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[2.34c] Skill Duping, but not really (Upgrade skill vs Equipped skill) |
Posted by: Snake - 11-19-2020, 02:30 AM - Forum: Bug Reports
- Replies (2)
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As Engineer, you can clone your skills by using Upgrade on yourself while you have them equipped.
The cloned version will always be Rank 1 for some reason on offensive skills. I did not test but in theory, this can also probably be used to ignore cooldowns on support skills, therefore:
'Upgrade' should not grant the upgrade version of the skill if the person already has the original skill equipped in their pool. Also be careful to not make it not grant the bonus statistics (SWA, Hit, Crit and Evade), since that's the second use of Upgrade in those cases.
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Projectile skills |
Posted by: Lolzytripd - 11-19-2020, 01:59 AM - Forum: Suggestions
- Replies (9)
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My suggestion and Opinion is that Projectile skills and spells should no longer automatically hit. They should undergo a hit check like basic attacks and if they fail continue on past the initial target. Single target/aoe skills should still auto hit in my opinion.
Things like Icicle spear/Shinken/aerial razor ect could miss.
Things like Sear/cyclone spear/magaisendo would still auto hit.
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[2.34c] Auto scroll oddities on New Chat |
Posted by: Snake - 11-19-2020, 12:39 AM - Forum: Bug Reports
- No Replies
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When you turn off OOC (or any other channel), while Block Disabled Channels is not enabled, it will still auto scroll whenever someone posts in OOC (or any other channel).
The kicker is, it will auto scroll to no message for some reason, since the channel is disabled.
If more details are needed, try doing the following:
- Scroll up.
- Post something in OOC.
- The chat will scroll down to your visible text.
This is the desired behavior for chat.
- Scroll up.
- Disable OOC.
- Post something in OOC. Or get something posted in OOC by general.
- The chat will scroll down to your invisible text.
This is NOT the desired behavior for chat. So fix this, as it shouldn't scroll down to 'no message'.
- Scroll up.
- Have OOC still disabled.
- Turn on Block Disabled Channels.
- Post something.
- The chat will not scroll down.
This is the desired behavior for chat.
This also apparently affects how the chat logs 'delete' messages out of nowhere, because it keeps counting OOC. I don't know if this specific one is fixable but yeah.
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(Writers Read Me Please) What do you want from Roleplay? |
Posted by: Jupiter_Storm - 11-18-2020, 07:01 PM - Forum: General Discussion
- Replies (11)
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Mom said it is my turn to post one of these:
OpinionsOpinionsOpinionsOpinionsOpinions
pinionsOpinionsOpinionsOpinionsOpinionsO
inionsOpinionsOpinionsOpinionsOpinionsOp
nionsOpinionsOpinionsOpinionsOpinionsOpi
ionsOpinionsOpinionsOpinionsOpinionsOpin
onsOpinionsOpinionsOpinionsOpinionsOpini
nsOpinionsOpinionsOpinionsOpinionsOpinio
sOpinionsOpinionsOpinionsOpinionsOpinion
OpinionsOpinionsOpinionsOpinionsOpinions
With that out of the way. One of the problems stated in these threads is the state 'of' roleplaying. The 'community' is blamed countless times for this, and while I've a bone or two to pick with it myself about taking opportunities that present themselves for granted, none of us can ultimately blame people for what they enjoy - and you definitely cannot 'fix' a community. But you can try to understand it - with a little group introspection.
The purpose of this thread is to reach out to all of us, to challenge each and every one of us to look inwardly and ask ourselves the crucial question. I know, you might be thinking: "Jupiter, that's stupid, we obviously know what we want." - Knowing it and putting it into words are two different things. This is a technique that many counselors use to help others to better visualize their own problems and therefore take positive steps.
Before you say, "I don't have a problem," the last fifty threads suggest otherwise. It's not a sickness, no, but our needs are not being met - by others, and ourselves.
DISCLAIMER(S):
1. The purpose of this thread is NOT to ridicule others for what they personally enjoy, NOR is it to shame others for being 'casual' or 'elitist'.
2. Please do not post what you want others to do for you. Explain only what you log onto the game for, what goes through your mind when you make a character, and what you hope to do with them whenever you head out into the big wide world!
3. Eventmins, GMs and Non-Staff Event Managers (hi) are encouraged to read this, however you should be aware that it takes a lot of work to set such things up, and generally writers will go for what they themselves are passionate about, first and foremost - we need to get something out of our stories too (i.e. sharing our creativity with others and seeing them interacting with it). So it's not always possible for somebody to address your needs exactly, but they can get a general sense for what aspects of the story are worth investing the most into, in order to make it as accomodating as possible to you guys.
With the third part aside, I'm hoping that in writing down what we ourselves want, we'll be able to identify (individually, for ourselves) exactly how we can achieve that. As well as get a feel for one another, and the community at large, in order to better connect with each other and find common grounds and common interests.
Some examples (add more of your own if you think of them, also you don't have to follow a structure here, I'm just shooting ideas at you):
1. Writing Styles - Novella (multiple posts describing actions and scenes in detail, usually between fewer people) / Narrative (long, descriptive posts - usually 6-10 lines) / Para (short, descriptive posts - about 1-5 lines) / Chat (conversation, actions represented mostly by mechanics)
2. Genres - Horror / Action / Adventure / Romance / Comedy / Realism / Slice of Life / Suspension of Disbelief / School / War / Mystery etc.
- Again, DO NOT ridicule anybody for their choices and preferences. I love me a good bit of Romance too. And Slice of Life is wonderful for chilling out with friends.
3. Development - Do you prefer to grow with a group of others, sharing your story with them and in turn immersing yourself in their story? Do you prefer to set yourself specific character goals to achieve? Do you feel shy about being in control of your own development, and prefer to make a name for your character in events and campaigns?
4. What do you want to be known for? - When you make a character, when you play the game. Do you want to be known as a hero? Do you want to be feared? Do you want others to value your intellect and come to your character for advice? Do you want to be admired? Do you want to be a respected businessperson who provides a valuable service to others? Do you want to follow behind others and share in their experiences without having to stand in the spotlight if that's not comfortable for you? Perhaps you want to enjoy simply chilling with friends and having conversations as somebody else?
These are all just some ideas. Try to have fun with it, and more importantly - try to learn something about yourself, from it!
Peace out, cub scouts.
EDIT: Sorry for the double post - I probably should have posted my own as an example, too, so here goes:
I play this game because Sigrogana Legend 2 has an incredible amount of potential for you to be, by and large, exactly what you want to be. The ambiguity of a lot of the game's lore leaves so much room to fill in the gaps provided you don't directly contravene the canon lore. It has an unparalleled amount of tools that facilitate RP (even if the game doesn't 'reward' roleplay per se - for me the reward is in the act of roleplaying).
What do I want from my roleplay? When I create a character, I put something of myself into that character, something I find cool and want to run around as. My personal preference in roleplaying campaigns and scenarios is to be regarded as a problem-solver, somebody who can address issues that can't be answered with fire and steel alone. Generally in Live Action Roleplay (yes, I'm that kind of nerd) I tend to play a Druid or Wizard - the sort of people who can handle wardings or commune with spirits, and solve interesting puzzles. I like to be regarded as a hero for the things that I do, but I'm uncomfortable with being the 'only' one.
I get demotivated very quickly if I don't feel like my concept is interesting to others. I don't get very much from casual conversations that don't really explore a character's background or 'lead' to any sort of development. This probably sounds snobby. I actually really enjoy joining others' stories and helping them in some way. My dream Roleplay scenario is adventuring with a group, and becoming recognized for the group's achievements. Who doesn't enjoy a little fame?
With genres, I'm open to anything and everything - around a staple diet of Action, Adventure and those in-between moments where you bond with your adventuring companions over a flagon of Morrisons' Mead and a Domino's Pizza. The other genres mix it up nicely, with themed adventures, making no two the same. But I quickly get bored if roleplay doesn't appear to "lead" to anything - for instance if I don't really feel like the conversation I'm having will bring me any closer to another character or it isn't relevant to the plot, lore, etc.
If interactions like this lead to a blossoming Romance with another character I really click with, I do enjoy that too. I think we all do. It's nice to feel valued.
My preferred writing style is generally Paragraph - Narrative, purely because it helps me to feel more immersed in the character and the environment around, as well as connect with the actions performed by other characters. It's a very mutable thing - not always appropriate if you're just chatting after the scene has been established. If I'm the one creating a scene, I'll switch to Novella-style, but only for a teeny-weeny bit, in order to 'set' the scene.
I don't generally set myself personal character goals, because I find it hard to visualize what is feasible for the character to achieve. I prefer to develop with a group of others or through events, because I am very self-critical and feel as though I have to 'earn' every stage of my character's development in the eyes of other people.
Again, sorry for the double post. You really don't have to make it this long either, if you don't feel comfortable doing that!
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Is it possible that we can download our Face Icon? |
Posted by: Shujin - 11-18-2020, 03:25 PM - Forum: Suggestions
- Replies (3)
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I was wondering. My old computer died and I couldn't save all data so I happen to have some characters with face Icons that I do no longer have the .dmi for.
Image hunting is sometimes a chore, especially since I am a person who often fully colors manga images manually to fit my tastes more.
While technically I could go through all the face icons and manually hand copy each one and reput them in a .dmi again, I was wondering if you could simply allow us an option to redownload our own .dmi again.
Not super important but it would help me, and I know some others had a similiar issue. It saves a few hours of work.
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Dark Imbue |
Posted by: Perdition - 11-18-2020, 02:26 AM - Forum: Balance Fu
- No Replies
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Dark Imbue costs both 5 SPs and only has a duration of 3 rounds. I believe the skill would be more usable if the duration was extended to 5 or so rounds as currently it faces competition from Cut Down and Reaper Scythe which are both infinitely better. If this buff was more reliable and required less managing it could be a decent alternative for more basic attacking focused axe builds.
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The Irony of Change |
Posted by: LiefDeltora - 11-17-2020, 11:28 PM - Forum: General Discussion
- Replies (9)
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Greetings my fellow SL2 players.
Some of you may know me, for better or worse, but I believe presentations aren't important in regards to the matter at hand.
But Lief? What in the hell are you talking about? You guessed it. State of the game!
I have been watching pretty much all decisions and changes that happened in the past months.
Well, this is less about the 'state of the game', and more about what I truly believe with no real restraints to my words, no passive aggressiveness which by God, is a big thing within the posts I see here that try to go around the problems instead of saying it already. Perhaps people are afraid of saying things and want to look good in the eyes of others, being it admins or their friends, but that is none of my concern.
The game has no content for roleplay, and rewards the lack of such.
That was one of the topics I brought on DM’s with Dev, and some players as well, but never really delved a lot into it. That by itself, is one of the main reasons why I distanced myself from the game, until I finally stopped playing it.
If we compare Sigrogana to any other RP game, being it Eternia, Age of Gezo, any of the hundreds of Naruto’s ripoffs and even some Dragon Ball based games of Byond, Sigrogana Legends 2 does NOT reward Roleplay.
1 - You can be OOC, forever.
The game already has issues when it comes to finding people to roleplay with, which is already a major problem by itself. The ban of OOC corner was a good move, that much I can admit, but people being ‘OOC in places’ is completely nonsensical.
![[Image: HVL7xtOM_DN-iiS-9mbPuLoLi09C4d1l7IWY5akl...ZWZlBRAEtR]](https://lh6.googleusercontent.com/HVL7xtOM_DN-iiS-9mbPuLoLi09C4d1l7IWY5aklNPNNYtsC3RZz2J-kIcIKERcoTYm0cQjfxzC87VQf8kDR0b0cHBxRjOmlFO5tzz4a1oAxa-zHjudHGTvaFlEV4sZWZlBRAEtR)
By being OOC you can enjoy the only true content of the game, which are the dungeons. Tell me, what else do you have to do in Sigrogana other than ‘grind’? And please, saying that RP by itself is a reward is a lie. Discord RP exists for that, if you really were looking for it.
2 - Mechanical Advantage > Being IC
Some people, that I truly respect, do bring their characters IC before powergrinding them into oblivion. But that’s it, the one true content of the game is that you get stronger from both IC and OOC perspective, by simply doing BDPs. Everything should be IC, like those hardcore characters were doing a month or two ago.
3 - PVP over Everything
Many of you, or perhaps even most of you, stick and play the game for the PvP. You either really enjoy the FF Tactics feel it gives, or you just find it overall fun for whatever reason. And that is something that converges the prior points into.. This.
Your build, your min-max, your almost everything is about how well you can win against a player, and your IC barely even matters when it comes to the classes.
Ghosts are literally using blood to fight.
Hexers utilize the bad emotions to increase and utilize their power.
(Side note to the obscenity that is utilizing Boxer / Hexer, how does that make sense to you?)
I am sure we can find other examples, but do we really see people roleplaying the canonical things of said fighting styles? If you RP it as ‘something else’ I really think some common ground on what truly is IC and what isn’t should be.
TL DR:
The game is a MMO with an ‘Emote’ button slightly stapled on top of it.
Like FF XIV or WoW but with less things to do.
You may now salt in the comments if so desired.
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Overgrown Staff, them and you |
Posted by: Snake - 11-17-2020, 04:32 PM - Forum: Balance Fu
- Replies (10)
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Recently we've all gained new staff-type weapons to be crafted, right? What about the original staff weapon that's also a 10* rarity item? Overgrown Staff doesn't really see any use because of it's weird STR-based scaling and lack of being a proper druid-like weaponry that could fit a lot of people's ICs who revolve being friends of the nature.
Could it be changed to be like the new staves but ramped to match the other 10* polearm (Mirror Spear)? I suggest the following:
Weapon Scaling:
80% WIL
20% DEF
20% SAN
Item Effect:
Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)
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