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Thread: Invigoration
Post: RE: Invigoration
Generally, buffs like this are considered due to them being long-lasting and usable while neither party is in attacking range.
Even so, as with most games with HP as a mechanic, only the last point m... |
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MegaBlues |
Balance Fu
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9 |
276 |
04-21-2024, 02:36 PM |
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Thread: trap limits
Post: trap limits
a player should only be able to have one of each kind of trap out at once
being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly |
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MegaBlues |
Balance Fu
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12 |
414 |
04-13-2024, 06:23 AM |
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Thread: Miragewalk in 2024
Post: RE: Miragewalk in 2024
Letting attack-limited evade buffs bypass the cap sounds like a good idea, but it would only worsen the issue of balance being made so difficult due to the disparity between optimized and unoptimized ... |
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MegaBlues |
Balance Fu
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8 |
343 |
03-27-2024, 12:35 PM |
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Thread: Face Icon Custom Display
Post: Face Icon Custom Display
Requesting that we be able to set ourselves how many rows and columns each page of the Face Icon pop-up displays. Would make it possible to organize your layout much more cleanly. |
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MegaBlues |
Quality-of-Life (QoL)
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0 |
161 |
12-12-2023, 08:50 AM |
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Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling
I would rather just have the items with random values be given a static value. |
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MegaBlues |
Suggestions
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14 |
982 |
12-02-2023, 11:09 AM |
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Thread: Nevarious Riff
Post: RE: Nevarious Riff
(12-01-2023, 02:00 PM)MothEnthusiast Wrote: (12-01-2023, 01:27 PM)MegaBlues Wrote: If Riff is fine with a one turn cooldown, then all of the other globals should also be changed to a one-turn cool... |
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MegaBlues |
Balance Fu
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20 |
1,371 |
12-01-2023, 04:57 PM |
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Thread: Appy and Reaper Passive
Post: RE: Appy and Reaper Passive
just make it so that they can cast using any remains spear/axe
there are so many stronger racials, it's fine. the new casting ores and arcanic really powercrept these racials out of relevance |
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MegaBlues |
Balance Fu
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9 |
576 |
11-30-2023, 05:21 PM |
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Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency
just put the extra 4 points into cel on stat allocation and use salad to get an extra 4 vit instead
wala
also one could argue that pumpkin pops being in the treasure-ball machine is one of the good ... |
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MegaBlues |
Quality-of-Life (QoL)
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14 |
1,856 |
07-29-2023, 09:40 PM |
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Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)
(07-29-2023, 07:19 PM)Skimmy2 Wrote: (07-29-2023, 06:57 PM)MegaBlues Wrote: I've been reading the thread, and I think Fae hit the nail on the head. At the end of the day, SL2 is a game about colla... |
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MegaBlues |
General Discussion
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45 |
7,608 |
07-29-2023, 08:17 PM |
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Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)
I've been reading the thread, and I think Fae hit the nail on the head. At the end of the day, SL2 is a game about collaborative RP, not about inflicting your RP on others. If someone OOCly doesn't wa... |
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MegaBlues |
General Discussion
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45 |
7,608 |
07-29-2023, 06:57 PM |
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Thread: Player Keys in Cache
Post: Player Keys in Cache
So it's come to my attention that by opening the BYOND cache, it's trivial to tell who is playing a certain character, due to their BYOND key being attached to their face icon.
There are multiple rea... |
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MegaBlues |
Suggestions
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7 |
1,234 |
06-27-2023, 05:02 PM |
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Thread: Happy Trails
Post: RE: Happy Trails
I've heard a bit from the side of some of the people who have been banned, and the term "harassment" seems to have been watered down. It can be anything from repeatedly telling people to kill themselv... |
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MegaBlues |
General Discussion
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26 |
6,196 |
06-27-2023, 01:38 AM |
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Thread: [2.73d] Rising Tide Damage Type
Post: [2.73d] Rising Tide Damage Type
Regardless of the weapon type equipped, Rising Tide will deal Slash damage, despite the description claiming that it will deal "Weapon-based physical damage".
Can be replicated by equipping any non-S... |
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MegaBlues |
Bug Reports
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1 |
549 |
05-26-2023, 02:56 PM |
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Thread: On-Dodge Passives that are kinda bad
Post: RE: On-Dodge Passives that are kinda bad
Remember that Evoker has an on-dodge passive too, and it's awful. |
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MegaBlues |
Balance Fu
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8 |
1,238 |
05-23-2023, 07:03 AM |
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Thread: v2.73c Wind Slasher Inconsistency
Post: RE: v2.73c Wind Slasher Inconsistency
I feel like it would make most sense if the Slash portion was bonus damage that couldn't be avoided, then it being the only part to try and inflict Lingering Damage would be just fine. |
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MegaBlues |
Bug Reports
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4 |
828 |
05-15-2023, 07:34 AM |
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Thread: Flip shot flip shot flip shot
Post: RE: Flip shot flip shot flip shot
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MegaBlues |
Balance Fu
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18 |
3,185 |
04-26-2023, 03:29 AM |
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Thread: Racial CEL/SKI
Post: RE: Racial CEL/SKI
the current state of hit and dodge sucks
that needs to change, not homogenizing races so that they can fit into a lopsided meta |
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MegaBlues |
Balance Fu
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13 |
2,142 |
04-08-2023, 06:00 PM |
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Thread: Let's talk about the bans and GM intervention
Post: RE: Let's talk about the bans and GM intervention
I think that there's some disconnect going on. Some are assuming that anyone who gets banned was a bad person purposefully targeting others, while some believe that those who were banned made genuine ... |
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MegaBlues |
General Discussion
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8 |
2,265 |
03-30-2023, 07:16 AM |
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Thread: Monster SAN Elemental Resistance
Post: RE: Monster SAN Elemental Resistance
I've been complaining about this since Sanctity was introduced. Please. |
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MegaBlues |
Suggestions
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12 |
1,574 |
03-30-2023, 04:28 AM |
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Thread: Darkness Toggle or bigger torch
Post: RE: Darkness Toggle or bigger torch
we should make the map DARKER
make it like in sl1 where everything but two tiles out was #000000 complete darkness |
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MegaBlues |
Suggestions
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13 |
1,981 |
03-26-2023, 12:45 AM |
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Thread: Korvara and new players
Post: RE: Korvara and new players
Personally, I still remember my first time trying to play SL1. It was at night, and I ran into a gigantic fence that I couldn't get around while only being able to see two tiles out, and quit.
I also... |
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MegaBlues |
General Discussion
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29 |
6,585 |
03-10-2023, 05:11 AM |
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Thread: ACK! Medis
Post: RE: ACK! Medis
So I just did some napkin math for this. The actual effect the torso has isn't very intuitive because it's a flat modifier to a multiplicative damage source; ie, it's not purely 25% DR against low-pow... |
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MegaBlues |
Balance Fu
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15 |
2,262 |
02-28-2023, 09:40 AM |
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Thread: Rogue - Rough Tumble
Post: RE: Rogue - Rough Tumble
If it gets made to be 0M, I would put it on a cooldown. Free buttstabs with no penalty or cost is a bit much. |
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MegaBlues |
Balance Fu
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14 |
2,280 |
02-25-2023, 12:14 PM |
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Thread: Skill Points Situation
Post: RE: Skill Points Situation
Rather than the total amount of points a class has to spend, I think it's more viable to look at how many points they have to sink into mandatory passives and the like. Having to make choices is good,... |
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MegaBlues |
Balance Fu
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6 |
1,107 |
02-02-2023, 09:11 AM |
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Thread: Wyverntouched SAN Scaling adjustment
Post: RE: Wyverntouched SAN Scaling adjustment
Ice weakness in the current meta is lethal, and their other serpentkind cousins don't have any penalties for their resistances, or in Glykin's case, immunity. Also, in another vein, Kaels only need 25... |
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MegaBlues |
Balance Fu
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6 |
1,085 |
02-02-2023, 09:08 AM |