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(Lordwain) Poll for Yuletide event date! |
Posted by: Karidan - 11-23-2020, 03:51 AM - Forum: Lordwain
- Replies (1)
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Given the nature of December and the fact that both Christmas and New years falls within the same month, I feel like the best way for me to figure out when to do this yuletide event would be to just ask!
I myself will really only be available to do things on the weekend of each week in December, but any of the four weekends would work so long as there is a general consensus as to when it should be done.
Alternatively, if the community as a whole isn't perturbed by it, I could do the yuletide event in January some time, to avoid the scramble to make family and friend obligations across the month.
The main attractions for the yule festival right now will be
A prefacing sermon from High Priestess of Mercala, Mavis Haemin to get everything started off
Celebrating heritage by having a Figure Skating competition, for those who have dedicated their lives to the Verglas arts to show their skill and prowess on the ice they find comfort from
A variety of stalls and games to play for those who just wish to enjoy a simple time with friends and loved ones.
Thank you for your time and if you've any additional comments to add, please feel free!
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Silence |
Posted by: Perdition - 11-22-2020, 05:20 PM - Forum: Suggestions
- Replies (2)
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So, a previous balance update made silence much more scarce, or relegated to many auto silences to being inflict checks. This has made mages the de facto strongest builds in the game. The reason for the change is understandable--when silence is easy to access, playing a mage feels miserable. But that's the nature of silence in its current iteration.
I suggest changing silence to have a LV associated with it. That LV % would be the chance you have to cast a spell successfully while under the silence, similar to how hesitation works for basic attacks and basic attack skills. This way, you can add auto silences back, but simply give them lower LVs to compensate. Mages get more counterplay but don't get outright suppressed by the status. Harder to land silences are rewarded more, etc.
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[v.2.34c] Flagsmith's Folly |
Posted by: Balthie - 11-22-2020, 04:55 PM - Forum: Bug Reports
- Replies (4)
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There are a couple bugs with guild flags at the moment, and it should be relatively easy for me to do further bugtesting on request.
The first is that a placed guild flag in a house doesn't show the badge of the claimed guild right now. Tested with Tanasinn- claimed a flag, carried it to confirm the badge was there, placed it and there was no badge.
The second is that a claimed flag when traded also no longer displays the badge. Very unfortunate for guilds giving flags to members or people decorating houses together.
As a part two to this second bug- a claimed flag when traded will also forever count as claimed despite showing no guild badge, effectively bricking the flag and keeping it default forever. The same goes for a house-placed flag, accordingly.
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Event Request! |
Posted by: RoboCat - 11-22-2020, 11:12 AM - Forum: Event Applications
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Hello! I'm seeking a GM to review this event idea I'd had.
It falls under the Other Events category. The main reason it would is because I'm hoping to potentially gather some juicy details about one of the more mysterious and mythical aspects of Sigrogana's world.
My discord is RoboCat's Inconsistent Paranoia#6661
While I will be eyeing this thread like a hawk for responses, please feel free to contact me if anyone is willing to take a look.
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[2.34c] Destiny Spellthief and Sanctuary |
Posted by: Snake - 11-22-2020, 07:28 AM - Forum: Bug Reports
- Replies (2)
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Due to a previous balance change, Destiny Spellthief's stolen spells are supposed to start at Rank LV5.
This is not applying to Sanctuary (from Priest). Seems to be the only spell that stays LV1 for some reason.
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[v.2.34c] Dance better than the Dragon |
Posted by: JamOfBoy - 11-21-2020, 04:17 PM - Forum: Bug Reports
- Replies (1)
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Dragon Dance costs 3m no matter what. If a Seiryuu is or isn't on the field, still 3m taken from the summoner. If the Seiryuu on field has 3m to spare, Seiryuu loses 3m.
You can't use Dragon Dance if you have less than 6m, even with Seiryuu summoned, which is likely intended.
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