017, 12:06 AM - Forum: Bug Reports
- Replies (4)
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Okay, actually, it is kinda annoying. Not sure if this is even a bug or not, but.
Redtail's foxfires affix their stat changes outside of battles, even though they do not show. I found this out when I had my last dice set to yellow, and my evade outside of battle was quizically shifting despite me not changing my items.
But as it turned out, when I shifted my dice to red or green, my evade stopped fluxuating. This may not even be a bug - but it's very annoying and confusing when you're trying to figure out your base evade.
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